April 30Apr 30 Hey guys, I’m a real life pilot and a simmer with some budget constraints. I found awesome that I could buy a Xbox series S for a reasonable price which runs FS2024. I bought the A350 and the Tristar and they are amazing aircraft. I really love the Tristar, is my new favorite aircraft. However, it’s a bit disappointing that in every flight I make, even when to and from airports are the FS2024 native ones, which the lowest vídeo quality settings as available, the sim runs out of memory and resets avionics. That really messes up my whole flight. I know my hardware is lame that’s why I don’t complain about video quality, but I expect at least to be able to do a flight beginning to end without this kind of issue. Differently than PC users who can improve their hardware, XBOX users can’t. So by the time you’re releasing a product that you claim to be compatível with it, I would expect you to have filou tested it’s functional, even because you charge the same amount of money than for PC users. I struggle to believe you didn’t notice this issue before release as the consoles have a default hardware. When you release something in marketplace for a given hardware, the least I expect is that it works with standard OOTB airports that come with the sim. Now the question is: is there hope for this to be fixed? Thanks in advance.
3 hours ago3 hr I’ve had the same issue on my Xbox c as well. I only have about 33% success when loading the aircraft without crashing the program or having the avionics disabled which makes it completely worthless. Sad as I really enjoy the aircraft otherwise. The issue just needs to be fixed. I have already tried lowering the settings with no help and I am at a default airport.
2 hours ago2 hr Author Exactly, I think the QA should consider all plataforms a product is being launched for.
2 hours ago2 hr Staff Hi, the team is still working to investigate and address performance issues found with TriStar prior and following SU5. Thank you.
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