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iniBuilds

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Everything posted by iniBuilds

  1. Thank you for your kind words! The few things we do want to improve with the A300 are all underlying items that do not affect your flights day-day, A-B at all, which is what most of our customers use our aircraft for! πŸ™‚ A fantastic, immersive experience. Lots of exciting products, improvements and updates planned for this family of aircraft and others. Thanks all!
  2. It will only be for A300 customers for now!
  3. Thank you for your kinds words!
  4. Thanks for the kind words!
  5. We will cover them all! πŸ™‚
  6. Hello all, I hope you are well! Last month we were really pleased to release our fantastic BelugaST add-on for X-Plane 11! This has been really well received and we thank you for all the support with this product. We note that people really enjoyed the different variations of the cargo available to them. As a result, we are creating 4 brand-new handcrafted pieces of cargo for people to enjoy! We expect these to be ready in the next few weeks.. We notified our customers that the creator of the famous pushback addon; BetterPushback was supporting us in implementing a new towbar that would work correctly with the Beluga. Our side of the work has been with them since the 28th of February and they mentioned that they were quite busy in early March and would get to it soon. We have followed up and not got a response. We hope to be able to update our customers soon, that this has been updated and is now working well with our BelugaST aircraft. We totally appreciate they are super busy, and we feel it's important to update our customers on this point and where things are sitting! Fingers crossed! 🀞 iniSimulations A310-300 ON THE LINE Since the release of the Beluga on March 6th, the team have been working on the iniSimulations A310-300 at a great pace. In January we showcased some exterior shots. In this update, I am pleased to reveal more about the systems and features of this product. This product will consist of the following variants: A310-300 Freighter - PW & GE A310-300 Passenger - PW & GE A310-300 MRTT (Multi Role Tanker Transport) - GE A310-300 Medevac - GE A310-300 ACJ (Business Jet configuration) - GE [Pictures not included in this development update - more info on this to come soon] Each variant will have a hand-crafted interior for the utmost realistic experience. You can check out the latest images from each model below! The PW engine in the pictures below is a brand new model. We decided to increase the scope of this project as mentioned in previous updates to really thank the community for their support with our flagship iniSimulations A300-600R(F) ON THE LINE product. iniSimulations A310-300 Freighter iniSimulations A310-300 Passenger iniSimulations A310-300 MRTT (Multi Role Tanker Transport) As you can see from the images above, the modelling side of the project has been progressing extremely well! We are nearly complete, and the team are now finalizing interiors and preparing the aircraft for painting by our talented iniSimulations Painting Team. Please note some items in these images are still a work in progress and do not represent the final product. Systems Update As with all of our projects going forward, this aircraft will be utilizing the Experimental Flight Model in X-Plane 11. In addition, each system within the aircraft has been renewed and improved upon from the A300. Not only adding unique elements but improving the system in general. Furthermore customers will be able to make use of the comprehensive failures package that will be included in this aircraft and consequently will be available in the iniSimulations A300-600R(F) ON THE LINE. In addition to this, we have fleshed out the IDC/RMP unit allowing users to toggle, live in sim, between a more modern pedestal configuration (found in the Beluga) and a more classic version that you can see in our A300. Not only will customers be able to use the IDC, but this version has a whole host of new ACARS/CPDLC features. The A310-300 being a true long-hauler, we felt it was key to include this feature in this product to take your flying experience to the next stage. You can also print relevant information, in the printer available on the pedestal which then becomes available on the MCU for easy viewing from the cockpit seat - more information on this coming soon. We are now preparing to complete the final systems before we enter an extensive beta-testing period. There have been hundreds of new changes and improvements into this product and we want to ensure that on release you have the best experience possible. As mentioned in Development Update 9: 'This product will be a standalone product from the A300 with a 35% off discount for our A300 customers.' Thank you for your time in reading this, and we hope to update you next on this, as we prepare for release. Please do leave your comments below as we would to interact, take feedback and respond to any queries you may have. Kind Regards, Ubaid
  7. No worries at all sir! πŸ™‚ It is not in our fashion to comment on other developer policies. What I can do is speak about what we do... Although these are new planes (Beluga and A310) all the new features, tweaks and improvements provide us to be in good stead to provide a fantastic, impressive and bug free (touchwood) experience to the A300 later this year! I do not blame you at all for thinking the way you do, but actions speak louder than words so watch this space πŸ™‚ Have a good one! Kind Regards Ubaid
