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YoYo

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Everything posted by YoYo

  1. Could it be possible to extend the time of the wing unfold/fold animation itself a bit? I'm not saying that like in the real life, but let it be a little longer (10-15 seconds of animation?), basically this is how it happens that it lasts only 3-4 seconds of the animation itself. Thx.
  2. YoYo

    Ground rumble

    Ah, right, I wasn't paying attention 😁too (btw. to be clear - no it doesn't turn off completely, because it works from 0 to 100% of the wind power only at different, more realistic moment). Good idea, however @jamie13 for me was ok, why? I use FS Realistic, you can try it for free: https://www.fsrealistic.com/. It gives a some of shakes too. set all tire squeaks, flap sounds, drag, etc.
  3. YoYo

    Classic cockpit?

    Btw. classic cockpit example from IL-2 CloD Blitz:
  4. YoYo

    Ground rumble

    Check this settings:
  5. The first good opinion about those value: http://www.sim-outhouse.com/sohforums/showthread.php/129884-Inibuilds-Bf-108-Taifun-Released-2-24?p=1308067&viewfull=1#post1308067 I moved the minimum forward speed a bit when the rudder starts working, which also after 2 days of my flying still gives a very nice and realistic result (you need still the rudder but the plane during take off run and landing is more stable). If you want, you can add it in the next build. πŸ’ͺ
  6. After my testing, those settings looks very interestong for me in current MSFS πŸ’ͺ. (in flight_model.cfg) [FLIGHT_TUNING] ..... ground_crosswind_effect_zero_speed = 45.57 ground_crosswind_effect_max_speed = 91.13 pls back with info. For take off: Trim: +1 Flaps: 10 Lock tailweel: LShift+G (my MSFS) position yourself against the wind as much as possible This function works for sure, and it's worth adding that Asobo is aware of this problem, which is why it added it in SU10 to be used by developers, especially taildraggres. Try it.
  7. Those parametres works, Im sure 100% πŸ’ͺ: ground_crosswind_effect_zero_speed = ground_crosswind_effect_max_speed = I'm looking for a good setup. Those not, maybe they are better work for aircraft with nosewheel. ground_high_speed_steeringwheel_static_friction_scalar = ground_high_speed_otherwheel_static_friction_scalar =
  8. Ok, I'll try it too, those prameters are interesting too (make the tires stick to the ground more): ground_high_speed_steeringwheel_static_friction_scalar and ground_high_speed_otherwheel_static_friction_scalar https://docs.flightsimulator.com/flighting/html/Content_Configuration/SimObjects/Aircraft_SimO/flight_model_cfg.htm
  9. Btw. I checked your flight_model.cfg, but why you dint use those values from MSFS SDK: ground_crosswind_effect_zero_speed ground_crosswind_effect_max_speed Lack of this parameters can bring take off problems. Maybe its a good idea to match these values to the model?
  10. Many of what you're saying is true, but keep in mind that MSFS is not a 100% realistic pilot training simulator (unlike P3D Professional, for example) so if the 100% real environment isn't what it should be, then that some functions and parameters on paper or in Excel do not exist here, because they do not work. The model is supposed to simulate a lot of real behavior on the simulator engine, which is not perfect either, so maybe some weird things just need to be hidden or tweaked. I also compare the flight model behavior to other great simulators like DCS and P3D and unfortunately MSFS still falls short for taildraggers. What users definitely need is to be able to fly it, and from what I read, some people have a problem with it. This applies mainly to take-off roll and unnatural rotation around the longitudinal axis during flight. Both things should be slightly tweaked. So that in an unnatural environment, which is a simulator, the plane behaved quite naturally. πŸ˜‰
  11. Btw. What the pilots complained about, as with the Bf-109, was the short wheelbase of the landing gear. But this should cause the tilt to the wing immediately and the circle on the ground with such a wind. We have something else here.
