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YoYo

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Posts posted by YoYo

  1. About light.

    The real Taifun (but also not all) has light of gauges in the place marked by green arrow (in the model we have Generator switch here).

    OEwqdhU.jpg

    F5ZQZLy.jpg

    Some of Taifuns, had 2 small lamps, placed in sleeves on the sides (right and left near windows), something like a dome light. It was turnd on/off by switch (3th from the left) on this right side panel (marked as blue square). 

    CkW1owx.jpg

    JDM87Si.jpg

    CcIs6Ea.jpg

    I also came across a info about Taifun that had a light on the dome (top of the canopy), but I don't have that photo.

  2. I've searched a bit, but it's not that simple. I think I've come across a simple radio with presets buttons (marked yellow) in this photo above, but I honestly can't document it in any way. I cant find more info about it. Maybe in the future. It seems a bit improbable that in 1937 Taifun didn't have any radio, the Germans had it quite well mastered, but oh well. Perhaps most did not actually have a radio for external communications.

    The only idea which I have is to hide something in a drawer. As you can see, its nothing new ;). 

    t5PFawy.jpg

    5KTAUYD.jpg

    This is example from Taifun of CH from FSX:

    WBUbBlM.jpg

    simple comm radio was hiding too.

    BUT I know, it could be bigger problem because it would require more interference than I initially thought, so it's your decision. We can also live without a Comm radio ;).

    • Like 1
  3. I will try to find out something, I suspect it may be similar in Fi-156 and early Bf-109E. Certainly option B will be hard to do in MSFS, because it was the ground crew who set everything before the flight, and the pilot from the cockpit only presses presets like A, B, C, D, E, e.g. Under this, specific frequencies were assigned. But maybe there could be a compromise for users ;).

    • Like 1
  4. Firstly thank you for classic cockpit!

    Not even priority, just wish (if it could be possible). The old Taifun has a Radio Comm (B1+). Missing this feature in the cockpit right now a little. When I fly it is quite quiet and there is no one to talk to 😉. I'm absolutely not saying it's a bug, but it would just be nice to have it. Radio Comm was marked (Im not sure 100%) on this place marked yellow arrow below front panel or (maybe) on the left wall. It looks like radio with presets, that is, the frequencies were set on the ground by crew. It cold be nice to have something like this if the classic cockpit will be choosen on the tablet. It may look different, be done in the old form, with frequencies + power "on/off". Currently you cannot use ATC with MSFS in classic.

    Like I said, it would be nice to have, its not an issue.

    image.thumb.jpeg.717b845755e18cdf5dd01a55cc7bf9cd.jpeg

    Messerschmitt-Me-108-Taifun-Cockpit-1338x1536.thumb.png.91fd6882715e40e5e3ebec005b6a487a.png

    2.thumb.jpg.21501565c837e7e3a23efb688187e722.jpg

  5. I also think the model oversteers during taxi, however I prefer this than too unresponsive ;). Fortunately, I have quite good and sensitive pedals (Virpil), so its enough that I operate them very gently during the taxi and make only small movements. During the take off run, it always has tailwheel lock and music is playing still 😄.

  6. 46 minutes ago, Marko93 said:

    Dear devs,

     

    My last nagging post for today, I promise.

    Isn't the 108 tailwheel free castering? The steering regardlessly is on sports-car level in the sim... don't know if that bird is cutting corners like this.

     

    Many thanks for dou fast reaction to my previous ones!

    Yes. its castering wheel with tailweel lock. 

    From the (real) manual:

    Quote

    The aircraft is steered by differential toe brakes on the main wheels.  The tailwheel is fully castoring with no lock and is spring loaded.  The last part of the rudder pedal travel moves the tailwheel to a slight extent, providing some additional assistance in tight turns

    Quote

    Align the aircraft on the runway and roll forward a couple of metres to be sure that the tailwheel is straight.  Secure the tailwheel lock if one is installed.

    Tail wheel lock works here, LShift+G.

  7. 2 hours ago, Marko93 said:

    Dear devs,

    I fear the gear indicator is stuck at my place. The red bar should move towards "Flug" when it is retracted, shouldn't it?

     

    Many thanks

    but it works .... for me. I'll check it in current version. You have the small red dot on this indicator.

  8. 2 hours ago, Marko93 said:

    Hey, I entered the forum to write about exactly that. 

    It would also be helpful to know how many primer strokes are needed approximately and what the procedure on overpriming is (as I expect fuel off, mags off, throttle wide open and crank engine?).

     

    Yes, it wasnt solved in 1.0.1 yet.