  8. Hello! There is lots to talk about in this development update so let’s jump straight in! iniSimulations A300 BelugaST ON THE LINE As we mentioned in Development Update 10, we are currently working on the iniSimulations A300 BelugaST ON THE LINE (ST in reference to 'Super Transporter). Please note, all previews are work in progress. Development has progressed fantastically, and I am pleased to report the aircraft is in beta testing. It is going to be a super exciting next few weeks! This product truly takes our simulation of the A300 series further with some excellent features being provided in this product. I want to provide you with a proper changelog soon, so I do not want to delve into this today but leave you with some of the latest pictures from both the interior and exterior and you can probably notice some of the differences. One point to note is that every element has been improved or refined from the original A300-600R(F) to ensure we are providing you with the best products on the market. Of course, as I mentioned before, all changes that do fall into the remit of the A300-600R(F) will be updated in due course this year. We also have re-evaluated our decision and are pleased to report that the discount we will be providing for our A300 customers will be 25% off the original price of the BelugaST. One of the key parts of this product is the freeware EGNR-Hawarden by Zero Dollar Payware that we are commissioning for the X-Plane community to enjoy! This scenery truly is an excellent rendition of this integral part of the Airbus factory network and one of the unique features about this airport is the Beluga Line Station (BLS) that will be fully compatible with the BelugaST. With a runway that is only 2093m (6866ft), it will really put your Beluga piloting skills to the test on every landing. The airport is home to Airbus Broughton, which is where nearly all Airbus wings are produced. The scenery will be up to modern standards with full PBR texturing, SAM integration, 3D grass, color corrected ortho-imagery, and all of the small details and quirks that make this airport so unique. In addition, there will be a separate version included with a fictional apron to add 10 Beluga stands for use on the virtual networks (such as VATSIM) to avoid congestion and lengthy holds, as the real airport can't handle more than 1 Beluga arrival every 30 minutes. iniSimulations A310-300 ON THE LINE Work on some excellent new features are well underway and I hope to disclose what they are in the next Development Update! In addition to the normal Passenger/Freighter (GE/PW) that is standard for this product; we have been simply overwhelmed by the support we have received by the community and will be providing three extra unique models for free as part of this package. This would have served as an expansion that we have mentioned previously, but we truly are humbled by the support the community has given us and would like to give back to you all accordingly. I am pleased to report that the first of this three is the A310 MRTT. Not only will this be an exterior visual modification but will also have a custom cabin, and who knows perhaps some real military functions inside! πŸ˜‰ More to come on these too, but for now I leave you with these images! iniScene Developments Over to the scenery side of things, the iniScene team has been busy at work with a couple of secret projects. Beauvais Airport, located in France is their latest airport in mid-development in collaboration with the ADM Simulations team. Officially branded as Paris-Beauvais Airport, it is located outside of Paris next to the city of Beauvais. It is the tenth busiest airport in France seeing daily scheduled flights from Ryanair, Wizz Air and Blue Air. Beauvais Airport will first be releasing for Microsoft Flight Simulator 2020 followed by a later release for X-Plane 11. Much more information will be coming over the next couple of weeks regarding this exciting add-on, we'll leave you with 2 renders of some of the buildings which will be featured in the scenery. In other scenery updates, Shoreham Airport (EGKA) for Microsoft Flight Simulator 2020 will soon be updated to version 1.1 with a plethora of new changes, additions and fixes to bring the airport more up to scratch with the real-world standard and more. Additionally, Shoreham will be submitted to be published on the MSFS Marketplace, expect this no later than a month after the update's release on the iniBuilds Store. You can find the complete changelog of changes coming to iniScene Shoreham Airport (EGKA) v1.1 below: -Re-modelled main terminal. - All airport ground lines re-created as a 3d projected mesh. - New Old Shoreham Toll bridge model. - Added airport perimeter fence. - New landside road and parking area textures. - Buildings behind runway 20 re-modelled. - Green monolith re-modelled. - New fuel pump models. - New dirt/weathered textures added to some buildings - Compatibility with the latest MSFS UK/Ireland world update - Plethora of bug fixes. We hope you enjoyed reading this month's update! Kind Regards, Ubaid
