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  1. Hello! Today we're excited to bring you the iniBuilds Spartan 7W Executive! An aircraft that has been in development on and off in the background for a while now, finally brought to life and transports us back to the golden era of aviation! This aircraft has a rich history as well as an elegant design, with only 34 ever made - this aircraft was a true symbol of luxury for it's time. Aircraft Features: Multiple variants of the aircraft: Classic - with the option of switching to either classic instruments or modern instruments on the EFB with the feel of a classic cabin Modern- with full modern cockpit and cabin, Garmin avionics suite and multiple colour selection of night lighting in the cabin from the EFB Hybrid- Modern cockpit panel with the classic feel of the cabin. Authentic sound suite for cockpit and external curated by Echo 19 Audio Productions Multiple liveries available with each aircraft variant Modern in-cockpit EFB to control external and internal elements External GSE such as rain covers, chocks, oil drip tray and multiple safety flags and pins controlled by the EFB For FS24, comprehensive external pre-flight walk-around Enhanced PBR textures for FS24 Navigation instruments, autopilot and radio comms integrated into the various classic and modern cockpits You can purchase this piece of history from the iniBuilds Store now for just £14.99*, click the link below to find out more! Purchase Link: https://inibuilds.com/products/inibuilds-spartan-7w-executive-msfs * Price excludes VAT The late 1930s were a period of fast innovation and change in aviation. With the threat of another war looming, aircraft manufacturers were pushing the limits of what airplanes could do, from the engineering methods to the performance and of course, the designs. The Spartan aircraft company, based in Tulsa, Oklahoma took to the challenge and produced the stunning Spartan 7W Executive. Produced between 1937 and 1941, the Spartan was built for the elite of its time, serving businessmen and corporations alike. Of the 34 made, only 20 remain today, whilst less than half are still airworthy, the rest can be found in museums, restoration projects or in storage. What truly sets the Spartan 7W apart from its competitors is not just the rarity or luxury - rather the way it is the epitome of an entire era of aviation. The late 1930s was a time when air travel was just beginning to enter the realm of public functionality and access. For the wealthy few who could afford it, owning a plane like the Spartan meant being on the forefront of both technology and culture. The aircraft was and is a design that is viewed to be ahead of its time, setting the standard for what an executive aircraft could be, it went on to influence designs for years to come. Even today, it remains one of the most sought-after vintage aircraft for collectors and aviation enthusiasts alike. One of these enthusiasts is the proud owner and operator of Spartan NC 17634, Jim Savage. For nearly 18 years, Jim has cared for this incredible aircraft, ensuring it remains a living, flying testament to the craftsmanship of the Spartan Aircraft Company. Jim’s Spartan has been featured in aviation magazines and at major aviation events, becoming a symbol of his dedication to preserving the legacy of these remarkable machines. His insights were invaluable in the development of the iniBuilds Spartan 7W, ensuring every detail, from the design to the sound, remains faithful to the real thing. Jim has been a huge help in allowing this aircraft to come to life within the simulator, allowing us to conduct an extensive site visit to his hangar, capturing every last detail of his Spartan. Every inch of Jim’s aircraft was carefully documented, from the curves of the wings, to the craftsmanship of the interior. We knew that to capture the true spirit of this iconic aircraft, every detail had to be accurate. Therefore the team carefully studied the aircraft’s components, noting the unique combination of polished metals, vintage woodwork and beyond. However, visuals are only part of this aircraft, a large part of the Spartan 7W’s character comes from the roar of that radial engine, a marvel in its own right. To ensure authenticity, we used top-tier audio equipment to capture the raw, visceral sounds of the engine firing up, revving and beyond. Every sound and detail you see in sim is accurate to what we saw in real life, we’re extremely proud of the final product and are grateful to be given the opportunity to gather these references. Going deeper into the details, with Jim’s guidance, we were able to document the original instrumentation, allowing us to recreate both the authentic cockpit layout, as well as our own interpretation of a modern day retro-fitted cockpit and interior. Jim was able to share some invaluable insights into how the Spartan 7W handles in different flight conditions. His firsthand experience flying this rare machine helped us ensure that the flight model truly reflects the feel of the real thing. Our time at Jim’s hangar gave us a deep appreciation for the craftsmanship and history of this incredible aircraft. It was more than just gathering data—it was about immersing ourselves in the world of the Spartan 7W. Every element we recorded, from its design to its sound, was carefully translated into the simulator, ensuring that when you fly it, you’re not just piloting a plane, you’re stepping into a living piece of aviation history. To make the Spartan 7W feel as real as possible, we teamed up with the experts at Echo 19 Audio Production. These guys are incredible at capturing the true sounds of real aircraft and bringing them into the world of flight simulation. With their help, we were able to record the raw, powerful roar of the Spartan’s Pratt & Whitney radial engine, from the startup to the steady hum of the propeller in flight. Echo 19’s attention to detail is unmatched—they went out of their way to make sure every sound you hear in the sim feels just like it would if you were standing next to the real thing. Whether it’s the engine firing up or the subtle whine as you cruise, everything has been captured with care and precision. We’re so lucky to have worked with them to bring this level of realism to the Spartan, letting you truly experience the sights and sounds of this classic aircraft as if you were right there in the cockpit. In addition to its authentic 1930s design, we’ve added some exciting modern touches - such as multiple cockpit variants and a luxurious cabin that fuses the 1930s with 2024. Want to customize your experience? The included iniBuilds EFB allows you to fine-tune your flight settings and tailor the aircraft to your style. Thanks to Jim Savage’s passion and expertise, Echo 19 Audio Production and the dedication from our team, we are proud to bring the Spartan 7W Executive to Microsoft Flight Simulator 2020 and 2024, preserving this iconic aircraft for years to come. iniBuilds Team ❤️
