YoYo Posted February 26 Share Posted February 26 (edited) Hi, can you give this option? I think its a good idea and it is used in many models. Taifun hasnt parking brake, but pls think about this: you can use MSFS parking brake (LShift+B in my MSFS) to stop the plane and in this situation chocks will appear, like this: In cold and dark (so parked), are ON from the beginning, the user disables it. Chocks are always used in this situation, and they are not here. Edited February 26 by YoYo 1 Webmaster of http://www.yoyosims.pl Link to comment Share on other sites More sharing options...
YoYo Posted February 26 Author Share Posted February 26 (edited) Edited February 26 by YoYo Webmaster of http://www.yoyosims.pl Link to comment Share on other sites More sharing options...
gumbyger Posted February 27 Share Posted February 27 Heya again, thanks for the suggestion, it´s already on our list 🙂 2 Link to comment Share on other sites More sharing options...
YoYo Posted March 4 Author Share Posted March 4 Thank You for update in 1.01.! Just can you connect it with parking brake in MSFS too so not only in tablet to enable it/remove it? Parking brake is "LShift+G" on my MSFS for example. It is much simpler and faster. Additionally request - in parking mode (Cold and Dark situation, not hot start) chocks were always visible and enable 🙂? Otherwise, the model can slip from slightly inclined airfields. Thank You. Webmaster of http://www.yoyosims.pl Link to comment Share on other sites More sharing options...
No4124485 Posted March 5 Share Posted March 5 Now the chocks are on the EFB but it is very finnicky to get something clicked there especially with head tracking. Could it be tied to the parking brake key? That would be very comfortable. Also the default enable when on cold and dark is a very good idea, I always see me shooting all across the field when the engine starts lol. 1 Link to comment Share on other sites More sharing options...
gumbyger Posted March 5 Share Posted March 5 No, this unfortunately is not possible. We had to use an alternate logic to not mess things up at another end. Link to comment Share on other sites More sharing options...
YoYo Posted March 5 Author Share Posted March 5 (edited) 2 hours ago, gumbyger said: No, this unfortunately is not possible. We had to use an alternate logic to not mess things up at another end. Its possible, Few addons have this, like for example Got Friends PZL-104 Wilga. If you can pls do it, it not - we can life with this ;)! Thank you. Edited March 5 by YoYo Webmaster of http://www.yoyosims.pl Link to comment Share on other sites More sharing options...
gumbyger Posted March 6 Share Posted March 6 As I said, it is not possible with the way we coded it. Sorry for the inconvenience. 1 Link to comment Share on other sites More sharing options...
No4124485 Posted March 8 Share Posted March 8 @gumbyger Ok thanks for the information about that. And I would have another thing. My throttle quadrants are a little flickery and while the throttle lever is no problem if it jitters a bit, the crank for the propeller has big jitters (maybe tue to the ratio of axis input to crank revolutions) and also is permanently in view so it really affects the immersion. Is there a possibility to maybe add some filter so that not every little axis jitter gets translated into immediate movement of the crank? Or maybe to reduce the resulting movement so it does not flicker around 20 degrees or so? I have also seen in in videos on youtube that other people have some flickering in their controller axis and get these jitters of the crank. Or maybe tune the crank so that the entire axis range is covered with one revolution so a small jitter is less noticable. 1 1 Link to comment Share on other sites More sharing options...
gumbyger Posted March 9 Share Posted March 9 On 3/8/2023 at 9:37 AM, No4124485 said: @gumbyger Ok thanks for the information about that. And I would have another thing. My throttle quadrants are a little flickery and while the throttle lever is no problem if it jitters a bit, the crank for the propeller has big jitters (maybe tue to the ratio of axis input to crank revolutions) and also is permanently in view so it really affects the immersion. Is there a possibility to maybe add some filter so that not every little axis jitter gets translated into immediate movement of the crank? Or maybe to reduce the resulting movement so it does not flicker around 20 degrees or so? I have also seen in in videos on youtube that other people have some flickering in their controller axis and get these jitters of the crank. Or maybe tune the crank so that the entire axis range is covered with one revolution so a small jitter is less noticable. Heya 🙂 Yeah, I´ve noticed that as well with my x56. I´ll put it onto our wishlist for consideration 🙂 Link to comment Share on other sites More sharing options...
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