  9. 21 hours ago, gumbyger said:

    It also is possible to completly retract the slats in flight. It is dependant on your AOA as it is in the real aircraft.

    image.png

    Maybe you have dev version 😄. Its impossible on my 1.0.1, see this:

    direct straight flight, speed 270km/h, AoA = 0

    FfmjEYv.jpg

    HtPNvsD.jpg

    AoA = minus, dive, speed 340km/h

    7zWt3fy.jpg

    ACelAj4.jpg

    still the pressure does not hide the slats

  10. 14 minutes ago, david_wi said:

    Hi Guys

    Is there any switch for cabin/cockpit light?

    Thanks, David

    In model no, no any lights in interior. You can use flashlight of MSFS, however, the oryginal Taifun has illuminescent gauges, so something should light in the VC. By the way, I will check how it is in a real Bf-108 from the WW2 period. I was wondering that too.

    • Thanks 1
  11. 2 hours ago, gumbyger said:

    I'm sorry, which slat issue are we talking about?

    Oh, so you dont know it? I reported it at beginning but in MSFS Forum and it was noted here. Ok.

    Model has slats issue (I think animation maybe is ok, because I see that slots can hide completely in 3D model) but during the flight the slats are always extended, regardless of their position, more or less but they are open always. In real life, the position of the slats depends on the Angle of Attack during the flight (so also of the airplane speed and wind too), when AoA is close to zero or negative (straight flight or descending), the slots do not deflect at all and are exactly on the wing line. This is not possible in the model and in the MSFS environment, so something has been implemented wrong.

    3D model - is possible:

    r8ZyliB.jpg

    Real life (from 7:22):

    dtMKKrZ.jpg

    The model in MSFS:

    c895916e48cbe010e7a76ab37ef31bb2aa7bd01e

    This is dive, so they should be completely hidden, they should have the precise line of the wing. Unfortunately, something is badly encoded and they do not hide completely, although as you can see in the first picture, it is possible in the 3D model.

  12. On 2/28/2023 at 10:11 AM, seb17320 said:

    I don't know if this is the right place for this but I would like to share 2 problems (bug?) encountered (only) in VR:
    -the sound of the engine is weird (fast detune) during a cockpit view / external view transition
    - the elevators do not respond, they do not move (but act correctly on flight).
    There is no problem if you are not in VR.

    However, thank you very much for this beautiful plane, and thank you also for the last minute French livery 😉
    Now I dream of a future Messerchmitt ME 208 (Nord 1100 Ramier), Caudron Simoun (St-exupery's plane), or a French warbird (MS406, D520, Curtiss H75...) which is sorely lacking for the instant on msfs.

    Here is a corner for Bf-108: https://forum.inibuilds.com/forum/300-bf108-taifun-for-microsoft-flight-simulator/ .

  13. On 3/4/2023 at 11:13 PM, gumbyger said:

    The drag is at what we expect it to be. Even at idle thrust the engine will produce thrust. If you want to slow down, get to 185 KMH and then use flaps; that´s what our real world pilots advised.

    Yes, drag of flaps is present on better level after the 1.0.1 update and landing behavior is much better. Thx for this.

    • Thanks 1
  14. 30 minutes ago, Ala13_Kokakolo said:

    I have tested 

    ground_crosswind_effect_zero_speed = 45.57
    ground_crosswind_effect_max_speed = 91.13

    The plane behaves similarly to the original FM but the crosswind effects happen somehow more progressively with the plane speed rather than abruptly when reaching a given speed. I do not know which of both is more "real", tbh, but the more progressive one gives me more "warnings" to start counter it. Still is quite a challenge to take of with crosswinds up to 8knots, anything above that speed is impossible if you do not have a wide enough pist to change direction towards the wind.

    Exactly, that's the point of this post. You can react and it happens more gradually, not suddenly, like a huge gust from some hurricane that completely pushes the plane to the side 😉.

  15. 2 hours ago, gumbyger said:

    No, this unfortunately is not possible. We had to use an alternate logic to not mess things up at another end.

    Its possible, Few addons have this, like for example Got Friends PZL-104 Wilga. If you can pls do it, it not - we can life with this ;)! Thank you.

  16. Thank You for update in 1.01.!

    Just can you connect it with parking brake in MSFS too so not only in tablet to enable it/remove it? Parking brake is "LShift+G" on my MSFS for example. It is much simpler and faster.

    Additionally request - in parking mode (Cold and Dark situation, not hot start) chocks were always visible and enable 🙂? Otherwise, the model can slip from slightly inclined airfields. Thank You.

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