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  2. v1.0.1 of iniBuilds New York (KJFK) for MSFS 2024 [Enhanced] has been released. This is a small update to fix a few issues such as T4 being sunken into the ground, some floating/sunken cars and should provide a slight reduction in VRAM usage. This update can be downloaded via the iniManager. v1.0.1 - Fixed T4 model sunken - Fixed T1 floating - Fixed Various bumps across the airport - Fixed Taxisign errors - Removed remaining duplicated gate and runway entry markings - Fixed Floating cars around T7 - Reinstated missing T4 walk mesh
  3. Hello all! After a busy and exciting end to 2024, we started 2025 with an all new simulator, which opened the door to some amazing and new possibilities! At the tail end of 2024 we were able to release Brisbane airport, the first scenery exclusively released for FS2024. Since the release of Brisbane, we've subsequently released the completely remade London Heathrow Premium, as well as 5 MSFS24 Enhanced versions of some of our most popular destinations! 2025 continues the busy trend with a whole whole host of planned new releases and updates to look forward to. We've already seen the release of our remade Heathrow package has been very well received and extremely popular, which makes us so happy as this was a great project to work on! Microsoft Flight Simulator 2024 has allowed us to explore a whole new level of detail both in modelling and in ground accuracy which has vastly improved the immersion factor - we hope you've noticed a difference with these! One of the biggest challenges with MSFS24 has been the implementation of tighter controls over LOD vertex limits. Whilst this is an interesting hurdle to face, as it affects the visual quality you see, it definitely helps with performance, so we want to ensure we give you the best middle ground here! Working with the Microsoft throughout last year, definitely helped us diagnose some of these issues earlier on in our development cycles. Through this time, we used it to develop a workflow that adheres to the new limits much more closely than before. We're now fairly comfortable with these new limitations though there's always more to learn. The result is a better balance between quality and performance, even on lower end systems. Our personal favourite is the upgraded ground texture system. This allows a much higher level of fidelity and variance in ground surface types, legible markings and other features such as drains and access points. We had fun creating a series of custom textures for each airport project which you'll find in our upcoming releases! With the introduction of the new sim, we now have two quite distinct development streams - porting and new content. New content is fairly self explanatory but our enhanced airports are where things really start to get interesting! As you're all no doubt aware, our FS24 Enhanced airports are what we would once have referred to as a port but with the addition of several updates to make full use of the updated engine. For these projects, we start by completely updating the ground poly. This is not just a matter of rebuilding the old project but rather, every ground texture, line, marking and stencil is replaced with new custom textures. Then we add our new custom texture details. Next we review all the models to see what works and what doesn't. This involves updating light settings, reworking LODs and making changes to terraforming and vegetation - all of which have fundamentally changed in the new sim. Finally, we add any new features such as walkable meshes for interiors and passenger handling! The result is, effectively a new, native version of the airport which has been fully optimised. It's very satisfying to see the airport, particularly the ground, to be more as we intended it in the original iteration. So far; Palm Springs, Ibiza, Innsbruck, Johannesburg, Dubai & LAX have been given the enhanced treatment with even more in production at the moment! The future is with Microsoft Flight Simulator 2024, and as such we will not be developing any more NEW airports for Microsoft Flight Simulator 2020. We will continue to support our current 2020 library. iniBuilds New York John F. Kennedy (KJFK) Enhanced for Microsoft Flight Simulator 2024 Today we release our next Enhanced scenery product, the highly requested - New York John F. Kennedy for Microsoft Flight Simulator 2024! We're so excited to bring you this one, with a brand new trailer showcasing it in all of its glory, be sure you check that out! As with our other enhanced scenery products - all of the items mentioned above have been addressed and fine tuned for this release. New York John F. Kennedy Enhanced takes full advantage of MSFS2024’s features — with completely overhauled custom ground textures, improved lighting, updated models, and enhanced terraforming and vegetation around the airport. Every taxiway, stand, and apron has been rebuilt to deliver a better and more immersive experience. Given JFK’s scale and complexity, we’ve also packed in a wide range of performance options within the scenery configurator, giving you the flexibility to optimise the airport to your system and achieve the best balance of visuals and performance. Price: £21.99* | £4.99* Upgrade price with code KJFK- UG *(EXCL VAT) Store Page: https://inibuilds.com/products/inibuilds-new-york-john-f-kennedy-kjfk-msfs-2024 Watch the trailer! What's in our pipeline? Again it's a busy time for us, with five projects currently being worked on, some of which you will all hear about very soon! We've got a big release schedule for the rest of 2025 and we're excited to gradually bring these to you. One of the most recent projects we announced, was our London Gatwick project, which has been slowly cooking in the background and we're excited to bring you a few more visuals from this scenery today! As with all of our projects, this one is very exciting for the team, however we're making sure it is as true to real life as possible, even working with current Gatwick staff - who have been providing some awesome references to the team! This project is moving into the final stages of the development cycle, which will include plenty of beta testing from our working group as well as the internal staff to make sure it is released in a great place! We also want to pre-apologise to the VATSIM UK team who will inevitably be inundated with traffic once it releases, we promise it's worth it... 