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After trying to export the blender model using xplane2blender, I found that the model is the wrong texture


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As mentioned above, I correctly used a UV map, but I still can't display it in the world editor. Similarly, it can't be displayed in the airport. In blender, it is normal,

1. Did I put the wrong map position? My map position in blender is in the objects file of the airport. Similarly, the reading path of my UV map is also here

2 did I miss something to set up, so I put all the pictures related to it to you. I hope the old workers of blender can answer
Thank you very much :


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