OnAirSim Posted December 5 Posted December 5 Hello guys! The OANS quality bs really bad when playing on medium texture resolution, which is really annoying. Please fix this!
iniSteven Posted December 5 Posted December 5 Hi, the only way to fix this is to increase your texture resolution. There is nothing we can do to 'exclude' the airport navigation texture from being reduced in size by this setting. AMD 7800x3d - 64gb RAM - nVidia RTX 5080
OnAirSim Posted 15 hours ago Author Posted 15 hours ago (edited) Hello, thanks for the reply but why is FlyByWire's OANS the same quality with every texture resolution setting? Edited 15 hours ago by OnAirSim
iniSteven Posted 10 hours ago Posted 10 hours ago 4 hours ago, OnAirSim said: Hello, thanks for the reply but why is FlyByWire's OANS the same quality with every texture resolution setting? The FlyByWire aircraft is coded in JS which supports vector graphics. Our aircraft is coded in C++ which doesn't natively support vector graphics and so we have to use bitmaps instead. JS is great at graphics but struggles with performance when performing complex calculations, while C++ is much more efficient at performing the kind of mathematical calculations that things like LNAV/VNAV and performance calculations require, but is harder to code graphics with. So it's a tradeoff and we've gone different directions in that regard. AMD 7800x3d - 64gb RAM - nVidia RTX 5080
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