😂 Once Gatwick is almost ready to release, as will most of our other sceneries, you'll start seeing some of your favourite streamers getting copies to stream and make content with, so be sure to keep an eye out for these! As you can see, the level of detail we're going won't disappoint - as always you can expect the standard iniBuilds features on this one, including an Official GSX Profile upon release, scenery configuration options and bespoke texture sets throughout! Now, moving onto our project after Gatwick... Which we want to announce today, drum roll please... Introducing, iniBuilds Doha-Hamad International Airport (OTHH) for Microsoft Flight Simulator 2024! We've been wanting to do this one for a while, however there's been lots of construction which has made it difficult to ensure we get it right. With this construction now getting to the point where we can accurately see what is being worked on, it has allowed us to get the references we need! This scenery will be sold as a premium product and will include those premium features you expect to see. We won't go into too much detail now - however it is coming along nicely, with the team outputting some impressive models on a daily basis! So we'll leave you with a few teasers which showcases some of the highlights from this scenery! We want to thank you for your ongoing support, as always it is amazing to receive the level of support that we do, it truly motivates us to continue putting out some great scenery products for Microsoft Flight Simulator! Our Easter sale is still ongoing with some great deals from both ourselves and over 40 vendors, with over 500+ products on offer, there's something for everyone. Be sure to check out our store today and see if something catches your eye, most deals end 2nd May! Thanks, iniBuilds Team ❤️
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  4. A350 Airliner V1.0.8 Update 🚀 This update brings a wide array of enhancements, fixes, and new features to the iniBuilds A350 Airliner. Key highlights include major improvements to the step climb logic for better long-haul performance, a comprehensive overhaul of ECAM systems and logic with realistic failure scenarios, and numerous fixes across art, sounds, and systems. As always, we've worked closely with real-world A350 experts to bring even more depth and authenticity to your experience. This update can be downloaded via the iniManager. Xbox Update: We are working very hard to prepare an Xbox build as soon as possible. We are currently going through testing and optimization so you can have the best experience possible. Step climbs We have expanded the step climb function as it was previously limited. Pilots can now enter an increased number of steps manually or via SimBrief import. Combined with the auto step climb feature fully optimum long-haul routes can be enjoyed with maximum virtual efficiency. Enhanced ECAM logic and additions The ELEC and FCTL ECAMs have had a huge overhaul with the assistance of one of our qualified A350 engineers. The failure states have been reviewed in detail and associated system failures and redundancies have been added where possible in the simulation. All failures can be triggered via the OIS which has also undergone a refresh in this regard with failure triggers being organised by ATA chapter. Added ECAMS ATA 22 ATA 24 ATA 27 ATA 31 ABN AUTO FLT FMS 1 FAULT ELEC AC 1A BUS 230V FAULT F/CTL SLAT SYS 1 FAULT CDS CPT OUTER DU FAULT LDG WITH NO SLATS & NO FLAPS AUTO FLT FMS 2 FAULT ELEC AC 1B BUS 230V FAULT F/CTL SLAT SYS 2 FAULT CDS CPT INNER DU FAULT ELEC AC 2B BUS 230V FAULT F/CTL SLAT SYS 1+2 FAULT CDS CENTER LOWER DU FAULT ELEC AC 2A BUS 230V FAULT F/CTL FLAP SYS 1 FAULT CDS CENTER UPPER DU FAULT ELEC AC 1A 1B BUS 230/115V FAULT F/CTL FLAP SYS 2 FAULT CDS F/O OUTER DU FAULT ELEC AC 1A BUS 115V FAULT F/CTL FLAP SYS 1+2 FAULT CDS F/O INNER DU FAULT ELEC AC 1B BUS 115V FAULT F/CTL STABILIZER FAULT ELEC AC 2B BUS 115V FAULT ELEC AC 2A BUS 115V FAULT ELEC AC EMER 1 BUS 230V+115V FAULT ELEC AC EMER 2 BUS 230V+115V FAULT ELEC AC EMER 1+2 BUS 230V FAULT ELEC AC EMER 1 BUS 115V FAULT ELEC AC EMER 2 BUS 115V FAULT ELEC AC 2A 2B BUS 230/115V FAULT ELEC DC EMER 1 BUS FAULT ELEC DC EMER 2 BUS FAULT ELEC DC EMER 1 + 2 BUS FAULT table { border-collapse: collapse; } th, td { border: none; padding: 6px; } ____________________________________________________________ v1.0.8Systems & EFB ⚙️🖥️ Fixed: [FS24] APU door remained open after cycling APU master SW ON<>OFF Fixed: [FS24] DOOR SD page OXY indication with CREW SUPPLY OFF Fixed: [FS24] GLS: Arrival page not displaying LS and FREQ/CHAN Fixed: [FS24] FMS: Incorrect (FLAP 3) pseudo WPT Fixed: [FS24] ND should show range distance while IR not lined up Fixed: [FS20] Commbus Callback / Navigraph_Functionresult - Selecting SID from VHHX Fixed: [FS24] OFFSET: End WPT drop-down menu not closing when WPT selected Fixed: [FS24] Incorrect WXR/PWS ON memo with engines OFF Fixed: Negative course KDEN ILS 35R Fixed: [FS24] MFD menu overlap issue Fixed: [FS24] VD incorrect -ALT CSTR display Fixed: [FS24] MFD returning to FMS behaviour: should remember last accessed page Fixed: ATC COM - Hoppie CPDLC SPEED request limits Fixed: Route uplink on F-PLN page logic - discontinuities Fixed: [FS24] VD not showing TO WPT in white Fixed: [FS24] TO PERF page display after TO sequenced Fixed: Insert history wind prompt Fixed: [FS20] PERF page - tab does not automatically change to correct segment of flight Fixed: Flap pseudo formatting Fixed: [FS24] FOR GA: SET TOGA MSG flashing after rotation Fixed: [FS24] TLA-FLX mismatch Fixed: [FS24] Sequenced ETP should disappear from ND Fixed: [FS24] Early descent VDEV indicates higher than CRZ level Fixed: [FS24] DES: Preselected speed being followed but FMS shows original speed Fixed: Missing "Minimums" and "100' Above" callouts when DH/DA is set in MDCU Fixed: [FS24] GLS: Incorrect LAND 3 FMA Fixed: [FS24] After landing, DOOR should only display after both engines are off Fixed: [FS24] Thrust trend/command/transient missing Fixed: [FS24] GA THR RED/ACCEL defaulting to AMSL instead of AGL Fixed: APU switch button logic after shutdown Fixed: [FS24] Modified SPD LIMIT not respected Fixed: [FS24] Incorrect ISA deviation in permanent data Fixed: [FS24] EFIS TRAF/ID turns ADS-B OFF<>ON Fixed: Autosave/Resume not saving maintenance Fixed: Step ALTs logic Fixed: FMS synced when both on active F-PLN page Fixed: C/L menu when closed Fixed: Keyboard entry bug Fixed: [FS24] MFD F-PLN: Clicking on blank area adjacent to F-PLN INFO opens menus Fixed: [FS24] MFD notepad menu remains in view when notepad deselected Fixed: [FS20] Exception in Gauge MFD - CYYZ-VHHH F-PLN Fixed: [FS20] Exception in Gauge MFD - LSZH to PHNL F-PLN Fixed: [FS24] EDDF, DIXAT1C/1D blue diamond in F-PLN page Fixed: STEP DELETED message missing Fixed: Unable to remove speed restrictions in certain cases Fixed: [FS24] Double T/D shown during CLB phase Fixed: [FS24] Unable to change just the STAR, must reselect