  9. Thank you for your comments! Feedback taken onboard.
  10. Hello! Welcome to the first development update of the year! iniSimulations A310-300 In December and earlier this month, we showcased some images of the iniSimulations A310-300. Development on this is going fantastically and we are going to be completing the next phase of this project in the next few weeks. The scope of this project has been extended slightly to incorporate some new features that we hope will satisfy a certain demographic of users looking for that next level. Having said that, we have concluded that the A310-300 will consist of both the passenger and freighter variants on release. I leave you with some images from the painting team creating some fantastic liveries ready for you on day 1 of release. A paintkit will also be available for public use for this product! πŸ˜‰ We expect this product to go into beta testing in the next few months and will update you closer to the time of release regarding a full changelog, pricing and schedule of release. As mentioned in Development Update 9: 'This product will be a standalone product from the A300 with a 35% off discount for our A300 customers. We are also going to offer a discount for A310 customers to purchase the A300. They can purchase the A300 for 25% off.' iniSimulations A300 BelugaST ON THE LINE As mentioned in Development Update 9, there are two expansions off both the A310 and A300. I am pleased to announce today, that one of them is the iniSimulations A300 BelugaST ON THE LINE (ST in reference to 'Super Transporter). As you can see from the pictures she is one ugly yet pretty bird! We have spent the past month working furiously on this product. We are blessed once more to find amazing community members with the required information to execute a project to the detail we make our products. This plane is truly unique from having no VNAV, to using the performance package of the A310 and a bunch of other quirks; we will be providing you with an ON THE LINE rendition of this infamous cargo transporter aircraft. From transporting Airbus factory pieces to 'Custom Cargo' options from Marseille to Melbourne (yes they flew this route πŸ˜‰); we will be providing a fantastic, immersive experience with a few cargo options to be loaded, a custom loader, but also various cockpit modifications that we will showcase in the next update. This is one where watching our tutorials or reading our documents will be essential! I am also very pleased to announce that we have commissioned ZeroDollarPayware to create EGNR - Chester/Hawarden Airport for the community to use for free, and this will be available to download exclusively on the iniBuilds Forum upon release of this aircraft. We felt it would be great for our customers to have at least one of the main Airbus factories available to simulate some Airbus Cargo Ops in addition to the fictional rotations one can do with this aircraft. (Again, with the iniBuilds Painting Team working hard to provide a wide range of fictional schemes for our customers to enjoy!). Many thanks to the talented guys over at ZeroDollarPayware who are working with us to bring this airfield to the community! This product will be going into beta testing in the next couple of weeks and will be available to customers before the iniSimulations A310-300. Furthermore, we have decided to keep this product and its experience independent to the iniSimulations A300 and you will not be required to purchase the A300 to be eligible to purchase the BelugaST. In addition, iniSimulations A300 customers will receive a 15% discount should they wish to purchase the iniSimulations A300 BelugaST ON THE LINE. We will be providing a full list of features in February for this product. To ask myself and team more questions, please do join our Discord! This wraps up Development Update 10! We hope you enjoyed the read/eye candy and thank you all for your support! We are forever grateful. Thanks, Ubaid and the iniBuilds Team
