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Support

  1. Started by John Linehan,

    Recently installed scenery and ensured Custom VDGS selected and GSX profile installed to correct location with no other EGCC profile but cannot get VDGS to work. Have tried disabling custom VDGS without success. Working with GSX pro latest update. Am I doing something wrong or missing a step? Update. I have cleared local cache and I can now see what appears to be a double Safedock with the working screen behind and thus obscured.

  2. Just downloaded the Manchester scenery and decided to go for a free cam stroll, and noticed that the BEA Trident in the static area is in fact a Trident 1 and not the Trident 3 which is the actual aircraft on display. Any chance this could be rectified?

    • 0 replies
    • 179 views
  3. Started by KyleB0204,

    The taxiway between K3>K2 has a hill, and is lopsided, tilting to the right hand side. I have tried 1) uninstalling, and reinstalling. 2) Clearing scenery index folder 3) deleting rollingcache 4) removing any other egcc module from community folder. This is noticable and if taxing an A320 for instance, has a significant impact on taxi speed/power required to overcome it.

    • 0 replies
    • 141 views
  4. Started by Nick Farrington,

    Hi would it be possible to modal taxiway J closed with construction equipment as this is closed in real world TWY JULIET CLSD BTN JUNCTIONS OF TWY HOTEL AND GOLF. HOLDING POINT HOTEL 2 CLSD. Would be great if you could modal this.

  5. Started by jabro21,

    Got the scenery and excellent. Only issue I have is with AI, even with reduced wingspan setting on AI the only gate any heavy traffic (330,350,787) that regularly populate EGCC show up is the T1 A380 gate. None shows anywhere else. Any ideas or a fix to resolve this with bigger radius for the larger AC to park in the T2 areas for example they’d normally park?

  6. Hi, even with everthing ativated in inimanager, I dont see any static aircraft neither any moving cars. Nothing. Any idea how to get this solved. Much appreciated.

    • 7 replies
    • 353 views
  7. Since the V1.1.1 update, whenever I fly out or near to Manchester the performance really reduces and when I check the FPS in devmode it says "limited by main thread", however even after I'm away from the Manchester area the performance continues to struggle and feel very choppy/laggy when looking around and switching cameras etc. The only thing that fixes it is a restart and to avoid the Manchester area. Any help would be greatly appreciated

    • 0 replies
    • 227 views
  8. Started by Aidan Norris,

    Hi, In the recent (todays) AIRAC, the charts have been updated to reflect the extension to E and D all the way to K. Will this be something that will be updated in the future? Obviously with it just being released I expect it to take some time, espcially with how CCs taxiways are designed. Thanks, Aidan

  9. Started by mortysimmer,

    Hi. Just a detail. In the profile it chooses only DHL for handling agent on terminal 1. Little weird to get DHL when i'm flying easyjet and parking surrounded by swissport material 🙂 Regards.

    • 0 replies
    • 806 views
  10. Hi! Love the this new addon! However, i am expiriencing an issue where some of the gatesways are missing. I have attempted to reinstall the addon via inimanager. I have to load the aiport without GSX profile too. The gates just dont appear. It also seems like i dont have any static aircraft, even though it is checked in Inimanager. What could be causing this? Im expiriencing this in msfs2024. I dont have any other EGCC sceneries installed in my community folder.

  11. Started by Onboard With Cal,

    Hi guys, I think the ILS for 23R needs some attention, seems to be offset to the right which is not the case in real life. Thanks

    • 1 reply
    • 966 views
  12. Started by Liamr685,

    Hi all, Hugely impressed with the scenery, just have a couple of issues I think are tied to the custom GSX Profile. I've already tried an uninstall/reinstall of both GSX and the scenery, ad the issue still persists. So far I've encountered 'No jetways here' or 'Invalid jetway data' at a couple of stands. 308L - 'No Jetways here' Despite there being one clearly there. 207/207R 209L/209 - Skips between no jetways here, and invalid jetway data. Not sure how many other stands are affected, so far they're the only ones I've noticed amongst the ones that do work correctly.

  13. Started by DAVIEHU,

    I'm not sure why, but the ground texture has varying clarity at different angles. It's very clear closer to the ground, but as the angle increases, the ground becomes blurry in the top view. Is this due to the texture or the flight simulator settings?

    • 1 reply
    • 1.1k views
  14. Started by youngryan88,

    not everyone uses fs2024. its causing major issues on the vatsim network with different sceneries. i would happily buy it if it was for fs2020 but its not. im sure im not the only one.

  15. Started by jordanf93,

    Hi Is there a way to stop AI traffic parking at T1 as per real life now? I appear to have most heavy traffic and EZY parking at the T1 gates rather than T2 using AIG. Also is there any way that departures from 05R can be turned off? Causing a big back log as AI are going down and back tracking. Any help appreciated. thanks

  16. Started by Andy Kemp,

    I've just purchased EGCC (Manchester Airport), for MSFS2024. Great scenery, but I have an issue with taxiway B, where it meets P. It may just be my download, as I can't believe nobody else has run into this problem - literally. There is a huge dip / drop along the edge of taxiway B, especially where it meets taxiway P. I crashed my first 'test' flight in the FBW A380 and again in the default A321. Its unusable for me at the moment.

  17. Hi, I use PSXT with RT for the insertion of realistic traffic into MSFS2024. At EGCC, the RT follows the new taxiways very well, generally, except for the new taxiways E and D. The taxiways E and D between LINK 4 and LINK 2 are placed too far SW compared to the real world; this results in real traffic aircraft taxiing off the scenery taxiways (see screenshots). The scenery needs to be redrawn with the correct placement of these taxiways (I will stress again that all other taxiways seem to be correctly placed for the real world). Peter

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