runway and approach Fixed: MSG RECORD does not return to full message list Fixed: [359][FS24] GA SOFT: SRS not maintaining correct speed Fixed: [359][FS24] F/CTL ALTN LAW immediately after ADIRS OFF Fixed: Option to user-define default panel state (e.g., ON GPU or ON APU) Fixed: [FS20] After arrival, chocks, ASU, and ACU remain greyed out Fixed: [FS24] OIS Loadsheet renaming Fixed: [FS20] OIS FLT OPS PLAN page bugs & suggestions Fixed: [FS24] OIS QoL double line text Fixed: [FS24] OIS: CHOCKS greyed out on arrival but ops normal Fixed: Aircraft options weathering slider Fixed: OIS Planner TAXI fuel defaulting to 20 KG instead of AUTO on spawn Fixed: [35K][FS24] QoL OIS Maintenance/Chocks display for the 1000 Fixed: [FS24] OIS TO PERF screen keyboard minus input not working Fixed: [FS24] OIS TO PERF incorrect SYNC during onwards flight Fixed: GSX load can be triggered before data is loaded Fixed: Add warning or hide planner — OIS Planner requires Navigraph connection Fixed: Added Open in Browser button for NG linking Fixed: ETP next to runway Fixed: Cannot enter more than 4 Step Climbs Fixed: [FS24] S/C shown duplicated in F-PLN Fixed: Timer inconsistencies Fixed: [FS24] F-PLN new destination shows original destination runways while on TPY plan Fixed: T.O/LDG memo active — WD line should draw for entire extension of memo Fixed: [FS24] ECAM: ICE DETECTED logic incorrect when A-ICE already ON Fixed: More button logic on ECAM Fixed: Control surfaces move when Y HYD SYS is pressurised during ground cargo door ops Fixed: Approach procedure not shown on ACTIVE/F-PLN/ARRIVAL page after selecting STAR/APP Fixed: Position/NAVAIDs page shows DEST airport station data too early — should be <300 NM from DEST and active PERF mode Fixed: [FS24] FMS DEST button behaviour incorrect Fixed: DEST EFOB shown when not calculated Fixed: AP off + DES mode — should revert to SPEED when slowing below VLS Fixed: Chrono auto resets to 00:00 when stopped Fixed: Boxes around FMA Fixed: A350 wheel page during go-around phase Fixed: FO KCCU DEST button causes CA-side MCDU to skip to destination page Fixed: Flap speeds on MDCU TO page flipping between values Fixed: [FS24] SURV: ADS-B issue Fixed: Incorrect VSD end bar position with DISCONs Fixed: Engine pitch should be higher around 25% THR Fixed: WASM crash — MFD exception on SEC to active swap Fixed: [FS20] MFD exception — crash on clicking away from WPT drop-down in F-PLN page Fixed: [FS24] Freeze when entering approach data Fixed: Failed assertion !isnan entering FIX radius Fixed: [FS20] Gauge MFD exception — from PERF CLB to INIT then FUEL & LOAD Fixed: [FS20] Gauge MFD exception — inserting HOLD at REQIN Fixed: [FS20] EFIS exception — switching to ANF in cruise Fixed: WASM error on load-in followed by WASM crash Fixed: [FS24] OIS: MTOW PERF issue Fixed: [FS24] Unable to get safe PERF when it should have worked Fixed: OIS Planner — cannot generate plan when DEP/ARR airport is the same Fixed: Birdstrike logic request — raise availability ceiling to 37,000ft Fixed: OIS boot time setting not respected Fixed: GSX refuel logic — ZFWCG calc Fixed: DATALINK INIT wrong REGs (DRAIMS) Fixed: [FS24] SLS approach: Channel info missing in arrival page Fixed: VSD range indicator not aligned with path Fixed: Map auto-zooms on FINAL Fixed: Time counts backwards after 2400h in flight Fixed: [359][FS24] Issue if TO WPT has AT ALT CSTR Fixed: [CPDLC] Sound/light issue – Alert dismissal logic Fixed: [359][FS24] Cruise managed target during SEL SPD incorrect Fixed: Mailbox cursor unable to select "RECALL" button Fixed: [FS24-SU2][A359] WASM MFD exception Fixed: Pre-landing test missing Fixed: [359][FS24] Go-around: Slats auto-retracted while on FLAP 3 Fixed: [359][FS24] FCU ALT shows VS+0000 after pressing ALT — should remain dashed Fixed: Barber pole behaviour after departure Fixed: [PFD] Pitch bar should not display until airborne Fixed: [PFD] THS visual indicator incorrect on takeoff Fixed: [35K][FS24] FCU ALT 100/1000 knob plays double click Fixed: [FS20] Toggle SSA probes via OIS external options Fixed: [359][FS24] FAP: Avionics and cargo bay lights not working Fixed: New OIS colors are not colorblind-friendly Fixed: [359][FS24] ALTN LAW incorrectly shown on ground Fixed: [359][FS24] Flaps amber on ground with engines OFF — incorrect Fixed: OIS weather conversion — MPS winds used as KTS without conversion Fixed: [FS24] OIS TO PERF issue on turnaround — added user option to reset EFB PERF pages Fixed: Enroute Maps - only "standard" works after longer flights + fps loss when not loading Added: [FS24] OIS warning for pitot covers still on (same as ENG covers) Added: Route box to planning page as is required when using same DEP/ARR ICAO Added: Refresh button for ZFWCG along with improved logic Added: Auto remove covers option Added: CG values to AOC Loadsheet Improved OFP handling performance Improved NG Token handling improvements for long idle times 3D Art 🎨🖌️ Added: Engine covers Fixed: -900 RAT animation Fixed: Gap in engine and wing attachment Fixed: Visible gap between engine pylons and wing on -1000 Fixed: [FS20] Rubber seals clipping Fixed: [FS20] Drone camera collision not functioning properly Fixed: [FS20] Ice indicator object flipped Fixed: [35K][FS24] Refuel belly panel errant model object when opening Fixed: [FS20] Cabin windows tinted + reflections Fixed: [359][FS24] Engine covers visible from inside Fixed: [359][FS24] 359 engine cover says 350-1000 Fixed: [FS20] Cockpit window shades disappear at LOD 1+ Fixed: [FS20] Blending issue of glareshield between INT LOD 0/1+ Fixed: [35K][FS24] Tail strobe has a detached element Fixed: [359][FS24] ENG covers clipping underside of engine Sounds 🔊 Fixed: Retard callout repeating after landing and shutdown Fixed: [FS24] TOO LOW GEAR played during go-around while climbing on edge case Fixed: Engine noise in flight Fixed: [FS24] Rain sound effect too loud Fixed: [FS24] CALLS: No sound when pressing PURS Fixed: Work to equalise the ambience in flight Fixed: Improved distancing of all walkaround interactives Fixed: Increase to engine pitch and vol at lower N1 - improved accuracy of spool pitch shift Fixed: Reduced wiper scratching effect Fixed: pack and bleed buttons duplicate sound when switched off Fixed: FCU knob sound doubling Overhaul of touchdown and rolling Optimisations to sound encoding (may help minimise cases of sounds not loading) Overhaul of engine sounds behind wing iniBuilds Team ❤️
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  5. v1.0.4 of the iniBuilds A300-600R Airliner Premium for Microsoft Flight Simulator 2024 has been released. This is a hotfix to resolve the art bug with doors causing liveries to not show correctly. This update can be downloaded via the iniManager. v1.0.4 Minor Art fix for doors (liveries should work correctly)
