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starjun

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starjun last won the day on June 12

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  1. Same problem. This is not right at all. please sent to support to look into it as update likely break the aircraft...
  2. Hello Inibuilds, I find it very inefficient to have to select livery and cabin pack separately. E.g., when I changed (select) a livery from air France to Emirates, I need to also ensure I change (select) interior cabin to also that of Emirates. Else it will be a Emirates livery with air France cabin interior... Is there a better way and more efficient method please?
  3. 1.1 0 Auto de-rotation turned ON. Gentle nose touchdown ever in iniA350 🙂 PXL_20250628_083721629.mp4
  4. If in practice auto de-rotation is rarely use but instead pilot manually override it - I supposed I'd rather turn off the feature in ini350 altogether, as I still find it rather challenging to override the auto de-rotation in ini350.
  5. PXL_20250628_044348350.mp4 1.1.0. though it seems too easy to raise the nose during de-rotation (need to land a few more times to test out.., but at least it doesn't slam the nose gear down with the latest update and seems look closer to the real landing. There is also an option to turn off de-rotation completely in ois-Simulation. Thanks inibuilds!
  6. This seems to works for me
  7. No good inibuilds. No testing to ensure it works?
  8. Even though I do really like the a350 by inibuilds, but I do agree with the guys here there are quite a number of obvious inaccuracies including this critical cockpit geometry being wrong.. Others where either real world footages or pictures clearly contradicted inibuilds's (as opposed to more complex systems or buds that may not be replicated all the times), are taking months without being corrected. Some of these are impactful and affect most of not all and kill immersion. Until these type of problem are timely fixed, I too am against inibuilds moving their focus away from this A350 project. Thanks inibuilds for continuing the work, and hoping to see the big June update real soon as several critical fixes expected are long overdue.
  9. Wanted to try at first but didn't, seems not recommended by inibuilds mentioned in their 1.0.2 update...
  10. Btw my 1st posting on the inaccurate animations. Hopefully if inibuilds is working to correct it, then here additional material to get it 👍 this time?
  11. Hi Eddie, thanks for informing that issue may finally be fix in coming update... key message is also that as inibuilds focus less on this project n future updates will most certainly reduce in frequency, customer then may find themselves stuck with issues or in this case an inaccurate animations for very much longer once it's implemented, so I too would appeal for more testing and some kind of sanity check/ validation pls.
  12. Please help get this corrected before the focus moves away from this project, as anyone can see the comparison. It's just not realistic the current animations. Alternatively, allow option to turn it off altogether although it's a useful animation but just badly needed correction.
  13. I second that - to give an option to deactivate inibuilds auto de-rotation if inibuilds is not able to re-model it's feature to at least a more reasonably accuracy. Similarly, I think inibuilds could much much better modelled this feature as it is not a limitation on the sim's side. Before aito de-rotation I was still able on several occasions to put the nose down gently/ more gentle.
  14. Previously reported but not corrected still. Maybe just an animation to most but kills immersion to me, how could the condensations animation move so slowly and upward when plane is moving at 140-150kts. More importantly, an appeal for inibuilds development team to ensure reasonable accuracy (especially where real world footages are readily available), and not just pushing out and having as many animation as possible quickly? PXL_20250610_044159054.mp4 PXL_20250610_041544095.mp4
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