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Imposible Autoland on V.1.1.0 MSFS2020


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Posted

Hi guys,

That said I realy did a lot of flighs with older builds and the Autoland works realy well, but with this new build it dosent work as before ???

The story begins at around 1500 to 1000ft ( plus-minus ) before the landing Airport runway ( that sayed LOC seems fine ) the GS pointer goes down fast and the AP tries to catch the pointer what brings the speed of the plane up high so the plane goes up and down trying to hold GS what ends in a jumping bag and so the plane hits the runway like a stone and you just can`t do nothing if you don`t shut off AP and AT and handle it your self - but that could be the thing from an Autoland !!

I did a same flight wtih a saved build 1.0.10 and had a beautful Autoland, so please inibuilds check that code something is wrong or changed somehow so no normal Autoland can be done with the new build..

If anyone has similar experiences with Autoland please post here - thank you !

cheers 😉

Posted

Furthermore I can't believe that such a new airplane needs 150nm at 31000ft altitude (and that with 195.000kg which is almost 100.000 less than max), so I think the climb performance is clearly too weak !

cheers 😉

Posted
5 hours ago, pmplayer said:

That said I realy did a lot of flighs with older builds and the Autoland works realy well, but with this new build it dosent work as before ???

I just did an Autoland in EDDL without any issues.

4 hours ago, pmplayer said:

Furthermore I can't believe that such a new airplane needs 150nm at 31000ft altitude (and that with 195.000kg which is almost 100.000 less than max), so I think the climb performance is clearly too weak !

Decelerated Climb active?

  • Like 1
Posted
1 hour ago, pmplayer said:

Where can we set this ?

Thanks..

cheers 😉

If you go into your PERF Page, under the CLB or CRZ Tab, you'll see a drop down with THR - CLB or Derated Climb.

  • Like 1

7800X3D, 64GB DDR5, 4090, Gen5 NVMe 2TB, Gen3 NVMe 2TB, Win11Pro, MSFS2024.

Brisbane, Au.

Posted (edited)

OK Thank you, found it in the PREF page and this looks normal now to me..

About the Glideslope, what Turbulence settings are you using ( MSFS2020 ) as far as i know there three different one - Normal, middleway and realistic.

I am using middleway and i saw on GL path strong and fast changes from the wind dir so could be better on "normal" but with this setting you see almost no wingflex and thats odd..

cheers 😉

Edited by pmplayer
Posted
1 hour ago, pmplayer said:

OK Thank you, found it in the PREF page and this looks normal now to me..

About the Glideslope, what Turbulence settings are you using ( MSFS2020 ) as far as i know there three different one - Normal, middleway and realistic.

I am using middleway and i saw on GL path strong and fast changes from the wind dir so could be better on "normal" but with this setting you see almost no wingflex and thats odd..

cheers 😉

Don't use the turbulence that is built into MSFS, its broken. Something is fucked with it, so it does weird stuff and plane can behave erratic at times. At least that is what i was told. so i turned turbulence off in MSFS.

  • Like 1
Posted
1 hour ago, Chris3DX said:

Don't use the turbulence that is built into MSFS, its broken. Something is fucked with it, so it does weird stuff and plane can behave erratic at times. At least that is what i was told. so i turned turbulence off in MSFS.

OK, thanks, i will try the new 1.1 build with Turbulence off and see if the ILS path goes better than..

cheers 😉

Posted

By the way: Turbulence in MSFS2020 does not show off - it says "low, middleway,realistic" so i will try low.

So yours ( Chris3DX ) should at least have "low" ??

cheers 😉

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