  11. Awesome stuff!
  12. Great to hear Matt! We will continue to do so. πŸ˜„
  13. Thanks for all the lovely comments and support guys! πŸ™‚
  14. Hello! In the final development update of the year, we are excited to announce our roadmap for 2021 and a brief reflection on 2020. Just yesterday we released v1.10 of the iniSimulations A300-600R(F) ON THE LINE. We hope you are enjoying this update and thank you for your time and patience whilst this was in development during the latter part of this year. We have seen 1 or 2 minor things arise and will push an update for this out shortly. We thank you once again for your patience with this. iniSimulations A310-300 As you may be aware, we teased a photo last week of our next project and today I am really proud to announce that we are, as many have guessed, making the iniSimulations A310-300! This product will be a standalone product from the A300 with a 35% off discount for our A300 customers. We are also going to offer a discount for A310 customers to purchase the A300. They can purchase the A300 for 25% off. This product consists of many new and improved 3D elements including a new wing and a full overhaul of the exterior textures! We also will be introducing enhanced wingflex and of course the long-range capabilities the A310-300 is known for; additionally also utilizing the experimental flight model present in the most recent version of X-Plane 11. This is just a brief list with an extensive, more detailed changelog to come soon. I am also pleased to report that the base package will consist of both the freighter and passenger as we did with the A300; with the freighter releasing first and the passenger variant coming soon after. I am also pleased to announce that we will be making two expansions off the base packages of both the A300 & A310 and a brand new family of airliners. What these are and what they pertain to will be disclosed in January/February 2021! Work on all of these are in full swing at this moment in time. iniSimulations A380 Moving onto the project we get asked about all the time - the A380! The Airbus A380 is a very complex aircraft and these things do take time; and more importantly we want to do it properly. At this time we have no ETA set for this internally and are working through this project alongside our other engagements. Some of the core team members responsible are not involved in our other engagements on a day-to-day basis. This is probably not the update you were expecting but I leave you with some screenshots of our A380 model only in Microsoft Flight Simulator - exploring the new environment the new sim has provided. We are not promising anything, like other developers, as the simulator is still maturing with things changing on a frequent basis. P.S We are always looking for talented creators within the flight simulation community to join our experienced team and help drive us in bringing excellent products to the community! If you are interested as an individual or as a company in working together please do contact us: inibuilds.com/careers. iniScene and Shoreham iniScene, our scenery development branch, will be getting a lot of attention in 2021 with many projects planned for both X-Plane 11 and Microsoft Flight Simulator. As we announced in October, iniScene Shoreham has been in testing since October with a few things being re-worked as the SDK for Microsoft Flight Simulator evolves. That rounds up for what we have for you in this year's final development update. We thank you immensely for your support during this incredibly challenging year for us all. Our team will be out of the office from December 21st, 2020 - January 4th, 2021 for the holidays, more information can be found here: inibuilds.com/holiday-update. To engage with us in a more direct manner please do join our Discord: inib.uk/discord. Thank you and have a lovely holiday season! All the best, Ubaid on behalf of the iniBuilds Team
  15. Here is a picture from @EmmaBentley who is one of our Mac Testers! Perfect flying! πŸ˜‰
  16. Hello all! We hope you have been enjoying the product and wanted to give you some insight into our up and coming V1.1 update for the iniSimulations A300. This development update has been written by our lead technical team and is more focused on what we have done with one of the main concerns some users had with the product; and what action we have taken. This new version will focus on FPS and SASL usage. What does this mean exactly, and how have we addressed these areas? Firstly, let’s explore plugin usage and what this means on your flight sims FPS. Usage is expressed in units of time that it takes for your PC to process all the code. The higher the value, the worse the usage is and vice versa. With a lower usage value, you PC is able to spend more time on running X-Plane which gives a higher in-sim. This is a simple explanation of what actually happens but applies to the below content. If there is 9000 usage in the ini A300, will there be the same FPS for the ini A300 compared to when there is 9000 usage with other X-Plane airliners? No, because in-sim FPS depends on how well the 3D model is optimised. If it is poorly optimised, you will see an FPS hit. Your code usage will not read