pmplayer Posted 20 hours ago Posted 20 hours ago Hi guys, That said I realy did a lot of flighs with older builds and the Autoland works realy well, but with this new build it dosent work as before ??? The story begins at around 1500 to 1000ft ( plus-minus ) before the landing Airport runway ( that sayed LOC seems fine ) the GS pointer goes down fast and the AP tries to catch the pointer what brings the speed of the plane up high so the plane goes up and down trying to hold GS what ends in a jumping bag and so the plane hits the runway like a stone and you just can`t do nothing if you don`t shut off AP and AT and handle it your self - but that could be the thing from an Autoland !! I did a same flight wtih a saved build 1.0.10 and had a beautful Autoland, so please inibuilds check that code something is wrong or changed somehow so no normal Autoland can be done with the new build.. If anyone has similar experiences with Autoland please post here - thank you ! cheers 😉
pmplayer Posted 19 hours ago Author Posted 19 hours ago Furthermore I can't believe that such a new airplane needs 150nm at 31000ft altitude (and that with 195.000kg which is almost 100.000 less than max), so I think the climb performance is clearly too weak ! cheers 😉
frank_m Posted 15 hours ago Posted 15 hours ago 5 hours ago, pmplayer said: That said I realy did a lot of flighs with older builds and the Autoland works realy well, but with this new build it dosent work as before ??? I just did an Autoland in EDDL without any issues. 4 hours ago, pmplayer said: Furthermore I can't believe that such a new airplane needs 150nm at 31000ft altitude (and that with 195.000kg which is almost 100.000 less than max), so I think the climb performance is clearly too weak ! Decelerated Climb active?
pmplayer Posted 28 minutes ago Author Posted 28 minutes ago 14 hours ago, frank_m said: Decelerated Climb active? Where can we set this ? Thanks.. cheers 😉
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