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  1. iniBuilds F406 Caravan II V1.0.2 Update 🛩️ This update brings an extensive set of improvements and fixes across all major systems of the F406 Caravan II, with a strong focus on autopilot behaviour, electrical and start-up logic. Key avionics and flight system bugs have been resolved, while art and sound assets have been refined. The EFB also sees some welcome enhancements, including a new night mode checklist and additional user-requested features. This update can be downloaded via the iniManager. Quality-of-Life Changes V1.0.2 delivers several quality-of-life enhancements aimed at improving the overall user experience. Autopilot behaviour has been significantly refined, addressing multiple logic and mode interaction issues for smoother, more predictable operation. Engine start procedures have been brought closer to real-world behaviour, with corrected ITT response, igniter logic, and sound feedback. In addition, a few sound inconsistencies have been addressed, including improved switch interactions and engine startup audio. Autopilot Logic Updates Autopilot logic has been updated to more accurately reflect the modeled system’s real-world behaviour. Notably, approach mode now requires the aircraft to be established on the localizer before capturing the glide slope, bringing the procedure in line with proper operating technique. Back course mode has also seen improvements, with updated logic and a more reliable controller to ensure accurate tracking. Additionally, the initial autopilot engagement now captures and syncs the current vertical speed correctly, resulting in a much smoother transition into automated flight. The vertical speed controller itself has also been refined for improved stability and responsiveness. Sound Refinement Our partners at Echo19 have been hard at work refining the overall sound experience, taking on board feedback from the community. In this update, you’ll notice improvements to the engine start-up sequence and beta range sound profile, both of which now feel truer to life. Alongside these, a number of smaller adjustments have been made throughout the soundscape to boost immersion and bring the audio closer to the real aircraft. Start Logic Updates The engine start behaviour and sequence have been reworked to more accurately reflect real-world PT6 operations. This includes improved simulation of hot start scenarios, cooling dynamics, and the ignition sequence, complete with the distinctive ITT rise that defines PT6 engine starts. These changes bring a more authentic and rewarding engine start experience for those who enjoy flying by the book. Thanks for your support on this project, it's an incredibly fun aircraft to work on and truly something different to what we're usually used to. Be sure to keep those user reported bugs and feedback coming in so we can continue to push updates that ensure real life accuracy! iniBuilds Team ❤️ ____________________________________________________________ V1.0.2 Changelog SYSTEMS • FIXED: VOR annunciator light not working on autopilot panel • FIXED: Roll command mode behaviour on AP corrected • FIXED: ADF FLT/ET timer RST function incorrect • FIXED: DME Hold function inoperative • FIXED: GENs display amperage even with engines off • FIXED: AP yoke disconnect button behaviour corrected • FIXED: Different torque readings between engines for identical power lever positions • FIXED: HSI HDG knob rotation issue • FIXED: AP HDG/GS interaction behaviour corrected • FIXED: AP defaults to descent when ALT disengaged • FIXED: AP pitch command wheel now rotates as expected • FIXED: Inertial separator not functioning • FIXED: Inertial separators default to BYPASS in cold & dark state in iaw real procs. • FIXED: Torque indication lag • FIXED: AP GS mode not engaging • FIXED: Electrical system - some lights and gauges operating without power • FIXED: Simulator hang on exit traced to F406 systems • FIXED: WT GNS 430 - "CDI" button changes mode but display remains GPS • FIXED: NAV mode not following GPS guidance • FIXED: AP approach mode logic updated • FIXED: Brake/Electrical system interaction causing braking loss • FIXED: Both generators and battery fail simultaneously • FIXED: Ng rises directly to 50% during start without fuel introduced • FIXED: Start light now turns off automatically at 42% Ng • FIXED: ENG1 igniter sound missing during startup • FIXED: Close all doors logic updated for main and secondary main door conditions • FIXED: Engine start sequence and ITT behaviour improved • FIXED: On AP disconnect, all modes remained shown as engaged — panel now resets • FIXED: Electrical - autopilot/nav