Wednesday at 05:53 AM2 days the TriStar has rapidly become one my favourites in the sim. However, the one thing that really irritates me is when I rotate at my Vr speed, almost nothing happens. I need FULL back pressure and then the nose will rapidly rise. It will only rotate once it’s beyond its calculated takeoff speed. I can’t get that smooth 3 degrees per second.my weights and speeds are set and accurate so I am not trying to rotate too early. My thrust is set accordingly, and flaps are where they’re supposed to be. Spoilers are not up either.once in the air, it’s very nice to hand fly.same applies for landing. Once the mains touch down, tying to keep the nose up for a smooth touchdown on the nose is a full back pressure process and even then, it slams it down. Even without auto brakes.
Yesterday at 06:26 AM1 day Staff Solution Thanks will pass it on to the team for further evaluation. Vrishabh Sehgal ( @Richboy2307 ) Community Team Member & Tester iniBuilds Ltd. | inibuilds.com
16 hours ago16 hr Staff @willwest43 If you have one, that also shows your control inputs simultaneously on screen would be ideal. Also mention the hardware you're using for control.You could use something like the input viewer from your toolbar to show inputs in real time. Enable the "Simple" layout with numbers as well for reference.Thanks! Vrishabh Sehgal ( @Richboy2307 ) Community Team Member & Tester iniBuilds Ltd. | inibuilds.com
2 hours ago2 hr Author Not seeing my reply, so I'm gonna post the video link again.As you can see from the video, after Vr, I slowly begin to rotate until I can't pull back anymore. Then, maybe a second or 2 later, the nose starts to rise. LONG after the calculated Vr speed as shown in the video.Medal.tv | Record and Share Game ClipsUntitled - Clipped Microsoft Flight Simulator 2024 with M...Watch Untitled by HellWithoutBorders and millions of other Microsoft Flight Simulator 2024 videos on Medal. #microsoftflightsimulator2024
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