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Wind noise unbearable in the cockpit / drowns out the engine at times

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I’m not sure if this is accurate or not to the real aircraft, but when flying the noise in the cockpit is almost unbearable, I fiddled with a bunch of the sound settings, for example turning down each slider until the noise in question got lower, and it happens that when I turned down the “ENVIRONMENT” slider the sound got bearable. At first I thought it was the engine noise in the cockpit, but it seems like it’s connected to the wind noise or something as if a window is open in the cockpit. Again I’m not sure if it’s this loud in the actual aircraft but just something I noticed. A side note I had to lower the “ENVIRONMENT” slider to about 10-15% for the rushing wind noise inside the cockpit to become somewhat bearable, at times it would drown out the engine sound even when the engine is in TOGA, this is all on Xbox Series X. 

I have to say, so far I didn’t try out the Headphone mode but the A320neo V2 is also extremely loud on my side. While it’s all fine with other airplanes, I really have problems with the A320neo volume. My ears start hurting after some time but I’d have to readjust all sounds specifically for the ini A320 every time as I also can’t hear VATSIM frequency traffic etc. 

  • 3 months later...

Hi, for me the engines sounds are almost inexistent on ground.

The famous engine start sound during push back is almost impossible to hear ; at the same time, I can hear a lot of environmental sounds like vibrations, plastic chocks (very realistic but terribly balanced, far far too loud), sounds of a moving plane on the ground.

Then on a take off, you push the throttles TOGA then your sound environment pass to 5% of engine sound presence to 98%.
Your brain understand that the engine gets louder when you take off, but that loud making you tell "something is wrong".

I'm on headphone (DT770 pro) on a Presonus external sound card, most of the time the balance is OK.

The thing is, in the real life, I guess you could read level of decibel that justify this balance but the frequencies range of human hears are far larger than in simulation audio, and IRL you can actually "feel" sounds with your body as well. But in your chair with headphone, you must arrange level to be manageable to get all the sounds the way it's feel more realistic.

I really hope there will be some modifications because you guys made a great jobs in this model, really (as you always do) !

Thanks

Well, I wanted to edit my post but can't  ;I made some arrangements in the MSFS menu and ... I have to say that's way better than yesterday so ... I have to test it better, maybe ...

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