interactions incorrect when NAV/BC selected • FIXED: On AP disconnect, autopilot modes are cleared from display ART • FIXED: Left and right direct vision windows out of sync • FIXED: Storm window frame collision when opening • FIXED: Exterior baggage and main door tooltips missing • FIXED: L WING OHEAT light burned out • FIXED: Internal placards corrected • FIXED: Autopilot panel art corrections • FIXED: Spring clipping through knob geometry SOUND • FIXED: Anti-collision light switch had no sound • FIXED: Missing baggage door sound • FIXED: Interaction sounds missing • FIXED: Igniter and starter sound behaviour refined • FIXED: No igniter sound on startup ENG1 • FIXED: Sound still audible when sim volume set to zero EFB • ADDED: Option to enable night-mode for checklist • FIXED: Map centering button issue • FIXED: FS24 EFB maximum weight corrected USER SUGGESTIONS IMPLEMENTED • ADDED: Users can now operate passenger light switches individually
  2. iniBuilds A350 Airliner V1.1.3 Update 🚀 Update time! The newly released v1.1.3 update delivers a variety of fixes and improvements across systems, visuals, and sounds. From Flight Management System improvements, HUD updates, and many other bug fixes that will all enhanced the A350 Airliner experience. We also have an exciting announcement regarding sounds, which you can read all about below. Now, let’s dive into the key enhancements and fixes that are inside the v1.1.3 update! This update can be downloaded via the iniManager. Flight Management System (FMS) Improvements We took some time to address a number of issues relating to the FMS logic and reworking the systems stability. These included improvements to SEC/F-PLN operation in displaying holds on the ND and handling modifications as well as an issue where FMS2 submenus would not open correctly. We also looked at some remaining VNAV issues like crossing SPD LIMIT pseudo-waypoints not working properly in managed and selected speed modes. LNAV also now handles sequencing after a go-around properly and correct behavior of ILS backup during non-precision approaches has been added, it no longer gets overridden by the FLS approach state. WASM Crashes Thanks to the support of community members, we’ve been able to reproduce and address several WASM-related crashes that were affecting specific scenarios. These included issues with custom waypoint entry and certain procedures, such as the ANF arrival into NZWP. Identifying these edge cases can be challenging, so having clear reports and reproduction steps has been invaluable. We’re continuing to investigate similar instances to ensure greater stability going forward, and we genuinely appreciate the time and effort from those who reached out and shared detailed feedback. It plays a key role in helping us deliver long-term solutions. HUD Improvements The HUD has proven to be a popular feature, and we’ve taken time to focus on some key areas based on your feedback. While there’s more to come in future updates, this update includes several important improvements We’ve corrected the chevron energy behavior to provide accurate acceleration cues, resolved an issue where “MINIMUM” indications were not appearing below decision height, and made adjustments to the HUD’s field of view and perspective for better alignment within the sim environment. Brakes Logic This update brings several improvements to the Brake to Vacate (BTV) system, addressing both logic and display issues. We’ve fixed a bug where BTV would not disengage following a go-around, as well as an issue where BTV was incorrectly shown on the FMA when taxiing below 10 knots. Additionally, BTV logic now properly responds to runway exit changes, ensuring more accurate (ROT) and turnaround time calculations. Beyond BTV, we’ve updated the overall braking system thermodynamics. This resolves cases where brake temperatures cooled unrealistically quickly during rollout, especially after overweight landings. Brake cooling is now more accurately modeled, with slower cooling rates that better reflect ambient conditions. Other Fixes A wide range of backend system updates have been made to improve overall realism, particularly across electrical, hydraulic, pressurisation, and braking systems. Another addition is improved engine seizure logic. Engines will now seize properly when oil runs out, adding an extra layer of realism for those flying in more challenging scenarios. We’ve also refined the VENT and AVNCS door systems, which now directly affect cabin pressurisation. This brings more realistic depressurisation behavior, including a pressure loss of approximately 2000 feet per minute when the vent system is active. On the electrical