any higher as it has nothing to do with code. The ini A300 3D model is very nicely optimised so we have always had that on our side! Let’s breakdown the usage on the A300 a bit more. We have 2 sections: 1) FLIGHT LOOP - This is running all the systems on the aircraft and within each β€œloop” of the code, the systems are updated at a set rate. This takes CPU time and thus gives us the usage seen. 2) DRAWING - This is how much time the code spends on drawing all the screens, including the PFDs NDs or even the EFBs. This takes quite a large chunk of usage and is the main area of improvement for V1.1, which will be explained in detail later. What has changed in V1.1 compared to previous versions? For the V1.03 to V1.04 update, we undertook the first step for improved FPS. We reduced the amount of times the system talked to the code for each loop and lowered the FLIGHT LOOP section of the code. This was complex and took multiple weeks of work to get the systems to operate as they did in V1.03, but was required and provided the foundation for V1.1. In V1.1, we have optimised the flight loop even more by making sure the systems are only called on when needed and not running in the background wasting usage. By far the biggest change you will find is to the flight plan. With V.1.04, the FMS is looping a fair few of the waypoints most of time. This causes you to have higher usage on longer routes, which is not ideal when trying to push the range of the A300 to the max. Hence why we have completely re-written the system and it is now unaffected by route length, giving you much better usage no matter what type of flight you are performing. This change lowers both drawing and flight loop because waypoints are no longer drawing that are not needed. Moving on from the technical talk, what is the final impact to your flying experience? Below, you will find some examples comparing V1.1 to V1.0. Currently 1.04 will give you a lower flight loop than shown (as discussed above) but we wanted to be able to show you how far we have come! Please note the V1.1 numbers are taken in the passenger version of the A300 which sees a 1-2 FPS hit from the cabin; however the numbers still speak for themselves! One final note, usage also depends on the power of your CPU. The more powerful a CPU is, generally the less β€œusage” you will see, as it can process the code faster. EHAM-EGKK V1.1 51 fps V1.0 39fps EHAM-OMDB V1.1 53FPS V1.0 28fps In Summary V1.0 to V1.1 on longer routes we are seeing up to a 100-200% reduction in usage and massive FPS boost. In the test case, FPS went from 28 to 53. On short routes, we are still seeing large improvements across the board. On average, 30-40% reduction can be expected which also gives a big boost. In our test case FPS went from 39 to 52. To conclude, this post is fairly lengthy, but we really wanted to breakdown what has been causing these issues and how we have spent the time post initial release to completely re-write the whole backend of the aircraft to give much better performance on any length flight you undertake. We really thank all of our customers for their time, patience and understanding and most importantly feedback; with many reports we were able to identify some underlying issues beyond the testing conducting pre-release that allowed us to make the significant improvements we have been able to achieve. We thank you greatly, and cannot appreciate your support enough! We will be leaving the comments open on this post so we can engage with you below! We hope this gets you excited for 1.10, and really explains what we have been doing! Work is now in the final stretches on 1.10 which will consist of the free passenger expansion, bug fixes, WXR radar functionality, ASXP compatibility, and Mac compatibility! Kind Regards, Lead Technical Team
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  17. Hello all! I am really pleased to announce that the Origami Scottish Aviation Bulldog is exclusively available for purchase on the iniBuilds Store for Β£24.99; a collaboration between Origami Studios and SimToolkitPro. The Scottish Aviation Bulldog was designed as a basic trainer with initial service destined for the Swedish Air Force. The aircraft later picked up as a mass order for the British Royal Air Force, with over 130 seeing service. The Bulldog is a formidable aerobatic machine, powered by a fuel-injected Lycoming powerplant. This is a fantastic little bird that is a must-have for your GA hangar in X-Plane 11! You can purchase the aircraft here and check out the extensive feature list below: inib.uk/OrigamiBulldog Flight Model Flight model tested by multiple real-world Bulldog pilots Faithful representation of a Lycoming IO-360 engine with inverted oil systems Flight characteristic and performance derived from real-world data Extensive flight-handling testing against aerobatic maneuvers Menu System Realstate: Persistence for specific functions of the aircraft including tachometer and and panel lighting customisation Normal checklists Fuel/Payload manager Ground Equipment: Ground chocks, pitot covers and canopy covers. Ground equipment can affect aircraft functionality Visual Environment Faithful recreation of the 104 and 121 export models featuring handcrafted visuals Priority panel textures. So you get the highest resolution no matter the scenario. Every surface is made utilizing PBR. See accurate reflections, bumps, roughness on the surface of the aircraft HDR dynamic lighting Ice accumulation simulated on specific surfaces. Grabbable control surfaces Highly interactive cockpit featuring moving seats, moving canopy and movable air vents Additional Features Quick Manual including checklists Paintkit for both Photoshop and Substance Painter FMOD Soundpack Representation of a classic Benedix King radio stack Custom G-Force Meter Persistent Tachometer Functioning circuit breakers Faithful steam gauge panel recreation A plethora of excellent liveries
