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Lighting Bug + General

Featured Replies

Hi,

I am really enjoying the scenery and i know it literally just released a few hours ago. 

and i just want to point out some issues that i have found to help the INI team make LPL as realistic as possible 🙂
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in the Fenix A320, i have only seen this at stand 1 so far but it may be elsewhere, at nighttime whenever i move my camera around the cockpit, the lights inside start flickering on and off. (as seen in the attached video) i have not experienced this anywhere else.

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Apart from the lighting issue, i live in Liverpool and therefore have flown through LPL very many times, and they have recently made some changes that i think could be good in the INI scenery. 1: WHSmith in the main departure hall: WHSmith now has expanded into the Aspire Lounge, and the lounge has been moved elsewhere. The new LED sign on the WHSmith is actually so bright that i could see it very well as i was taking off. 2: IRL, Liverpool has recently repainted their runway, instead of the touchdown zone being 3 "boxes" is it one big box, (like EGCC). I have attached some satellite scenery from apple maps as they have the most recent data from EGGP.

 

image.thumb.png.44e5bc8d71cccbd7e7d915f8c3e45b2c.png

 

 

(Picture taken 27/12/2025)

image.thumb.png.3277db36c084abe23f494da55a73c39f.png

Thanks,

HaleyAviation :)

 

Solved by richboy2307

I also have the same issue with the lighting using the Fenix A319.  Stands 1-12 this happens but using the stands opposite such as 36 the lighting inside the aircraft works as intended.

  • Staff
On 4/3/2026 at 2:27 AM, HaleyAviation said:

in the Fenix A320, i have only seen this at stand 1 so far but it may be elsewhere, at nighttime whenever i move my camera around the cockpit, the lights inside start flickering on and off. (as seen in the attached video) i have not experienced this anywhere else.

This is the sim's doing, essentially when VRAM limit or light-source limit is being reached, it starts to cull lights. Have forwarded your report to the team to see if we can reduce the amount of lighting in the terminal to help this but essentially each user will experience this differently depending on hardware.

 

On 4/3/2026 at 2:27 AM, HaleyAviation said:

Liverpool has recently repainted their runway, instead of the touchdown zone being 3 "boxes" is it one big box, (like EGCC). I have attached some satellite scenery from apple maps as they have the most recent data from EGGP.

Thanks noted.

Vrishabh Sehgal @Richboy2307 )
Community Team Member & Tester
iniBuilds Ltd. | inibuilds.com

4 hours ago, richboy2307 said:

This is the sim's doing, essentially when VRAM limit or light-source limit is being reached, it starts to cull lights. Have forwarded your report to the team to see if we can reduce the amount of lighting in the terminal to help this but essentially each user will experience this differently depending on hardware.

 

Thanks noted.

Hi, I think something's wrong with the scenario (no criticism, in fact, it's an excellent scenario), because I haven't seen this problem in months and months on the various flights I take. Believe me, I always use very heavy destinations, like London, New York, all addons, and I have, now a 5090 and previously a 4090, that type of problem with the lights I've only encountered in FS2020 when I was using RealTraffic with a lot of AI traffic at very heavy airports in terms of lighting. Please do something because this type of problem is unacceptable in a "small" airport like Liverpool. Oh, in my case, the problem appeared with only me as traffic, so even in the absence of other traffic, and I don't use any strange addons that affect the lighting or the Liverpool area.

  • 2 weeks later...

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