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Pause at TOD DXGI_ERROR_INVALID_CALL (0x887a0001)

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I've suffered a CTD on two flights in a row, where the pause at TOD feature was active and the sim had to wait until I'd finished my dinner.

After about 45 minutes, I get a DXGI_ERROR_INVALID_CALL (0x887a0001) FS20 crash with my 32GB of RAM almost completely used (usually around 14GB).

Today I'm trying the flight for the 3rd time and I've let it stop at TOD again. I noticed that the sim isn't actually paused, the time on the SD keeps running. At the same time, the GPU shoots up at least 5% above what it was. The previous two crashes also showed that the sim time is still running, because it was night in both cases, having started the flight in the afternoon.

I think what is happening, is that the GPU (3080ti on DX12) is running out of memory and it ends up using system/shared memory until the system runs out. Now that I've resumed the flight, all appears to be working normally again.

Has anyone else noticed this? Didn't the previous implementation of pause at TOD actually pause the sim, i.e. stop time?

  • Staff
17 minutes ago, UpUpandAway said:

I've suffered a CTD on two flights in a row, where the pause at TOD feature was active and the sim had to wait until I'd finished my dinner.

After about 45 minutes, I get a DXGI_ERROR_INVALID_CALL (0x887a0001) FS20 crash with my 32GB of RAM almost completely used (usually around 14GB).

Today I'm trying the flight for the 3rd time and I've let it stop at TOD again. I noticed that the sim isn't actually paused, the time on the SD keeps running. At the same time, the GPU shoots up at least 5% above what it was. The previous two crashes also showed that the sim time is still running, because it was night in both cases, having started the flight in the afternoon.

I think what is happening, is that the GPU (3080ti on DX12) is running out of memory and it ends up using system/shared memory until the system runs out. Now that I've resumed the flight, all appears to be working normally again.

Has anyone else noticed this? Didn't the previous implementation of pause at TOD actually pause the sim, i.e. stop time?

Thank you. Will send to the team.

 

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