Wednesday at 06:33 PM5 days Master power is on and illuminated, but when I press "start", the "NG tachometer" and "TGT indicator" gauges do not function.
Wednesday at 07:32 PM5 days Staff Hi, can you upload a video demonstrating the steps you are taking to power the APU? You can link the video from either YouTube or Google Drive, thank you.
Wednesday at 09:08 PM5 days Have you turned on the tank 2L and/or 2R fuel pumps? If I'm remembering correctly, that's a required step to start the APU.
Thursday at 03:12 PM4 days I am having the same issue. I have a video: Video linkhttps://youtu.be/_-kwQLGaahk
Thursday at 04:17 PM4 days Give it time. I believe since 1.0.5 you need to keep the start button pressed for like 30 seconds before the old thing finally gets cranking. Try it and see if it's still the case. It was corrected I believe after it was reported that the APU lights up before the door sequence finished.
Thursday at 05:03 PM4 days Tried 'MD82's recommendation. Unfortunately it did not correct the electrical system problem. Thank you for the input.
Thursday at 08:15 PM4 days Author Problem not solved despite MD82's advice, whom I thank. (YouTube link attached) https://youtu.be/pKYwOH8U0E0
Thursday at 11:02 PM3 days Claudius04, Thank you very much. I loaded the sim and double checked the settings and the problem persists. Thank you for letting the team know about this.I did get the autopilot working but not the APU. I tried to start on the runway again and although everything was working in normal way, I could not get the APU to power up. Edited Friday at 12:04 AM3 days by Bugeater64
Saturday at 12:31 AM2 days Same issue here. It happened yesterday and today, so it appears that whatever was "fixed" in the update, broke the APU start. Prior to the latest release, I never had any issues starting the APU.
6 hours ago6 hr Staff Solution @hereMod ConflictCan you please try with an empty community folder? Its possible there is some other mod installed that is now causing a conflict.There was already one identified by the community (Twotter Revived) that was preventing ENG 2 startup. That mod itself has received an update which will prevent the conflict with Tristar (or any other addon), but its possible there are other mods influencing core sim functions even when their respective add-on is not loaded. So a conflict needs to be ruled out.You need not uninstall any addons, simply rename your existing Community folder (e.g. _Community) and the sim will create a new empty one in its place on next start. Once you're done testing, delete the empty one and rename the old one to restore your addons.Assistance SettingsVerify that all assistances are disabled. They have a tendency to reset after sim-updates even if you had previously disabled them.These ones are known to conflict with logicAutomixtureAI Auto-TrimAuto-RudderDisable Crash Damage (ticked = disabled)Disable Aircraft Stress Damage (ticked = disabled)Disable Engine Stress Damage (ticked = disabled)Unlimited FuelNo ReproOn our end we're not able to reproduce these issues starting the APU from C&D. Neither using the auto-flight engineer nor manually. See video attached on a streamed copy of 1.0.6. 1.0.6 - Starting from C&D manually - Standard2026-05-18 23-42-12.mp41.0.6 - Starting from C&D via PFB FE Autocomplete - Cabin w/ Lounge2026-05-18 23-49-46.mp4 Vrishabh Sehgal ( @Richboy2307 ) Community Team Member & Tester iniBuilds Ltd. | inibuilds.com
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