  6. iniBuilds A300-600R Premium V1.0.3 Changelog Items 🚀 Hello! Last week we did some fixes to the windshield behaviour that were affecting users and updated our liveries available for download via iniManager. With over 60 NEW liveries available to download via the iniManager - you won’t be struggling for choice! Some of the latest liveries include; Delta, Air Afrique, Alitalia, Singapore and many more! We mentioned a larger update on the iniBuilds A300-600R Airliner, which is now available and we have some more information on what we have done below! This update can be downloaded via the iniManager. The gear suspension limits have been tweaked to give the classic nose down look of the A300 based on community feedback. The nose has been lowered by approximately 2-3 degrees boasting a more authentic rotation feel and improved ground handling. Added custom engine windmilling effect and re-tuned animation to better reflect start up movement. The "N1 windmill" refers to the unpowered rotation of the low-pressure turbine and fan in the engine due to airflow. The animation does vary with windspeed. One of the key elements of feedback on this project was performance so both systems and art have worked very hard to improve this. We have refactored code components based on insights gained from the A350 project to reduce WASM crashes and improve overall stability. On art side we have multiple optimizations to 3D models, visual effects, and animations that have been implemented in the plane, aimed at improving performance for CPU-limited users. Specifically, we have reduced the 3D model node count, optimized the overall skinned bone count, and introduced several lighting improvements—all without noticeably compromising visual fidelity. Many of these enhancements were informed by our work on our recently released A350 airliner, where minimal performance overhead required a rigorous approach to optimization from the outset. In testing, we’ve seen an improvement of 5-10 FPS for CPU limited users. One new feature is the standby compass! The standby compass system is a traditional, analogue compass that provides a backup for navigating the aircraft in case the main electronic navigation systems failure. It offers a reliable and non-electrical source of magnetic heading data and is fully modelled in the A300 to deploy from its stowed position located in the area above the centre pillar. We have also added a custom brake heat visual effect added to depict the transfer of energy during rapid decelerations to the brake discs. ____________________________________________________________ v1.0.3Systems & EFB ⚙️🖥️ Fixed – Numerous system crashes Fixed: Sim freeze when selecting LFRS - ILS Y RWY 03, Transition NEDAN for VALA1C Fixed: Sim freeze when selecting LSZH ILS 28 Fixed: Code crash when entering STAR with transition Fixed: Default key bindings "ON" / "OFF" not working for light switches Fixed: WASM, freeze when entering SEC F-PLN Fixed: ND Blue Alt arrow shown in HDG/S & V/S descent along with yellow banana Fixed: INIT B - TOGW is not affected by TAXI fuel change Fixed: C&D Spawn at Gate - Dome/Emergency Light on by default Fixed: Sim freezes returning to main menu Fixed: Rudder trim panel knob operation reversed Fixed: When doing walk around and manually open cowlings you can toggle covers back on and then they are clipping Fixed: Flickering Enroute Map Fixed: Can't click on door handles to get to walk around in F can in PAX Fixed: Engines windmilling in wind Fixed: AP Disconnect switch missing sound Fixed: Gear suspension limits tweaked for a more realistic aircraft stance on the nose gear. 3D Art 🎨🖌️ Added: Standby compass implemented Added: "Glowing" hot brake disc effects Fixed: Improved overall performance for CPU-limited users through animation optimizations, node count reductions and visual effect tweaks Fixed: PAX cabin low resolution textures at night Fixed: Main landing gear clipping into fuselage on retraction Fixed: Cockpit reflection in aft toilet mirror Fixed: Excessive reflections on glass after SU1 update Fixed: All Doors slightly detached between interior and exterior when opening/closing| Fixed: Click spots for pitch trim and yaw damper switches inaccurate Fixed: cabin model issue when seen through the outside Fixed: External lights flickering Fixed: APU maintenance door clipping/not animating as expected Fixed: Main landing gear Tires remain compressed when airborne Fixed: Forward cargo gap and bulk door clipping Fixed: Wing flex causing flap track fairings to clip into flaps Fixed: Seat switches not married to seat mesh Fixed: Improved FS2024 windshield rain effects iniBuilds Team ❤️
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  7. v1.0.2 of the iniBuilds A300-600R Airliner Premium for Microsoft Flight Simulator 2024 has been released. This is a hotfix to address the windscreen reflections and rain removal effect. This update can be downloaded via the iniManager. v1.0.2 Fixed - windscreen reflection Fixed - windscreen rain removal effect
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  8. v1.0.3 of iniBuilds London Heathrow (EGLL) for MSFS 2024 has been released. This update fixes a few items such as jetways not being parked in the right place, some missing stands and other safedock/VDGS gate signs missing or clipping. This update can be downloaded via the iniManager. v1.0.3 - Jetways not parked in right place - collision risk with aircraft - Missing stands 221L and 221R - Gate 407 VDGS Gate Sign is clipping inside terminal building - LHRT288 should read "D" instead of "C" - Gate 235 & 236 missing safedock - Added more "A380 sized" gates at T3 & T5 for User & AI
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  9. v1.0.2 of iniBuilds Brisbane (YBBN) for MSFS has been released. This update fixes some stray trees in various places, grass showing through the runway as well as the additional wideboy markings that were present in some areas. This update can be downloaded via the iniManager. v1.0.2 - Removed stray trees in various places (SU1 bug) - Grass showing through runway threshold (01L) - Removed wide body markings from domestic parking - Added black background where missing at domestic terminal - Fixed inverted normal map on hash markings - Domestic lighting now more white to match international - Added Binge advertising to central pier domestic term - Added custom ground freqs (North, South, Domestic) - Fixed additional wide body markings showing
  10. v1.0.2 of iniBuilds Johannesburg (FAOR) for MSFS 2024 has been released. This update fixes some trees that were too close to a taxiway and also some adjustments to taxi signs at the Charlie-Lima intersection. This update can be downloaded via the iniManager. v1.0.2 - Fixed trees encroaching on taxiway (SU1 bug) - Taxisigns transposed at Charlie-Lima intersection.
