Grimers Posted January 31, 2021 Posted January 31, 2021 (edited) Hi everyone! Has anyone tried to use the HB textures for the FSLabs A320 with these liveries? There seems to be some missing textures. I have managed to change the texture.cfg files of the liveries as a workaround but that would stop the textures linking to the correct fallbacks... This doesn't seem to happen with a default FSLabs livery The first screenshot is from an iniBuilds livery, the second is from a default FSL livery. You can see the difference The below code is from the texture.cfg. The first is of an iniBuilds livery, the second is from a default livery: [fltsim] fallback.1=..\texture.ini_base fallback.2=..\texture fallback.3=..\..\FSLabs A32X\texture_VC fallback.4=..\..\FSLabs A32X\texture fallback.5=..\..\..\..\Scenery\Global\texture fallback.6=..\..\..\..\..\..\Scenery\Global\texture [fltsim] fallback.1=..\texture fallback.2=..\..\FSLabs A32X\texture_VC fallback.3=..\..\FSLabs A32X\texture fallback.4=..\..\..\..\Scenery\Global\texture fallback.5=..\..\..\..\..\..\Scenery\Global\texture Replacing the first with the latter does fix the issue, but that doesn't seem right to me... Thanks in advance! Kind regards, Will Edited January 31, 2021 by Grimers
MediumRareBaku Posted January 31, 2021 Posted January 31, 2021 Would swapping fallback.3=..\..\FSLabs A32X\texture_VC fallback.4=..\..\FSLabs A32X\texture to be fallback.3=..\..\FSLabs A32X\texture fallback.4=..\..\FSLabs A32X\texture_VC Make it to where it'd load whatever VC textures were in the livery folder and then load any HB textures below that?
Solution SimTextures Posted February 1, 2021 Solution Posted February 1, 2021 (edited) The texture.cfg is what tells the sim which folders to look for to get textures. And 'fallback.x' is the priority of folders. The base ini textures has one custom VC texture file. It adds a small fix to the default VC textures. But since the priority of this texture from the base pack is higher, it gets loaded in the sim. Therefore, changing the priority of the folders should get rid of this problem. This fix is applied in the HB textures version as well, so swapping folder priority shouldn't be a problem. Change the texture.cfg entry of iniBuilds repaints to the one below and see if that fixes the issue. ----------------------------------------------------------------------------- [fltsim] fallback.1=..\..\FSLabs A32X\texture_VC fallback.2=..\texture.ini_base fallback.3=..\texture fallback.4=..\..\FSLabs A32X\texture fallback.5=..\..\..\..\Scenery\Global\texture fallback.6=..\..\..\..\..\..\Scenery\Global\texture ----------------------------------------------------------------------------- Be advised that any repaint with custom VC decals(off the top of my head I can think of IndiGo airlines which has a couple of airline specific decals in the cockpit in real life) will run you into the same issue. Unless the repainter provides a specific version for HB textures users. Regards, Zayn Edited February 1, 2021 by SimTextures
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