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Bigt

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Everything posted by Bigt

  1. Yeah, the reverse thrust is seemingly non-existent and it really annoys me! And INI refuse to do anything about it
  2. Sorry, last question: with the release of the A340, are there any plans to release a standalone (more in-depth) A330?
  3. I appreciate the reply!
  4. Yeah, some of the sounds need work. @Eddie Are you you able to say whether or not any more sound work is being done?
  5. Agreed
  6. The A332 and A333 Rolls Royce variants seems to have very muted reverse thrust sounds in the sim. I have been fortunate to sit in first/business class on A330-200s with the Rolls Royce Trent-700s and it is actually quite loud with the amount of rushing wind noise when the reverser doors open and the air begins to be redirected . @Eddie Are you able to have the team adjust this? The video below gives somewhat of an example although it's from an A333 with RR where the engines are even further back but it's still much louder than what is represented in MSFS 2024. Skip to about 2min37seconds for the landing and example of the noise with reverse thrust. Again, can this be updated at some point in a Sim Update? EDIT: @Eddie I do want to say thank you guys for capturing the iconic/classic Rolls Royce Trent-700 howl on spool up and the buzzsaw sound when thrust is set! That part of the soundset on your aircraft is quite good!
  7. Bigt

    Reverse issues

    I've made several comments to them about the reverse sounds being completely lacking and they have never replied. Doubt it ever gets worked on. Pretty pricey aircraft for the amount of issues and lack of depth.
  8. Agreed, on all. For one, the RR Trent engines spool too quickly which ruins the immersion from their famous "Trent howl" sound. Other sounds such as the multiple "clunks" from the gear coming up during departure are missing. In general, Mr. TX is right, the sounds are not adequate and need improvement.
  9. Absolutely incorrect. V1 call, as others have already stated, is definitely an option on the A330.
  10. I should have clarified. The double lights near the highspeed exits I only see at KJFK like OP mentioned. The misaligned and unevenly spaced green centerline taxiway lighting that he showed pictures of is what is present at the other airports I mentioned from you folks. And it's all over. Just load the airport in the sim at night and you're bound to see it.
  11. I'd just like to echo what the OP has said. I have the same issue at KJFK as well as KLAX and EGLL. And I was wondering if there are any plans to fix (evenly space/align) the centerline greens at KLAX and EGLL as well? It sort of detracts from the overall (very good) quality of said airports from you guys.
  12. I recall with EGLL that you fixed the high-speed exit lighting with a patch to include the alternating orange/green centerline lighting. Will this be included from the beginning with KLAX? This airport uses that style of exit lighting in real life.
  13. Please add custom taxiway lighting for the centerline greens and runway exit lighting. Exits should alternate orange and green (as illustrated in a previous post by another user). Aerosoft (EDDH, EDDK, EBBR, EDDM), Flytampa (KBOS, YSSY, CYYZ) and other developers do this.
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