Jump to content

1 Screenshot

About This File

iniBuilds A350 Airliner Paint Kit (for Microsoft Flight Simulator 2020 & 2024)


What's New in Version 1.0.1

Released

We've heard your feedback!

Changelog
- Added: a .blend file with the model pre-imported for painting process.
- Fixed: Variant door mismatch (if not fixed in-sim yet, this is coming with hotfix 2 as it has been resolved internally).

If you have any suggestions, or requests, feel free to leave them in the comments below for our consideration.

  • Like 6
  • Thanks 2
  • iniBuilds 1
  • Confused 3
  • Sad 5

User Feedback

Recommended Comments

Erik1520

Posted

It's broken. Every time I try to paint in Blender, whatever I paint in one area also appears in another, as if symmetry were turned on.

 

 

Captura de pantalla 2025-02-28 221537.png

  • Like 2
AurumUsagi

Posted

5 hours ago, Erik1520 said:

It's broken. Every time I try to paint in Blender, whatever I paint in one area also appears in another, as if symmetry were turned on.

 

 

Captura de pantalla 2025-02-28 221537.png

That only affects the -1000. The -900 is fine.

Erik1520

Posted

No it's not, both are broken.

  • Like 2
alx5

Posted (edited)

9 hours ago, Erik1520 said:

It's broken. Every time I try to paint in Blender, whatever I paint in one area also appears in another, as if symmetry were turned on.

 

 

Captura de pantalla 2025-02-28 221537.png

Check the settings in Image Editor . They should be like this

image.png.aeee096a29266267bc868ad372f48b67.png

I needed to set up the UDIM tiles manually (4096x4096) named as shown. Also make sure your texture files are named that way e.g. A359_FUSE_1003_ALBD.PNG

Blender can add all fuselage parts at once this way.

You can overwrite this if you like. Change the source to single image and upload your texture again, this time the textures shouldn't contain those 100X or it will be detected as UDIM again. Repeat for every part.

 

Edited by alx5
  • Like 1
CluckNuggets

Posted

When imported to Blender it's pure black and metallic, textures repeat over 4 fuselages. Unfortunately not proficient enough in Blender to sort this out myself 😧

  • Like 4
Pav500

Posted

There is no wing psd texture. The wing registration is blank.

  • Like 1
okkiwoo

Posted

Could someone share an fully ready so i can instantly start painting and please make it 4k

  • Haha 1
smalllangs

Posted (edited)

Hello, I hope the DECAL files (mainly warning signs) in the PK package can leave more space for bilingual translation. The body of the 350 is very large, and if 4K or even 8K is used in the base color of the body, clear warning signs cannot be displayed. We only tried to add bilingual translation in DECAL, but the PK package itself did not leave more space for bilingual translation (such as all warning signs on airplane doors and fuselage), Fenix's PK package may serve as a reference, as they provide relatively large customization space for painters. I hope the next version can improve.

image.thumb.png.e9bdd67a7f6f02a29f91d7ed86fd241e.png

Edited by smalllangs
  • Thanks 1
BWIA330

Posted

Hi Inibuilds,

 

Thanks for the A350, it's awesome.  I also wanted to note that the winglets are also not mapped correctly as it mirros the exact same winglet texture on both instead of being separated.  The rear belly had some mapping issues also.  Looking forward to seeing this fixed with the next update.

 

Krake802

Posted

Is anyone else having extraction issues with the latest paintkit that was updated on the 4th March?

Unable to extract from zip due to permission issues; even though my permissions are at Full Control. Seems certain files in the paintkit are locked.

  • Like 1
Odin210470

Posted (edited)

With 7.zip it will work!

Edited by Odin210470
  • Like 1
Krake802

Posted

17 hours ago, Odin210470 said:

With 7.zip it will work!

Thanks! Managed to get it going with Winrar

Sunfyre

Posted

On 3/4/2025 at 8:33 PM, BWIA330 said:

Hi Inibuilds,

 

Thanks for the A350, it's awesome.  I also wanted to note that the winglets are also not mapped correctly as it mirros the exact same winglet texture on both instead of being separated.  The rear belly had some mapping issues also.  Looking forward to seeing this fixed with the next update.

 

Have you tried with the 1.0.1 paintkit? I was running into that with 1.0.0, but with 1.0.1, I didn't have mirror issue on the winglets.

  • Like 2
benjoglove

Posted

same here worked fine.

BWIA330

Posted

It's working perfectly now!  Thanks guys.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...