side, the yellow electric pump ECAM message now displays correctly when cargo doors are opened during loading or unloading. We’ve also fixed an issue where GPU availability was inconsistent on spawn, helping ensure more reliable ground power operations. OIS Maps and Navigraph Token Logic We have worked closely with Navigraph and the community to fix the OIS enroute map which consistently became non-functional over longer flights. Community and internal beta test team members previously able to repo this event are reporting no issue after 15+ hour flights in real time. The Navigraph authentication token issue that required users to log in periodically throughout the flight has also been resolved. We have resolved several other issues including the readout in lbs now correctly rounded. Sounds Refinement Several improvements have been made to enhance audio feedback and overall immersion. One fix addresses a longstanding bug where the landing gear sound would play regardless of the actual gear state, this now behaves as expected and adds to the realism during approach and rollout. We also fixed an issue where flap deployment sounds were either missing or barely audible. Now, these sounds play clearly and realistically during all flap configuration changes. We’re excited to share that we’ve partnered with Echo 19 Audio Productions to deliver a complete sound overhaul for the A350 Airliner. This collaboration will bring a significant step forward in engine, cockpit, and environmental audio, with much greater depth and spatial detail. Work is already underway, and more updates on this will follow soon. Exterior Lighting Improvements Based on numerous user reports, we have improved the lighting, especially during daytime scenarios. The smaller lights such as the lights located in the wing tip assemblies will be much more visible and clearer from a distance, especially during the daytime. Cockpit LOD Loading Bugs For some users on lower-end PCs, or especially on Xbox consoles, the cockpit would not initially load on the highest level of detail model, or LOD, when switching the camera view from the exterior to the cockpit or on initial loading. This caused rapidly flickering displays as the LOD models were catching up to the correct level. This has now been resolved, and the displays are not flashing anymore. Livery “Floating Decal” Bugs Some liveries would cause floating decals towards the area in front of the aircraft. This has been resolved, you do not need to update liveries as the fix was made on the base aircraft to prevent this from occurring. Cabin Updates Several important issues affecting the cabins have been resolved in this update. Notably, the passenger seat belt signage is now functioning properly again. Floor lighting is also improved, now correctly linked with the emergency exit lighting system for greater realism and safety cues. Beyond these, we’ve implemented various smaller technical fixes that enhance the overall user experience, informed by valuable feedback from our internal testing team. We're incredibly grateful for the consistent support on this project, we are so glad that you've appreciated the updates to improve the product in general, so you can be sure we'll continue to update this product based on user reported bugs and feedback. iniBuilds Team ❤️ ____________________________________________________________ v1.1.3 Systems⚙️ FIXED: Various EFIS and MFD related WASM crashes FIXED: WASM crash after inserting custom waypoint into next waypoint FIXED: Overweight landing: brake temps already decreasing during landing roll, brakes cooling down too fast FIXED: Discon, incorrect track maintained FIXED: PFD altitude vertical profile refinement FIXED: SEC/F-PLN edits and display issues FIXED: SEC flight plan modification now displays holds on ND FIXED: SEC index button now returns to original page if pressed twice FIXED: VD reaction in PLAN mode FIXED: Manual aircraft time entry now accepted FIXED: Yellow electric pump ECAM missing when cargo doors opened FIXED: Pressing return on FMS performs correct action on FMS1 FIXED: Brake cooling rate reduced FIXED: Notify max uplink delay message displayed correctly FIXED: D-ATIS header and message handling FIXED: Position time marker and data display when IRS is not aligned FIXED: Tropopause value rounding improved FIXED: ATC COM connect armed color displayed correctly FIXED: VHHH Kai Tak - runway length validation improved FIXED: BTV does not disengage properly on go around FIXED: BTV does not disengage when ground spoilers disarm FIXED: BTV display remains at 10kts even when braking has stopped FIXED: Changing RWY exits does not affect ROT or Turnaround