  11. Welcome to Los Angeles International Airport (KLAX) Enhanced – your gateway to the West Coast and beyond! Dive into the heart of American aviation with one of the busiest and most iconic airports in the world, now reimagined for Microsoft Flight Simulator 2024. Whether you’re flying cross-country or preparing for a long-haul journey across the Pacific, this upgraded version of LAX delivers an unmatched level of realism and immersion. With even more included in this scenery, you'll get the Venice Beach POI pack and Hooper Heliport included! Don't worry though, these can be toggled off in the Config Panel if you don't want them showing! 🌇✈️ Now available for £21.99 (excl. VAT) here: https://inibuilds.com/products/inibuilds-los-angeles-klax-msfs-2024 Los Angeles (KLAX) MSFS2020 Owners can purchase this upgrade for just £4.99 (excl. VAT) by using code KLAX-UG at checkout! Experience the architectural diversity of LAX, from the futuristic Tom Bradley International Terminal to the sleek designs of Terminals 1 through 8. The enhanced version captures every angle — from the bustling aprons to the custom airline-specific ground service equipment — all set against the beautiful backdrop of the Southern California coastline! 🌊 LAX Enhanced features a variety of visual and technical improvements including fully reworked terminal interiors, all-new ground textures, custom-built jetways, and the Automated People Mover system complete with elevated tracks and stations. With optimized performance and stunning attention to detail, this scenery is the perfect hub for both domestic and international operations. Scenery Features: All-new custom, high-detail ground textures, markings, and labels to FS24 standards Updated models across the airport to reflect the current real-world layout Fully custom jetway models with PBR texturing and animations Enhanced and retextured interiors for TBIT and Terminals 1–8 Automated People Mover (APM) system with elevated track and stations Hand-crafted ground polygons with bespoke texture sets (runways, aprons, roads) Detailed landside recreation including custom decals, signposts, vegetation, and parking lots Dynamic lighting accurately placed throughout the terminal interiors and exteriors Custom-modeled vegetation, ground clutter, vehicles, and GSE specific to airlines and terminals Accurate taxiway signage and real-world decals throughout Level of Detail (LOD) optimizations for smooth performance Latest MSFS SDK features for enhanced visuals and stability 30cm/px satellite imagery, hand-corrected and colour-blended to match Bing Maps data With the addition of Hooper Heliport and Venice Beach POI pack, there's now even more areas to see in this already fantastic scenery package. Take your LAPD heli over the city or enjoy the beach with the pier and pacific ocean as your view! Whether you're flying an early morning domestic departure, a transpacific long-haul at sunset, or a cargo run under the stars, iniBuilds Los Angeles Enhanced delivers a true-to-life experience at one of the world's most legendary airports. Take in the sights of palm trees, planes, and Pacific skies — this is the LAX you’ve been waiting for. MSFS 2020 VS MSFS 2024 COMPARISONS WATCH THE TRAILER! 📽️ Thank you for your continued support – we can’t wait to see your flights arriving and departing from LAX in style! iniBuilds Team ❤️
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  12. A350 Airliner V1.0.7 Update 🚀 Another week, another update! This will be the last weekly build (for the foreseeable future) as we work on longer term, more complex enhancements and features. More details below but some important highlights include enhanced SimBrief integration and commentary on some key issues and what is being done to resolve them! Xbox Update: We are working very hard in preparing an Xbox build for release as soon as possible. The product is currently undergoing testing and optimization processes so you may have the best experience possible. This update can be downloaded via the iniManager. New Ground Services Feature – Air Stairs We’re excited to introduce a brand-new ground services feature for the iniBuilds A350: integrated air stairs. Fully controllable via the OIS, these animated air stairs seamlessly deploy to doors 1L, 2L, and 4L, providing an immersive and convenient boarding option for all users, without the need for GSX. Whether you’re at a remote stand or simply prefer not to use third-party tools, these built-in stairs offer a clean and reliable solution. They are also fully compatible with airport airbridges. Enjoy a more versatile and visually polished ground handling experience—right out of the box. Note: This feature is only available when COUATL (GSX) is disabled. Introducing further SimBrief Integration We're excited to unveil deeper SimBrief integration in the iniBuilds A350 directly within the OIS (Onboard Information System). Say goodbye to switching between apps and windows — now you can plan your entire flight, from departure to arrival, right from the cockpit. With just a few clicks, create and access your SimBrief flight plan, review routing, fuel, payload, and weather information, and load it straight into the aircraft. It’s smooth, fast, and keeps you fully immersed in your flying experience. While we're thrilled to offer this feature in its current form, we will keep enhancing it as new options become available in the planner. Note: This feature is only available when a Navigraph account is connected via the OIS (FLTS OPS MENU > OPTIONS > 3RD PARTY page). Engine & Pitot Cover Logic Reintroduced We’ve re-implemented engine and pitot covers to boost immersion on the ground. The pitot covers now use the MSFS 2024 SDK pitot flag dynamic object, enabling dynamic visual effects. FS2020 users: Engine covers are available and can be controlled via the OIS. MSFS 2024 users: Enjoy dynamic pitot covers for an added layer of immersion plus interactable engine covers from the exterior walk around. Don’t forget to remove both prior to takeoff to avoid a bad day in the virtual office! The exterior cover updates are part of wider on-going