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Posted (edited)

Any updates on this @Eddie ? 

Understand this is an issue imposed upon you guys but any indication of a timeline would be great as the plane is an unusable investment for those of us that only fly in VR

 

Edited by mcphailtom
Posted
3 hours ago, mcphailtom said:

Any updates on this @Eddie ? 

Understand this is an issue imposed upon you guys but any indication of a timeline would be great as the plane is an unusable investment for those of us that only fly in VR

 

Hello. Unfortunately not much I can share at this time. We're aware and looking into the quickest and most effective fix. When it comes to VR, the issue goes deeper into a platform-level problem which naturally makes things take longer; that's why I am not confident in providing you false hope in the form of an ETA. 

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Eddie
Community Manager 
iniBuilds Ltd. | inibuilds.com

Posted
33 minutes ago, Eddie said:

Hello. Unfortunately not much I can share at this time. We're aware and looking into the quickest and most effective fix. When it comes to VR, the issue goes deeper into a platform-level problem which naturally makes things take longer; that's why I am not confident in providing you false hope in the form of an ETA. 

Understand, thanks for keeping us up to date none the less. Very saddening. Out of interest is there an expected impact on future releases for VR users? 

Posted

I purchased the A350 nine days ago and as someone that sims almost exclusively in VR, I've been following this thread with interest. I appreciate the general tone here seems to be forgiving but as a new customer, I want the product I've paid for (and it isn't exactly cheap as far as DLC goes) to actually work. I'm not having this issue in any of the other planes I fly in VR and from what's been said in the thread, it sounds like inibuilds gambled on something being changed between the beta and final release, and that gamble didn't pay off.

So yes, I get the sentiment here and admit I don't know all of the detail. However, for me it's as simple as the fact I've paid £72 for a product I can't use, from a company that can't even provide an ETA for when I will be able to use it. If this is something that isn't going to be fixed in the near term then I'll pursue a refund. I'm not ok with being out of pocket whilst waiting indefinitely for a working product.

 

 

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Posted

@ScarfaceUKCompletely fair! I think we're all with you on the sentiment and perhaps have been more forgiving only because many were here to witness the way the change was dropped on the developers. That being said you are right, it's an expensive add-on and it's reasonable to expect it works as advertised.....I am right there with you.

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Posted
11 hours ago, Eddie said:

Hello. Unfortunately not much I can share at this time. We're aware and looking into the quickest and most effective fix. When it comes to VR, the issue goes deeper into a platform-level problem which naturally makes things take longer; that's why I am not confident in providing you false hope in the form of an ETA. 

Do you have any indication of what this means for VR users and future products like the A340?

Posted

Hi all. I have some positive news. 
Just loaded into the SU4beta update and it seems whatever change they made affecting SU3's LOD boundary in the VR sphere is fixed or reverted. The 350's cockpit is correct and fully interactable. 

I will continue to test this during the life cycle of the SU4 beta but this is a positive start.  
Perf is also screaming in VR but that's a topic for another thread 😉 

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Posted
4 minutes ago, IniSteve said:

Hi all. I have some positive news. 
Just loaded into the SU4beta update and it seems whatever change they made affecting SU3's LOD boundary in the VR sphere is fixed or reverted. The 350's cockpit is correct and fully interactable. 

I will continue to test this during the life cycle of the SU4 beta but this is a positive start.  
Perf is also screaming in VR but that's a topic for another thread 😉 

WOW, thats amazing news! ❤️ 

thank you for let me know.

Posted
4 minutes ago, mcphailtom said:

Can confirm it is looking great again 

Hi, i saw it, im soooooooo! happy i have 2 hour to landing, then it ny next leg is with the A359, lok so forward for that. 

desend.png

Posted

One sniglet in SU4

Batteries and oil are at zero and need to be replaced.  No big deal, but needs to be done if are doing a cold and dark start.

Other than that it flies great. Smooth

 

 

 

Posted
2 hours ago, maury1 said:

One sniglet in SU4

Batteries and oil are at zero and need to be replaced.  No big deal, but needs to be done if are doing a cold and dark start.

Other than that it flies great. Smooth

Yes, the betas always bring some quirks that require workarounds on the user side. 
Glad to hear it's working well despite that 

Posted (edited)

SU4beta: All is now good after complete deinstall and reinstall. In fact today I am in sim heaven, Inibuilds A350 at EGBB, totally smooth takeoff and 55-60 fps, very very very smooth! No stutters while panning my head, all clear and readable in the cockpit. WOW! 

Latest Nvidia driver DLSS4 3.10.3 preset K

Edited by Rene Feijen

9800X3D | RTX5090 | 64GB | DDR5 | Honeycomb A B | Virpil Stick Collective | TPR pedals | Saitek Panels | X Touch Mini  | Varjo Aero | Wacom Tablet | 34" Monitor | JBL LX44 speakers | SPAD.next | Navigraph | Skydemon

  • 2 weeks later...
Posted
On 9/18/2025 at 5:20 PM, charles saker said:

Can I inquire if any progress is being made on the SU3 LOD issue? in VR.

I ask because the PMDG 777 had the same problem, but now works.

thankyou in advance.

CKS

 

It works perfectly on Su4 beta. But sadly, then the PMDG dont work. But i prefer fly the A359, before the B777 series.

But lets see whats hapen when the SU4 is relesed, i exspect the pmdg wil stop work then 😛

Posted
21 minutes ago, Luki117 said:

SU3 is the stable version. So i think they should it fix for this (as PMDG does it), and not for SU4!

I can imagine. BUT. The developers of addon planes complain they have to adjust their plane for bugs in a final SU. And then it takes time to fix it. The beta is for testing purposes. So imho the developers have to start fixing bugs in the BETA time already, to get fixes out in time when the finale SU is released. And what better to get a group of end users cooperating with the developers to test already in the testing/beta phase!

9800X3D | RTX5090 | 64GB | DDR5 | Honeycomb A B | Virpil Stick Collective | TPR pedals | Saitek Panels | X Touch Mini  | Varjo Aero | Wacom Tablet | 34" Monitor | JBL LX44 speakers | SPAD.next | Navigraph | Skydemon

Posted
On 9/22/2025 at 12:04 PM, Rene Feijen said:

I can imagine. BUT. The developers of addon planes complain they have to adjust their plane for bugs in a final SU. And then it takes time to fix it. The beta is for testing purposes. So imho the developers have to start fixing bugs in the BETA time already, to get fixes out in time when the finale SU is released. And what better to get a group of end users cooperating with the developers to test already in the testing/beta phase!

The solution is quite simple: The actual version has to work with the actual stable SU. That is the most important thing!

And for beta testing (with Beta-SU), developers can play with a beta version themselves or give a beta to users.
So every user has the choice. Many developers do so. 


I belive the problem here is again that a developer dont care about the VR users.

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Posted

That's a reasonable expectation, the problem in this case is that it's a platform bug, that mean that code must be added to do "wrong" things in order to make the thing work again.

Code that will need to be reverted again when SU4 will release (as the platform bug has been fixed in SU4 it seems).

I guess the problem is that if Asobo release a SU3 hotfix for that it can break what a dev could attempt to counter the bug.

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