bjhjeong01 Posted Thursday at 12:18 PM Posted Thursday at 12:18 PM (edited) I use the FBX file provided to Paint Kit to create livery using a blender or 3D Max. But in the FBX file However, during the work process I checked the color lines or airline decals of the livery clearly applied in advance through a blender or 3d max but when applied to simulators, some decals and lines drawn are not uniform and look crushed So I compared the original gltf with the uv map of paintkit fbx file The paint kit FBX uv map is soft but the uv of the original gltf is crushed English is not my language so I may lack explanation but I attached reference images Edited Thursday at 01:04 PM by bjhjeong01
Solution hallweston Posted Thursday at 01:53 PM Solution Posted Thursday at 01:53 PM Hello, This is to do with how MSFS compresses the UV coordinates for MSFS. It rounds the coordinates to a lower decimal which in turn slightly moves the UV. The model you have is the UV the aircraft was textured with. This is one of the reasons assets heavily utilize decals in MSFS 2020/2024. - Weston
bjhjeong01 Posted Thursday at 02:06 PM Author Posted Thursday at 02:06 PM 9 minutes ago, hallweston said: Hello, This is to do with how MSFS compresses the UV coordinates for MSFS. It rounds the coordinates to a lower decimal which in turn slightly moves the UV. The model you have is the UV the aircraft was textured with. This is one of the reasons assets heavily utilize decals in MSFS 2020/2024. - Weston I see Is there a solution?
hallweston Posted Thursday at 02:17 PM Posted Thursday at 02:17 PM Not really, why we decaled all of our internal liveries.
Administrators Max Posted Thursday at 06:22 PM Administrators Posted Thursday at 06:22 PM 4 hours ago, bjhjeong01 said: I see Is there a solution? Hi, The advice would be to paint onto the compiled .gltf model you've converted if you wish to paint such lines directly onto textures. But we will not be providing one as we intend for liveries to be created using 3D decals, and the converted .gltf is a hacky way of doing so and doesn't meet the quality standard of what we're willing to include in an official paint kit. Cheers. Max iniBuilds | Management - Art Directorinibuilds.com
bjhjeong01 Posted Friday at 02:11 AM Author Posted Friday at 02:11 AM 7 hours ago, Max said: Hi, The advice would be to paint onto the compiled .gltf model you've converted if you wish to paint such lines directly onto textures. But we will not be providing one as we intend for liveries to be created using 3D decals, and the converted .gltf is a hacky way of doing so and doesn't meet the quality standard of what we're willing to include in an official paint kit. Cheers. Yes, so I'm already trying it that way
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