work to make the A350 fully compatible with the MSFS 2024 career mode. ____________________________________________________________ v1.0.7Systems & EFB ⚙️🖥️ Fixed – FMA (Flight Mode Annunciator) bug: We’ve fully resolved issues related to the Flare, Land, and Rollout modes. A logic bug previously caused the Flare mode to not display correctly on the FMA, even though it was functioning in the background. This is now fixed and displayed correctly in all landing scenarios. Fixed – Flex Temp Output: We’ve corrected an issue where incorrect Flex Temperature values were affecting the engine power rating. The system now provides accurate thrust settings based on the entered Flex Temp. Fixed - No confirmation box when deleting pilot stored elements Fixed - SEC/Wind data bug fixed Fixed - CRZ temp range on INIT page bug ranges fixed Fixed - Add door variables to autosaves Fixed - ETA box overlapping on oceanic request Fixed - Route uplink FMS message missing bug fixed Fixed - Up and down double chevrons on sec f-plan aren't working correctly fixed Fixed - PFD ALT flashing box feedback Fixed - Step alt revision menu bug Fixed - Selecting TERR off in SURV still have terrain visible on ND Fixed - Manual time selection memo missing on WD Fixed - SD Position/Time date format Fixed - D-ATIS unread message behaviour Fixed - Callsign not imported properly Fixed - Glideslope aural alert being triggered prematurely Fixed - D-ATIS envelope behaviour when message is read Fixed - FMA logic with FD from cold and dark state Added - GRID heading display on ND for polar flights Fixed - CRZ TEMP format issue at INIT page Fixed - Direct to a waypoint with approach armed logic wrong Fixed - Strobe light/beacon sync timing not using correct logic Added – FMS Store route ability added Fixed – GA soft mode bugs Fixed - ENG fire test feedback implemented Fixed - Heatblur excessive in some cases Fixed - Check "toggle autopilot" logic Fixed - OIS cursor behind keyboard Fixed - Parking brake ECAM bug Fixed – TORA value changing bug fixed for TO PERF (previously not working) Fixed - Chocks not always visible when selected Fixed - Fuel panel does not open during GSX refuelling Fixed - GSX Loadsheet page integration updated and improve Fixed - Added new ECAMs and Categorisation Fixed - Removed some excessive debugging to improve perf Partial Fix - Introducing some key adjustments for early rotation in some cases. (WIP and will be refined further). Added - GROUND page submenu will flash yellow when GSX requires user input 3D Art 🎨🖌️ Added - Engine covers Fixed - Collision mesh in FS2024 not working Fixed - Add 3D models of pilots in cockpit from outside view Fixed - Pilot model in Drone/Showcase camera - sunk in cockpit Sounds 🔊 Fixed - Hydraulic sound to sys slider / volume/positioning adjust Fixed - Fixed cockpit rain event cue not working Fixed - Rain base level adjust Improvement - Improved sys and engine faders on shutdown Fixed - Fixed glareshield knob rotary sounds Fixed - Fire test sound adjustments Fixed - Fixed ECP ALL pb making a double click sound Fixed - Fixed engine light off sound timing when cooling Added - Fixed MX call tone missing Fixed - Fixed call button interaction too quiet Improvement - Edits to cabin announcement clips Fixed - FS24 A359 Cabin announcement distancing tweak in business class Fixed - Reduced audio ducking of cabin and packs ambience at higher N1 Fixed - Fixed wiper sound inconsistency at fast setting Fixed - Fixed wiper sound positioning Fixed - Fixed wiper sound doubling on fast mode Fixed - Fixed oxy test sound would play from interacting with oxy percentage button Fixed - Excessive wait for AP disconnect CRC and warning Improvement – Overhauled engine start sounds Fixed - ENG Fire test sound feedback Fixed - Flap sounds overpower interior engine sounds Fixed – Ground roll (taxi) sample repetitiveness. iniBuilds Team ❤️
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  13. A350 Airliner V1.0.6 Update 🚀 This week’s A350 v1.06 update is a significant one—packed with a host of bug fixes, major system refinements, and exciting new features to enhance your flying experience. From our brand-new custom autosave system to the abundance of systems, art and sound fixes, we’ve focused on both stability and immersion. Dozens of improvements have been made across systems, visuals, and sounds, reflecting our ongoing commitment to delivering a high-fidelity aircraft. This update can be downloaded via the iniManager. Be sure to check out our latest developer livestream highlights – you can find out all things A350 and future-plans here - Custom Autosave Function The iniBuilds A350 features a powerful and flexible autosave system designed to keep your flight progress secure at all times. With user-configurable time intervals, you can tailor how often the aircraft automatically saves its state to suit your needs—and you can also manually save at any point with a simple click.Should you need to end a flight early, the autosave system ensures you can rejoin it later exactly where you left off. Every detail of the aircraft’s state is preserved, including system variables and position data, thanks to a robust implementation using binary file writing/reading and SimConnect for flight control and position recovery. Notably, this system bypasses the default SimConnect situation save/load functions to maintain full control and fidelity of the aircraft's systems. Whether you're mid-cruise or preparing for descent, rest assured your flight is safe with the autosave system. Check out the system in action here - ____________________________________________________________ v1.0.6Systems & EFB ⚙️🖥️Fixed - During an Autoland the RETARD callout should play at 10ft, not any higher Fixed - Issue with swapping SEC in edge cases Fixed - SEC PERF missing some computed values Fixed – Tweaked LDA approaches logic Fixed – LS button logic adjustments Fixed – Tweaking Manual ENG start Fixed - FPLN formatting incorrect in TRK/DIST section Fixed - Editing RNP accuracy doesn't save Fixed - Taxi camera light linked to main taxi light Fixed - Issue with NEXT WPT input nbr 2 Fixed - F-PLN