MarcusVT Posted August 9 Posted August 9 I was happy with all updates but when I was setting upbto land the speed vector indicator was not showing at PFD. Now the FD/FPV switch doesn't move back to ON position, but the speed vector doesn't show. Unless I am doing something wrong.
richboy2307 Posted August 13 Posted August 13 Hi @MarcusVT How are you toggling the FD/FPV switch? A keybind or LVARs? Or through mouse interaction? The switch is momentary and should return to the center (ON) position after you move it up. The mode switch between the BARs or FPV happens when the switch returns to the center position. In your screenshot I see it stuck in the top position, which is why the mode may not have changed. 2024-08-14 00-25-14(1).mp4 Thanks! Vrishabh Sehgal ( @Richboy2307 ) Community Team Member & Tester IniBuilds Ltd. | inibuilds.com
MarcusVT Posted August 14 Author Posted August 14 (edited) I am interacting with the FD/FPV switch using the mouse wheel. How did you interact? Edited August 14 by MarcusVT
MarcusVT Posted August 14 Author Posted August 14 I've just noticed it was a video and not a photo. I should probably click at the top of switch. I've always used the mouse wheel. I'll try clicking instead of rolling.
MarcusVT Posted August 14 Author Posted August 14 Yep, draging the switch up works, but it used to work rolling the wheel... thank you.
richboy2307 Posted August 15 Posted August 15 14 hours ago, MarcusVT said: Yep, draging the switch up works, but it used to work rolling the wheel... thank you. Thanks, I've noted your bug report internally. This is likely due to the XML rewrite, where the entire interaction system for the plane was re-written from the ground up using Asobo's recommended templates for improved performance. The downside of that template is that it causes issues with 3-way switches in "Legacy" interaction mode such as mouse wheel not working for all positions, or the interaction being reversed (scroll up moves switch down etc). We've notified Asobo of these shortcomings and can hopefully improve upon it in the future with their help to implement fixes to the sim's code. However until that time, this is an unfortunate limitation of the new interaction system. Thanks! 1 Vrishabh Sehgal ( @Richboy2307 ) Community Team Member & Tester IniBuilds Ltd. | inibuilds.com
MarcusVT Posted August 15 Author Posted August 15 I`m just happy there is a right way to get it working. I find it hard to do visual approach without it. 1
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