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Azlog

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Azlog last won the day on February 18

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  1. Yeah I absolutely love flying it. Is really well done and works well - just got a few bugs that need squashed: descent winds import, 3-way cockpit switches and ATC sounds mostly
  2. Yeah these issues were introduced in the last update. Hopefully will be resolved soon though haven’t had any feedback yet to my post where I raised these issues
  3. Azlog

    Xbox - 1.1.15

    Descent winds are being imported again but they are upside down as they were before
  4. Azlog

    Xbox - 1.1.15

    I haven't tried that yet - the flight I did was flat terrain both ends
  5. Azlog

    Xbox - 1.1.15

    Light switches still broken (inverted) reading light appears on but turned to zero when starting cold and dark emergency exit lights on when starting cold and dark ATC voices now very distorted - see video On the plus side, RNAV worked perfectly https://www.xbox.com/play/media/ZkeAvzGxZS
  6. I find that the approach speed set by the MCDU in this aircraft is too close to the stall speed. This means that small gusts can trigger a stall disconnecting the autopilot and triggering the alpha floor (TOGA LK). If you use the performance calculator in simbrief, it will always give a Vapp that is 6kts higher than what the aircraft says it should be. As such, I always go into the PERF page and change the Vapp to a value 6kts higher than what it says. So if it has Vapp of 128kts, I set 134kts and that removes the issue Not sure on your second point. Are you using sim rate? The v2 doesn't like sim rate very much and it struggles to stay on track
  7. RNAV - so I thought it was working but it isn’t. Instead of arming in blue, it is now immediately turning green and beginning the descent path angle from the exact point that it activated. Has almost killed my virtual self twice now so definitely not pilot error
  8. Exactly how it is for me. APP NAV and FINAL in blue should change to FINAL APP in green and follow the purple rectangle but it doesn’t. Also got a problem with the A300 RNAV since the last update but that is for a different thread
  9. The FD/FPV switch also moves the wrong direction WX worked fine for me the other night flying into East Midlands during storm Eowyn. Although that also reminds me: SYS switch for weather radar also moves the wrong way
  10. Landing went well. Couldn’t really test the RNAV arming due to the continuous descent approach I was flying but all worked well Performance was good flying between KLAX and KSEA which are both handcrafted airports Still getting WASM crash (yikes turned fully left) on loading in 2024 but at least the character now stands beside the aircraft instead of being stuck under it as it was before - or maybe that’s the beta
  11. Landing calculator is good for MANUAL and AUTO MED braking for having 15/20 vs 30/40 shown the correct way around but AUTO LOW still gives longer landing distances for 30/40 than it does for 15/20
  12. When I listed the lights, I missed that landing lights are also inverted
  13. So happy to finally have the update released on Xbox. Noticed a few things though while setting up for a flight: Nav lights, no smoking and elapsed time switches are all inverted (on is off etc) Cost index and FLT ID no longer import from simbrief (minor issue) Wind import is gone (guessing intentional?) Got an RNAV approach lined up for landing in a couple of hours so will see how that goes. ATC voices are working which is nice
  14. I'm on Xbox. The crash only happens when ending the flight or exiting to the menu after using any of the import functions on the MCDU. This includes init request to download the simbrief flight plan, and confirm T.O. data to move takeoff info from the EFB to the MCDU That's interesting that the 2 types work differently. Shame the Honeywells one is so clunky for entering direct waypoints but at least airways is slick
  15. So I’ve put this in the A330 section as it’s where I noticed it but it applies to all as listed in the title Normally I would just use INIT REQUEST to do the flight plan for me from Simbrief but I recently found this to be the reason for the sim freezing when ending a flight so started doing it manually But manual entry felt really cumbersome. Airways are slick and easy to enter - it is happy for you to simply enter the airway numbers and it figures out where they join However when you have direct waypoints, it only lets you enter one at a time. You should be able to keep adding them but it insists on pressing INSERT after each one and gives you the error “Temporary Flight Plan Exists” Here’s a video of me doing both airways and direct to show what I mean. Could this possibly be fixed as it’s not right and works fine in the A300/310 https://www.xbox.com/play/media/hF2qrDMXu3 Thanks
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