
MediocreGorilla
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Hello everyone, I'd rather not write these line, however we've come to a point where I'd like to voice some serious concern regarding your product care policy. Today we celebrate the release version 1.1.0 and the ULR, with the product being described in a "more mature state" and the update cycle shifting to a slower pace. With this "mature state" in mind, I'd like to remind you of some visual issues that still persist and some of them apparently have not even been acknowledged at all to this day. While I'm a positive person who has a lot of good faith in store for each and every developer and I can totally understand that issues have to be prioritized, I start observing a behaviour that doesn't make too much sense to me. With these issues outstanding, it would appear that there have to be more important tasks for the art department to complete beforehand. What I'm seeing now however is new - paid - cabin packs being released and an A340 being teased. All of that with the A350 - and also the A300 btw, which fights similar issues - being left behind. The A300 for example just got it's non-fitting gear fixed with the new - paid - premium version and is now suffering from new LOD issues - still to be acknowledged and fixed. Also the gear has never been fixed in the initial 2020 product. This inevitably brings me to the conclusion that new sales have a certain priority over product care and I fear that this trend will continue throughout upcoming products. Don't get me wrong, I'm not saying you don't update your planes - the amount of updates and content we recieved for free since release is amazing! - it's just that for the art department, I'm concerned about it's priorities. You've set the bar so high with your overall visual quality, then these things keep happening and it takes literal years to see any fixes that are mostly 5-minute-tasks . I understand that iniBuilds is a commercial enterprise and you have every right to earn revenue for your overall great products. Personally I will think twice about future iniBuilds purchases as long as things are handled like this. In the meantime I'll sit quietly and hope that things will be adressed when the time is right. Even if it takes another two years. It may be a very personal issue being so disturbed by modelling issues and people might call me crazy, but it's hard for me having any fun with the A350 when things cumulate like this. I'm just disappointed and a little frustrated at this point, and I really needed to voice my thoughts on this. Maybe some of this makes sense! If thereβs a legitimate reason for why things are prioritized the way they are, please enlighten me. If you feel things are fine the way they are, let me know aswell. Iβd just like to know what to expect from the future. Thank you for reading!
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Aft cargo door misaligned and mesh issue
MediocreGorilla replied to MediocreGorilla's topic in Modelling & Texturing
Hello again, may we see a fix for this at some point in the not so distant future? It's probably about 2 minutes of work rotating the animation axis to it's correct position. I know you've got your priorities, but I'm sure someone can find a spot for this little bugger in their tight schedule. π Cheers! -
Flap linkage clipping into wing
MediocreGorilla replied to MediocreGorilla's topic in Modelling & Texturing
Hi, just a little bump on that one as it's been a while and there hasn't been any reaction nor changes in the latest update. I understand it may be logged anyway, but just to make sure. π Cheers! -
Hi everyone, I just took N522DZ for a spin and noticed this transparent object floating in the left aisle around row 27. I've got 6 hours of flight ahead of me, so I haven't been able to check on the -1000 yet. Maybe you can take a look? Cheers!
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Hi everyone, first of all a big thank you for the latest update and adressing a lot of the visual aspects! A little something I'd like to pass on to you: The main gear appears to be missing a lot of texture/faces. Parts of the bogie aswell as the brake discs are invisble. That's not only happening for me but can also be seen on your preview screenshot of the glowing brakes. Maybe you can take a look? Cheers!
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Hi everyone, before getting into this one, I'd like to leave some appreciation for the ini team. The way you listen and care since release is nothing we should take for granted in the flightsim world. Thank you for this and keep up the amazing work! Now back to business: I've noticed that on v 1.0.7 the entire aft cargo door is misaligned when opened. Also on the left edge of the door, the mesh has some issues. Cheers!
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Hi everyone, I've just noticed a little inconsistency I'd like to pass on. On Flaps full, the inboard linkage on the outboard flaps is clipping through the flap actuator shaft, aswell as the wing's edge. This is especially noticeable during rollout with the spoilers fully extended. I totally understand that your art department probably has absolutely no idea or documentation about where this goddamn rod goes during retraction. π I can't tell either, however I've at least found some footage showing that it's actually mounted higher up on the wing than it currently is in sim: Adjusting this should at least eliminate the clipping. Maybe you can take a look? Cheers!
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Hi everyone, a tiny detail I just noticed: There's something with the material of the economy headrests. The z-order of the material in itself is glitching on some of the headrests: Also some of the headrests are clipping into the backrest: Small details, but this cabin deserves every attention. π Cheers!
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Aileron rubber seals clipping
MediocreGorilla replied to MediocreGorilla's topic in Modelling & Texturing
Hi everyone, thanks for taking care of this, looking awsome now! Just one little more moan if I may. π At the outboard end of the ailerons, there's some more clipping going on when theyre drooping: Should be a quick fix. Thanks for putting this much effort into the plane, she's coming along very nicely! -
Hello everyone, as already mentioned on the Discord (aswell as for the A330 before), the strobe lights and beacon are not synced up in their sequence. Rather than having a fixed timing between the flashes, the spacing between strobes and beacon depends on when you switch on the respective lights. This is not how it's working on Airbus aircraft. Here you can see the correct timings that won't change regardless of when you switch on the lights. I hope you can take a look, this is really immersion breaking on any night flight! Thanks and kind regards.
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Hi everyone, I'd like to pass on two minor inconsistencies on the cargo doors. On both doors, there's a decal layer that misses animations, resulting in floating decals when the doors are opened. Aditionally, as marked on the screen shot, the cylinder on the FWD cargo door is clipping into the hinge when opened. Kind regards!
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Avionics bay door animation issues
MediocreGorilla replied to MediocreGorilla's topic in Modelling & Texturing
Thanks for the quick fix! On the -900 however, you may take another look, the decal layer is still missing it's animation. Cheers! -
Avionics bay - small visual niggles
MediocreGorilla replied to MediocreGorilla's topic in Modelling & Texturing
And pretty much all of these black rings around the piping look really sloppy - hovering, clipping all over the place. Could be an LOD issue and needs some kind of refinement. It doesn't do the amazing compartment any justice. π -
Hi everyone, diving deeper into this amazing bird, I've noticed two areas inside the avionics bay that could need a little refinement. At the nose cone area, there's some gaps in the mesh, revealing the outside. (Second post incoming, i am only allowed to upload 657 kB in images right now)
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Gear clipping into fuselage
MediocreGorilla replied to MediocreGorilla's topic in Modelling & Texturing
Small update on this one: It appears to only be present on the left gear of the -900. The right one aswell as the entire -1000 are fine.