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flying_dude

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  1. and also please, stow the lamps so they don't block the line of sight looking forward...
  2. @Lokithanks for the reply. hope you can address the easy items on the first post: you already have the emissive layers in the texture file, just needs to be implemented. also, vc scale is off wrt the pilot avatar, either one is mis-scaled, among other issues others have mentioned in this forum.
  3. @Loki reassurance that the b1 isn't 'abandonware?' or 'half-baked release and forget?' would be appreciated.
  4. no update/fix for the B1, is this what they call 'abandonware?' or 'half-baked release and forget?'
  5. this can easily be fixed with edit to systems.cfg. these config files should be distributed unencrypted so user mods can fix these simple problems.
  6. clipping into the seat is what we need, since the seat cushion gives when sitting on it (not sitting on block of stone). or the vc model's seat can be lowered to a more realistic height...
  7. sorry, as with the a330, please lower the copilot avatar a little bit so it doesn't look down on you (for a320 and a321).
  8. enjoying the a330, one thing that's bugging me is how the copilot avatar sits way too high. when i look to the right, the copilot figure towers over me... lowering the avatar attach point z-coordinate should be sufficient to fix this.
  9. created for B1 fans: no fantasy livery mod https://flightsim.to/file/84145/kwikflight-bone-b1-b-fantasy-livery-removal-mod lighting mod https://flightsim.to/file/84213/b1-b-lighting-mod
  10. flying_dude

    B1 issues

    think the b1 has potential, please fix the basic issues with the initial (and v1.01) release: 1) panel/gauge emissive layer not showing, cockpit is totally dark at night. i see the _emit sheets in texture.internal but the panel integral lights are inop. 2) option to turn on/off asobo pilot/co-pilot avatar in vc by clicking on the seat 3) spoiler position gauge inop 4) cockpit spot/map lights are in the line of sight, please move them closer to window frame 5) there's a severe size mismatch between the b1 model and the asobo avatars when looking in using the drone cam: 6) for v1.0.1, the landing light seems inop.
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