  12. It all depends on the experience of the pilot :). Flying even in higher winds is possible, but it often requires a mix of even aileron deflection. I don't want to blame you 100% here because I also realize that MSFS itself still has a problem with this and the crosswind problem is not solved (especially visible to the taildragger, its a long story still), but the fact that some models handle it a bit better. Collected issues are from the official MSFS Forum as well as the SoH Forum from several users. What I noticed too - center of gravity is fully back, it doesnt help. Changing it completely to the front (even to a negative value) is much better. Also in the weight we have marked passengers in the back 340lb, which are not visible :). All in all, they might not be needed there.
  13. Ok, to be clear, from the beginning (if it isn't used by the pilot) it should be fully pressed (so from cold and dark start or during the flight). Now it's fully pulled out from the beginning, i.e. as if the pilot took the fuel and forgot to press it down. πŸ™‚
  14. Great! Thank You! πŸ˜„
  15. It was mentioned a little earlier, the model will get a paint kit but they are waiting for user feedback after releasing (e.g. flaps need to be improved a bit) to have the final version.
  16. Example of take off issue during crosswind. Airfield EDCR, runway 07, wind direction 360 (sidewind), 12 kts , so near calm wind. Test containts tailwheel lock + full rudder to right, left, and free (+ no tailweel lock). This is a bit of a hardcore example, but it shows that regardless of the rudder angle, the model behaves in such a way that it turns to one side, sharply. This is a problem noticed by many and concerns the behavior of FM in the model along with the wind.
  17. Hi, pls see this video above: Notice also that in model is wrong direction of working prime knob: pressed is the OFF position, pulled out ON (in model is reversed) - the injection works, i.e. just like in a medical syringe, it works the same. Prime is a fuel injection. Pls to do also one click - so: 1/ its always pressed 2/ one click - animation of pulled out and back, thats all :).
  18. Can you do logic prime of engine? If user dosent touch it - the engine doesnt start? Depending on the OAT temperature? 1/ summer - 3 times 2/ winter - 5+ Now it doesn't matter at all whether you use it or not (from cold and dark situation). Also now we have ON click and OFF click (why we need to click off if the knob always returns by itself), can you do ON only and back position will be auto + add the sound here pls. Example 0:38:
  19. revision: have never been able to get ATA 1.0 also which is strange (full power Throttle and max propeller
  20. I collected all (I think) reported problems by users. To summarize the observed flight model and engine performance issues: - the flaps give too small drag, in a smooth approach to landing with flaps at even 50 degrees (which is even too big) and the full IDLE engine, the plane is able to accelerate (how is possible?), at 50 degrees it should almost brake in the air and recive even stall in such a situation with the engine on IDLE position - the engine descends from RPM too slowly and accelerates RPM too slowly, I have never been able to get ATA 1.0 also which is strange (full power Throttle and max propeller), so it brakes too slow in the air with flaps open too - the rudder is too sensitive - model with wind greater than 5kts behaves very unstable (espesially near the ground), as if it was made of paper (ultralight) and not a 1,3 ton machine, it is too sensitive to any gusts, it is not a natural behavior, shakes him terribly, pls use for test real weather (for example from Peenemunde airfield (Germany) EDCP) - the model during straight flight rotates to the left all the time (do roll), airplanes are designed to be aerodynamically stable, a well-trimmed airplane flies straight even with wind (hands and legs off), it is impossible here, it rotates to the left all the time (even with no wind), as if the ailerons were deflected to the left (maybe center wasn't reseted?), - difficult to keep a straight take-off line if there is any wind present, wheel lock in MSFS helps but it doesn't work 100%, good example of taildragger is AH C140 for MSFS.
  21. Hi, can you give this option? I think its a good idea and it is used in many models. Taifun hasnt parking brake, but pls think about this: you can use MSFS parking brake (LShift+B in my MSFS) to stop the plane and in this situation chocks will appear, like this: In cold and dark (so parked), are ON from the beginning, the user disables it. Chocks are always used in this situation, and they are not here.
  22. Its possible (check tailwhell), just lower a little contact point of the main gear.
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