
MediocreGorilla
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Hi everyone, before getting into this one, I'd like to leave some appreciation for the ini team. The way you listen and care since release is nothing we should take for granted in the flightsim world. Thank you for this and keep up the amazing work! Now back to business: I've noticed that on v 1.0.7 the entire aft cargo door is misaligned when opened. Also on the left edge of the door, the mesh has some issues. Cheers!
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Hi everyone, I've just noticed a little inconsistency I'd like to pass on. On Flaps full, the inboard linkage on the outboard flaps is clipping through the flap actuator shaft, aswell as the wing's edge. This is especially noticeable during rollout with the spoilers fully extended. I totally understand that your art department probably has absolutely no idea or documentation about where this goddamn rod goes during retraction. 🙂 I can't tell either, however I've at least found some footage showing that it's actually mounted higher up on the wing than it currently is in sim: Adjusting this should at least eliminate the clipping. Maybe you can take a look? Cheers!
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Hi everyone, a tiny detail I just noticed: There's something with the material of the economy headrests. The z-order of the material in itself is glitching on some of the headrests: Also some of the headrests are clipping into the backrest: Small details, but this cabin deserves every attention. 🙂 Cheers!
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Aileron rubber seals clipping
MediocreGorilla replied to MediocreGorilla's topic in Modelling & Texturing
Hi everyone, thanks for taking care of this, looking awsome now! Just one little more moan if I may. 😊 At the outboard end of the ailerons, there's some more clipping going on when theyre drooping: Should be a quick fix. Thanks for putting this much effort into the plane, she's coming along very nicely! -
Hello everyone, as already mentioned on the Discord (aswell as for the A330 before), the strobe lights and beacon are not synced up in their sequence. Rather than having a fixed timing between the flashes, the spacing between strobes and beacon depends on when you switch on the respective lights. This is not how it's working on Airbus aircraft. Here you can see the correct timings that won't change regardless of when you switch on the lights. I hope you can take a look, this is really immersion breaking on any night flight! Thanks and kind regards.
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Hi everyone, I'd like to pass on two minor inconsistencies on the cargo doors. On both doors, there's a decal layer that misses animations, resulting in floating decals when the doors are opened. Aditionally, as marked on the screen shot, the cylinder on the FWD cargo door is clipping into the hinge when opened. Kind regards!
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Avionics bay door animation issues
MediocreGorilla replied to MediocreGorilla's topic in Modelling & Texturing
Thanks for the quick fix! On the -900 however, you may take another look, the decal layer is still missing it's animation. Cheers! -
Avionics bay - small visual niggles
MediocreGorilla replied to MediocreGorilla's topic in Modelling & Texturing
And pretty much all of these black rings around the piping look really sloppy - hovering, clipping all over the place. Could be an LOD issue and needs some kind of refinement. It doesn't do the amazing compartment any justice. 🙂 -
Hi everyone, diving deeper into this amazing bird, I've noticed two areas inside the avionics bay that could need a little refinement. At the nose cone area, there's some gaps in the mesh, revealing the outside. (Second post incoming, i am only allowed to upload 657 kB in images right now)
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Gear clipping into fuselage
MediocreGorilla replied to MediocreGorilla's topic in Modelling & Texturing
Small update on this one: It appears to only be present on the left gear of the -900. The right one aswell as the entire -1000 are fine. -
Yes, the cabin causes an abysmal decrease in performance, even on top tier systems. I'm on a 7950X3D and a 5090 and even without caring about VRAM (aircraft with cabin hits about 26GB at Aerosoft EDDF if anyone is curious), the amount of polys is just too high for any modern CPU to not get limited. With the performance mode on and texture resolution on high, I'm only getting about 45FPS on my system, which isn't even smooth with Multiframe Generation because of all the texture reloading going on when panning around. I hope that ini can do some optimization on that. As incredible this cabin looks, I doubt anyone with an interest in a smooth sim experience will ever realistically use the cabin version.
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Hi everyone, the access door for the forward avionics bay has some substantial issues with animations and geometry. The inside handle entirely misses animations The door is missing a hinge and has no backfaces The inside hatch is not opening, resulting in the outside door just clipping through. What's the point of opening the door if there is no access? The entire cutout is missing edge polys, resulting in gaps all around the opening Kind regards
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Hello everyone, I fear iniBuilds gear animations slowly become my new nemesis, as I just had intense A300-flashbacks on this one. The gear clips heavily into the fuselage with both the wheels and the bogie linkages. This time though, this is clearly a result of the bogie struts being way too retracted. Would the wheels actualy sit where they belong inside the bay, this clipping would most probably not even occur. Just don't let the struts retract that much and we should be fine. Thanks and kind regards!
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Hi everyone, first of all thank you for this mental masterpiece of an airplane. The amount of detail that went into this is out of this world! One small niggle that caught my eye during walkaround was the rubber seals on the ailerons. Whenever they reach strong deflection to either side, the rubber tends to clip and create artifacts. Maybe you can do some polishing on that area? Thank you!
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Hi everyone, when airborne, the wingflex animation appears to cause most of the flap track fairings to start clipping into the flaps. Can you take care of this? Thanks!