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lewie01

Boundless Simulations
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lewie01 last won the day on April 9

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  1. A slightly smaller project compared to Stansted, but just as interesting! Teesside Airport is a hub for smaller airlines including Eastern Airways and Loganair, but is also served regularly by KLM, as well as seasonally by TUI and Ryanair. It looks like this location will only grow in popularity over the next few years. As usual, features will include (but are not limited to): 25cm resolution ortho covering airport and business park area Full HD custom PBR buildings HD PBR Photorealistic building textures (where available) 4k PBR custom ground textures Custom animated airport v
  2. Cotswold Airport (previously RAF Kemble) is currently home to a mixture of GA traffic, as well as a whole host of unusual aircraft. This is actually the final stop for many heavy airliners in the UK when it's time for them to be scrapped, most notably, several ex BA 747s. This combination of light aircraft and jumbo jets was too much to resist, so we're building it! This is going to be a fun one
  3. Absolutely, I believe it's the same lighting bug, only present at larger airports. We'll be able to use the same method to provide a performance fix for Birmingham too
  4. You're very welcome, thanks for your patience too! Enjoy Stansted
  5. @artox67 Thought I'd let you know - we're working on some improvements for Shannon. We believe we have decreased the VRAM and improved the performance quite a lot!
  6. @horacer @Mridout We removed the lighting on our end and can also confirm this was the cause of the FPS decreases. It took a bit of tweaking but we have reprogrammed all the lights and the FPS do appear to have improved in this newest version. We're just testing it out now. Hopefully over the next couple of days we will be able to release the final version with the new lights and improved performance. It seems to be the amount of lights, and the size of the spills which were causing the high VRAM usage. The solution does seem to have solved this, and without any loss of visual quality -
  7. Hendrik that's an amazing find! Well done, we'll look at the lights right away
  8. Absolutely, we've tested it on a range, from mid to higher end. We're thinking of a lite version as an option, so people can choose between the higher visual quality or the better FPS depending on their system
  9. That's really strange, for us we tested with and without Orbx TE, and to be expected, when we tested without it ran with lower VRAM and higher FPS. Is it worse in any particular area? Apron area is the busiest with objects and PBR textures etc...
  10. You're very welcome, thanks a lot and enjoy!
  11. Thanks for that, my first thought was maybe high levels of reflection detail, but your settings for that are on low (which doesn't make any real visual difference to be honest - it's best to keep it low). It is strange that Stansted is the only one, I fully understand why that's annoying for you, I'd feel the exact same. It definitely seems to be scenery related, the thing that seems strange to me is that all other systems it's been tested on have shown medium to large improvements in performance. It's definitely not your fault, I'll say that now! It seems to be something more specific
  12. Thank you, I'm really glad they're running nicely for you - what do you mean by removing parked aircraft? The only static ones are some light aircraft near the Elmdon terminal in Birmingham, all the aircraft in the previews are traffic global. If you need anything tweaking we will definitely sort it for you
  13. Hendrik, I'm really sorry to hear that. We've removed over 4 million polys by simplifying countless models, as well as reducing PBR effects and various texture sizes. We've also tested it on different systems - and each one has seen improved VRAM usage and improved FPS. I do appreciate that due to Stansted being a large airport in a busy area of the UK, it will be heavier than our other projects like Alderney for example, but we've put so much work into keeping it as light as possible. The VRAM usage and FPS seems to vary a lot depending on peoples specs and general XP11 configuration, s
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