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kcjc073

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  1. The inibulids version of the P-40F has a pitch trim setting of 17 up and 7 down, while the real aircraft seems to have a pitch trim of 7 up and 17 down(real P-40N have 4 Up and 27 Down,just for refernece). In flight we need more down trim to increase speed or dive. The settings seem to be the reverse.
  2. I use Quest 2 VR headset, I own P-38, Spitfire and F-6F this series of WWII aircraft, I am the first time to find this kind of blur. Although inibuildst created this remarkable aircraft with thicker bulletproof glass in front, it is interesting to note that the pilot's side window is rather blurred. I often had to fly with the cockpit cover open. It is not easy to find on a normal screen, but several of our friends have the same problem with the P-40, but it is easier to find on VR. I found that people on the Microsoft Flight Simulator forum also reported this issue.
  3. The new 1.0.2 patch fixes most of the previously reported issues, and the plane is much more stable. The new exhaust effects are also great and the flight is a very enjoyable experience. I am impressed with the speed of the iniBuilds fix and the continued improvements to WarHawk. There are still two small issues. 1. VR Zoom seems to have not been repaired, the same will go through the dashboard. 2. The new patch fixes the problem of exhaust blurring the front view, but in general from the VR view out, the front view, especially the side view is still blurred, but seems to be a little better than the previous version, I do not know whether the glass material has been corrected?
  4. When the nose is pressed down at a certain angle (about more than 20 degrees), the tail of the aircraft will instantly flip forward. There are many WWII aircraft in the Microsoft flight simulator that do not exhibit similar behavior, including the P-40 in IL-2.
  5. Thanks for the explanation, I'll verify it again.
  6. Thanks for the explanation, I really like the fine model and sound of this P-40F, I hope it will be the next WWII aircraft with excellent potential for MSFS.
  7. lowering the flaps in stages.
  8. When cruising, there is almost no need to make small adjustments to the pitch trim, it feels like the aircraft has built-in auto trim. I don't know if the real P-40F has a similar feature. When controlling the pitch of the aircraft, it feels like the pitching process is not very natural, there is a feeling of stuttering or even getting stuck and then continuing the pitching motion, this was noticed in the preview video before the P-40F was released.
  9. There should be a period of time between the flaps being lowered and the set angle to complete the maneuver. In the P-40F, when the flaps are lowered, the nose lifts instantly, without smoothness or delay. I think it's a little weird that this is not quite in line with the aerodynamic characteristics, feel in the operation of the action game aircraft.
  10. In multiplayer connection, other P-40Fs will show polygon model at close distance, and the full model will be shown only when you continue to get closer. This phenomenon is the same in the air and on the runway.
  11. When the propeller rotates, radial lines will be visible.
  12. kcjc073

    VR Zoom issue

    When I look at the dashboard in VR and use the VR ZOOM function. I will look through the dashboard and see the engine.
  13. Please note the comparison between the tower and the tree in the hatch opening and closing.Thank you for your reply.
  14. Attitude Direction Indicator (ADI) seems to be too sensitive, a small pitch change will exceed the indication range.
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