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  18. Hello all, I hope you are well and have had a fantastic summer! August has been a truly exciting month for both iniBuilds and the flightsim community! As some of you are aware we released the iniSimulations A300-600R(F) on the 10 August. Since we have provided three minor updates. This week we hope to release 1.04 which will consist of a changelog of 200+ items from minor bug fixes to enhanced sounds! We really wanted to not only fix bugs but start listening to our respected customers' feedback and start integrating these features in. A changelog will be provided on release. Moving on to the free passenger expansion! I am please to showcase our American Airlines paint fresh out of the hangar. As with the freighter you can expect a plethora of liveries available from around the world hand-crafted by the talented iniBuilds Painting team. The passenger will also be coming with its own ground handling set, with some fresh textures, following feedback from the freighter release. Looking forward, you can expect consistent updates to this product; namely ASXP integration, our weather radar and continuous bug fixing being the priority over the next couple of months. What next? Well, as you are all aware we have the A380 for which we want to provide an extensive update on soon. However, we are also working on a few other excellent projects and cannot wait to share some information with you all soon! Thank you for your support and continued business! Kind Regards, Ubaid
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  19. The day has come! It is with great pleasure that I can officially announce that the iniSimulations A300-600R(F) ON THE LINE V1.0 is out now at the iniBuilds Store for Β£69.99! After many months of extensive testing, and our media showcase yesterday we have tidied up a few things and you can now take this aircraft for a spin yourself! As a reminder of the features included: High Fidelity Systems Detailed custom FMS designed to replicate an on the line experience SIDs, STARs, SEC flight plan, custom VNAV and LNAV, altitude and speed constraints and holds Independent FMS with state-of-the-art high definition pop-outs with high-resolution cockpit displays Custom system rendition including bespoke hydraulic, electrical, pressurisation and fuel operation including unique A300-600R trim tank functionality Unique behavioural characteristics of the A300-600R simulated throughout each system for the most excellent immersive experience Extensively tuned flight model to capture A300-600R characteristics including accurate performance; landing and takeoff behaviour with custom ground effect simulation Custom taxiing behaviour following extensive consultation from empirical sources Custom stalling behaviour including aerodynamic buffet Accurate rendition of General Electric GE CF6-80C2A1 and Pratt & Whitney PW4158 variant engine behaviour ACARS Wind Uplink Remarkable Visual Quality 4K, PBR texturing in both the exterior and interior of the aircraft High-resolution, pixel-perfect cockpit displays Accurate, toned night lighting Detailed renditions of the General Electric GE CF6-80C2A1 and Pratt & Whitney PW4000 models A contemporary set of realistic and fictional liveries courtesy of the iniBuilds Painting Team available for free Authentic Sounds Custom FMOD sounds with two unique sound sets for each engine type (GE CF6 and PW4000), including authentic sound recordings from the real aircraft Audio dynamically balanced within a 3D environment, coupled with location-dependent audio, as well as the inclusion of audio based on a variety of environmental conditions All buttons, levers and switches have their own unique sound that varies each time during interaction Please do ensure you install the aircraft as per the installation instructions and have all the required plugins. Should you wish to request support from us please do contact us here We look forward to your comments, feedback and screenshots and hope to see you flying the passenger variant very soon!
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  20. No worries at all! As this issue has been resolved, I will lock this thread. πŸ™‚ Kind Regards, Ubaid
  21. As this issue has been resolved, I will lock this thread! πŸ™‚
  22. As this issue has been resolved, I will lock this thread! πŸ™‚
  23. Thanks @jetOne πŸ˜‰ If you have any further questions, please do let us know! Ubaid
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