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Azlog

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Azlog last won the day on February 18

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  1. Azlog

    A330 roll axis

    Giving this a bump. The A20N has the same issue. Last week I flew an A320 in a full size training simulator and there is a quite a significant difference in the handling on the roll axis. Nice and smooth compared to the sim where small movements are difficult to make
  2. Azlog

    A300 Passenger

    Pretty much all of the 3 way switches in the cockpit are reversed since the last update. And the passenger version is now unflyable due to heavy stuttering. Used to love this aircraft but every time they fix a bug they introduce a load more and now I haven't flown it in months. And that's not to mention that it was supposed to be day 1 compatible with FS24 and here we are almost 6 months on and it still doesn't work 😞
  3. Azlog

    A330 roll axis

    This was brought up in a previous topic but the topic suddenly got sidetracked onto the A400 and closed. But it’s still an issue so I want to raise it I have a great many hours in the A300 on the sim which the A330 was the replacement for. As such, it was meant to feel very similar. But the issue is that it doesn’t and to be specific, it is very hard to hold the centreline/localiser on final due to what feels like a dead zone in the roll axis control. I am using a Thrustmaster Hotas One and my friends who also flies the A300 and A330 on the sim uses the TCA Captains Pack But we both agree that the aircraft has a dead zone making it go from nothing to a large response - small changes to the aircraft’s roll position are impossible to do, especially on final. I’m not sure what his sensitivity settings are but I fly completely linear with a small 3% dead zone to prevent unintentional inputs Is this something that could be looked into?
  4. Cruising along quite happily, I leave it flying to go and do some other stuff. But when I come back, it's flying in circles at FL400 in TOGA with the cavalry charge blaring. Sound familiar to anyone? Well I believe this is a feature rather than a bug but still one that perhaps needs to be addressed. In the real A320, if the speed suddenly goes outside of the safe band and into the red, this will cause autopilot to disconnect immediately. And this is fair enough as it means that something has gone wrong. But in MSFS, more often than not it simply means that the live weather has updated and the wind has changed direction So would it be possible to add a delay to this disconnect happening on the sim so that wind direction changes don't cause an autopilot disconnect and ruin our AFK flights? It only happens on inibuilds aircraft so I suspect that this is either something that other developers have accounted for, or the A320 family flies much closer to the red band than most other aircraft. I tend to fly relatively low to counter it but I shouldn't really need to and it still happens some of the time
  5. With the most recent update, the ability to request winds in the MENU page is back however it gets it wrong. Load a simbrief flight plan on XBox series X on the latest release of the A300 and complete the setup of the aircraft. Go into the descent forecast and you'll see that the data is upside down with the airport winds being the top of descent winds and the top of descent wind being the airport wind
  6. Left hand logo light points the wrong direction when viewed from some directions/orientations. SU1 beta .22 build
  7. On sim update 1 beta .22 build I have had 2 avionics freeze events when entering the arrival. Selected the arrival runway and went to select the arrival STAR and all of the avionics froze up. The first time it happened I was on the ground so I restarted the flight and it worked fine when I tried again. The second time I was en-route so had to just end the flight. A330-300GE. Xbox Series X
  8. I've only had this happen once and I saw what happened. The wind in the sim suddenly changed pushing the speed up into the red overspeed area. This prompted the autopilot to disengage and the flight directors to turn off
  9. Yeah I absolutely love flying it. Is really well done and works well - just got a few bugs that need squashed: descent winds import, 3-way cockpit switches and ATC sounds mostly
  10. Yeah these issues were introduced in the last update. Hopefully will be resolved soon though haven’t had any feedback yet to my post where I raised these issues
  11. Azlog

    Xbox - 1.1.15

    Descent winds are being imported again but they are upside down as they were before
  12. Azlog

    Xbox - 1.1.15

    I haven't tried that yet - the flight I did was flat terrain both ends
  13. Azlog

    Xbox - 1.1.15

    Light switches still broken (inverted) reading light appears on but turned to zero when starting cold and dark emergency exit lights on when starting cold and dark ATC voices now very distorted - see video On the plus side, RNAV worked perfectly https://www.xbox.com/play/media/ZkeAvzGxZS
  14. I find that the approach speed set by the MCDU in this aircraft is too close to the stall speed. This means that small gusts can trigger a stall disconnecting the autopilot and triggering the alpha floor (TOGA LK). If you use the performance calculator in simbrief, it will always give a Vapp that is 6kts higher than what the aircraft says it should be. As such, I always go into the PERF page and change the Vapp to a value 6kts higher than what it says. So if it has Vapp of 128kts, I set 134kts and that removes the issue Not sure on your second point. Are you using sim rate? The v2 doesn't like sim rate very much and it struggles to stay on track
  15. RNAV - so I thought it was working but it isn’t. Instead of arming in blue, it is now immediately turning green and beginning the descent path angle from the exact point that it activated. Has almost killed my virtual self twice now so definitely not pilot error
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