INFO btn on the active fplan logic Fixed - Route summary formatting incorrect Fixed - OIS screen movement feedback 2 Fixed - Issue with NEXT WPT input nbr 1 Fixed - Route summaries in the SEC flight plan bug Fixed - FCU MACH PRESEL is not working Fixed - WASM Crash - EFIS Exception - Undo on TMPY Fixed - Undoing more than one action causes a blank TMPY f-pln Fixed - Up and down double chevrons on sec f-plan aren't working correctly Fixed - Clearing top line in MFD behaviour Fixed - Turning SPD knob while on managed speed issue Fixed - Signs in auto show as on in cabin Fixed - CABIN READY message does not reset after landing. If doing a second leg it will still display even though the passengers have not boarded etc. Fixed - Swap DB confirmation box issue Fixed - Pull speed knob selects managed instead of current speed Fixed - VD bracket behaviour incorrect when reaching destination Fixed - TRAF button should turn on when ADIRS line up Fixed - Major: MLG sinks too much into the ground during touch down Fixed - A359/K Bogie animation on landing gear sinks into ground on touch-down Fixed - Gravity feeding and balancing bug Fixed - Can't turn on Display Fix anymore Fixed - GSX/Push back causing damage to tires in FS24 meaning user is unable to taxi Fixed - F-PLN INTERCEPT time on FIX INFO page incorrect Fixed - Incorrect MORA range shown in ND Fixed - Ability to type using your keyboard on the RH side display. Fixed - FADEC powering up timings adjusted per further data Fixed - Checklist typo Fixed - Allow scrolling in dropdown using scroll handle Fixed - Not sensed ABN list issue Fixed - 1 window missing inside pane Fixed - FAP screen textures Fixed - CAB PRESS indicator in door lights up depending on distance Fixed - Cathay livery, forward bulkhead low res text Fixed - Incorrect SLIDE ARMED door indication by the door Fixed - Add Gear Bay Light to both 900 and 1000 Fixed - Doors armed in EFB bug Addition – More technical ECAMS (HYD) Fixed - STATUS page items should update while a failure is active Fixed - PRIM 3 should fail if DC1 fails Fixed - GREEND HYD LO PRESS doesn't have the LDG GRVTY EXTEND deferred item Fixed - the STATUS page should show deferred items Fixed - FO Side OIS GSX menu disappearing mid-flight Fixed- reset NG code button Fixed - Options page for Callouts Fixed - ZFWCG with GSX fueling Fixed- -1000 variant maintenance page to include correct number of tires Fixed - OIS Maintenance: disable options in flight or with engines running Fixed - Added mouse position cursors to OIS Fixed - Added GND SPLRs FAULT logic to failure Fixed - FUEL R(L) MAIN+STBY PMP FAULT failures items now differentiate correctly between pumps abnormal off or failed Fixed - PRIMs/SECs should show fail only in flight or on ground with engines on (verified from real aircraft) Fixed - FAP not functional Fixed - FAP - Cabin Lighting levels not changing w/ FAP Fixed - Add "Set Default Panel State" option Fixed - FAP not working for cabin lights? Fixed - FAP: Avionics bay and cargo bay lights not working Fixed- OIS full load pax numbers per class does not add up 3D Art 🎨🖌️Fixed - Brake Fans Spinning Texture Improved Fixed - APU Cowling Animation Fixed - Slat Positions Incorrect Fixed- RAT Animation adjustments Fixed- APU stairs character Fixed - window missing pane Fixed - White livery business class seat numbering Fixed - cab press and arming indicators Fixed - door press and arming logic Fixed - engine cowling not being lit up by landing light Fixed - wing lights disappearing before fx takes over Fixed - FS24 added cabin rain Added - MLG lights (minor) Added: APU man Note: Chocks may not appear visually in some instances. Under review. Sounds 🔊 Improvement - Hydraulic sound overhaul Fixed - No hyd yellow noise Fixed - external hydraulic sound distancing Fixed - Exterior engine shutdown sound improved Fixed - Improved exterior sound leaking inside Fixed - Rain sounds more noticeable in various situations Fixed - Increased levels of spoiler drag Fixed - Improved faders of various system sounds Fixed - Wiper volume increase Fixed - more ambient sound to respective volume sliders Fixed - Increased vol of both low and higher type AP disc Fixed - distancing of exterior ambient sounds Fixed - event coning of some exterior sounds (were going mute aft of aircraft) Fixed - 90-60 altitude callouts added iniBuilds Team ❤️
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  14. v1.0.5 of the iniBuilds T-33 Jet Trainer for MSFS2024 & MSFS2020 has been released! This update fixes various bugs across different liveries for decals and more. This update can be downloaded via the iniManager. v1.0.5 Paint kit: Reintroduced paint kit decals to the base model. Painters: refer to the included paint kit instructions for proper usage and placement! Base Model: Fixed: Issue where the Canopy EXT texture was displaying as solid white on default/base liveries. Colombia Livery Fixed: Missing rudder decal reinstated. Fixed: Fuselage text decals restored to match the original design intent. Added: Fuel tank decals. France Livery: Fixed: Red decals on the wing leading edges re-added for proper marking accuracy. Fixed: Nosewheel landing gear door decals have been reinstated. Fixed: Canopy text decals now properly visible again. Fixed: Fuselage text decals restored for full livery integrity. Fixed: Wing and fuel tank text decals have been re-merged. Mexico & Mexico 45 Liveries: Added: Livery-specific Dive brake decals. Fixed: Canopy text decals added back to match original artwork.
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  15. Thanks for taking part in our priority request poll! Please select your personal most desired items to fix in the next update. We'll take this information away and use it to prioritise fixes based upon community feedback. This is not to say that we will not fix other outstanding bugs, however we want to ensure that your concerns are heard, so that we can focus our updates on areas that the community feel are most important to enjoy this product. Thank you for helping us make the A350 Airliner better! ❤️
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