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XBOX Series X

Featured Replies

Good afternoon!

I've just purchased the A340. A really nice and complex product. I'm using an Xbox Series X to sim. I've done two long-haul flights: PANC > ENSB and SAWH > FACT. No issues at all, no screen blackouts, everything working flawlessly.

However, I've noticed the aircraft could use some better optimization for the console. At any airport where I start with the A340, I see the ground textures simply lose sharpness almost as if the console's memory is running out and the Xbox is entering some kind of "possible emergency mode" to keep the sim from crashing. To be sure, I ran other tests with much lighter aircraft, and this doesn't happen at all. External textures aren't affected.

I fully understand that the console is limited and has less memory, but if it's available on the Marketplace, it should run as well as possible. That said, here's my question: Could you give a bit more attention to overall aircraft optimization? Maybe an option to not load the passenger cabin, lighter textures, or something in the code itself that could help improve overall sim performance.

I've seen a lot of people bashing the aircraft with WASM issues and whatnot, but surprisingly I've had none of that on long flights even when using complex FMGS features like OFFSET, ABEAM, etc.

Please, in a future update, give the console a bit more love when it comes to overall product optimization. It's such a bummer to see such a beautiful aircraft against a blurry, undefined ground.

Other than that, congrats on the product. I got it as a Father's Day gift from my daughter!

  • Staff
5 minutes ago, Alan Fernandes said:

Good afternoon!

I've just purchased the A340. A really nice and complex product. I'm using an Xbox Series X to sim. I've done two long-haul flights: PANC > ENSB and SAWH > FACT. No issues at all, no screen blackouts, everything working flawlessly.

However, I've noticed the aircraft could use some better optimization for the console. At any airport where I start with the A340, I see the ground textures simply lose sharpness almost as if the console's memory is running out and the Xbox is entering some kind of "possible emergency mode" to keep the sim from crashing. To be sure, I ran other tests with much lighter aircraft, and this doesn't happen at all. External textures aren't affected.

I fully understand that the console is limited and has less memory, but if it's available on the Marketplace, it should run as well as possible. That said, here's my question: Could you give a bit more attention to overall aircraft optimization? Maybe an option to not load the passenger cabin, lighter textures, or something in the code itself that could help improve overall sim performance.

I've seen a lot of people bashing the aircraft with WASM issues and whatnot, but surprisingly I've had none of that on long flights even when using complex FMGS features like OFFSET, ABEAM, etc.

Please, in a future update, give the console a bit more love when it comes to overall product optimization. It's such a bummer to see such a beautiful aircraft against a blurry, undefined ground.

Other than that, congrats on the product. I got it as a Father's Day gift from my daughter!

Hi Allan,

Firstly, you have an amazing family if they’re gifting you products like this to enjoy!

Secondly, we truly appreciate all the feedback we receive on our products, and we’re constantly working to improve the experience for our users.

I’ve made a note of your concerns regarding performance issues on Xbox and will pass them along to the team for further consideration. In the meantime, keep an eye on our usual social channels for any announcements regarding upcoming updates.

Thanks again for taking the time to share your feedback!

Kyle - Community Manager

iniBuilds Ltd. | inibuilds.com

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