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FBX modeling file of paintkit and original GLTF modeling do not match


Go to solution Solved by hallweston,

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Posted (edited)

I use the FBX file provided to Paint Kit to create livery using a blender or 3D Max. But in the FBX file However, during the work process I checked the color lines or airline decals of the livery clearly applied in advance through a blender or 3d max but when applied to simulators, some decals and lines drawn are not uniform and look crushed

So I compared the original gltf with the uv map of paintkit fbx file

The paint kit FBX uv map is soft but the uv of the original gltf is crushed

English is not my language so I may lack explanation but I attached reference images

1.JPG

4.thumb.jpg.0f600cd3518244217941cdc3d4275abb.jpg2.png

3.JPG

Edited by bjhjeong01
  • Solution
Posted

Hello,

This is to do with how MSFS compresses the UV coordinates for MSFS. It rounds the coordinates to a lower decimal which in turn slightly moves the UV. The model you have is the UV the aircraft was textured with. This is one of the reasons assets heavily utilize decals in MSFS 2020/2024. 

- Weston

Posted
9 minutes ago, hallweston said:

Hello,

This is to do with how MSFS compresses the UV coordinates for MSFS. It rounds the coordinates to a lower decimal which in turn slightly moves the UV. The model you have is the UV the aircraft was textured with. This is one of the reasons assets heavily utilize decals in MSFS 2020/2024. 

- Weston

I see Is there a solution? 

  • Administrators
Posted
4 hours ago, bjhjeong01 said:

I see Is there a solution? 

Hi,

The advice would be to paint onto the compiled .gltf model you've converted if you wish to paint such lines directly onto textures. But we will not be providing one as we intend for liveries to be created using 3D decals, and the converted .gltf is a hacky way of doing so and doesn't meet the quality standard of what we're willing to include in an official paint kit.

Cheers.

Max
iniBuilds | Management - Art Director
inibuilds.com

Posted
7 hours ago, Max said:

Hi,

The advice would be to paint onto the compiled .gltf model you've converted if you wish to paint such lines directly onto textures. But we will not be providing one as we intend for liveries to be created using 3D decals, and the converted .gltf is a hacky way of doing so and doesn't meet the quality standard of what we're willing to include in an official paint kit.

Cheers.

Yes, so I'm already trying it that way

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