time displayed on ND FIXED: Crossing Managed SPD LIMIT Pseudo-Waypoint behavior in Selected SPD FIXED: FMS 2 submenu navigation restored FIXED: Grid heading logic corrected FIXED: LNAV sequencing after go-around path capture FIXED: Direct-To behaviour on SID FIXED: HUD shows "No MINIMUM" indication below minimum ADDED: Backing up a non-precision approach using an ILS ADDED: D-ATIS previous message behavior FIXED: Fix info on abeam points FIXED: Fix info not updating EFB/OIS🖥️FIXED: OIS Enroute map functionality restored FIXED: EFB lbs readout now truncates decimal places FIXED: GSX boarding/deboarding stutters resolved FIXED: Navigraph token resets after 6–8 hours ART🎨FIXED: Odd shadows toward the front of the fuselage FIXED: Nose cone mesh precision improved FIXED: PAX signs no longer illuminate FIXED: GPU sometimes missing on spawn FIXED: "Landing" pilot camera view better aligns with HUD view ADDED: Windshield ITO effect (indium tin oxide) - Please note: Windshield ITO effect requires "windshield effects" setting on 'High' to render. FS24 Exclusive. SOUNDS🔊FIXED: Flap sounds missing or inaudible FIXED: Gear lowering sound played even if gear not lowered
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  3. v1.0.3 of iniBuilds Brisbane (YBBN) for MSFS has been released. This update fixes a few things such as pink textures on apron light bases, missing bus stop model and more. This update can be downloaded via the iniManager. v1.0.3 - Fixed pink texture on apron light bases when FAOR installed - Fixed missing car park bus stop model - Statics should be correctly disabled by default - Fixed a couple of GSE collisions
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  4. v1.0.2 of iniBuilds Johannesburg (FAOR) for MSFS has been released. This update fixes the FS20 version with some small bugs that were present. The taxi signs; L/C/L were fixed as well as some bumps on the D apron and more. This update can be downloaded via the iniManager. v1.0.2 - Fixed L/C/L taxi sign - Terrain bump on D apron - Smoothed some persistent bumps - Global guid change to eliminate conflicts with other packages
  5. Hello! So you might be wondering what our next and upcoming projects for scenery are going to be, since we haven't really spoken or hinted too much at these... This update should hopefully give you some more clarity on this today, which of course is extremely exciting to start giving you some previews! Starting off the year, we revisited some of the all time favourites, giving them an overhaul that brought them to MSFS 2024 standards and utilised the latest SDK technology. These 'Enhanced' sceneries included the following; Ibiza, Palm Springs, Dubai, Los Angeles & most recently - New York! You guys loved these, boasting improved visuals and elevated performance inside of the latest simulator. So with the latest SDK technology MSFS 2024 has to offer, we focused some resources on this to create some brand new sceneries. With these sceneries, each one has been pushing boundaries in quality, immersion, and performance. Leading the way was London Heathrow (EGLL) Premium – a complete and carefully rebuilt project, from the ground up. We wanted to take the opportunity to start fresh, ensuring one of the world’s busiest airports is represented with all of the latest tech, fidelity and smooth performance that it deserves. Every terminal, taxiway, and apron layout has been reworked to match real-world operations as of 2025, delivering the definitive Heathrow experience. Soon after, we released a brand-new rendition of London Gatwick (EGKK) – also developed entirely from scratch for the 2024 simulator. Gatwick now showcases all-new assets, updated ground layouts, and optimized textures, giving simmers a crisp, dynamic gateway to the South of England with outstanding visual clarity and performance! Next came something very special – Providence T. F. Green International Airport (KPVD). Created in close partnership with FSExpo, the Flight Simulation Association, Go Providence, and the KPVD Airport Association, this project was more than just a scenery. It was a celebration of community and collaborations in the aviation space. KPVD brings stunning detail to Rhode Island, reflecting both the airport and surrounding region with beautiful night lighting, custom animations, and a deeply authentic feel. And most recently, we took things back to the Middle East again with Doha Hamad International (OTHH) and the accompanying Doha City Landmarks Pack! Hamad represents one of our most ambitious sceneries to date – combining huge architectural structures, realistic mega hub recreations of both airside and landside, as well as seamless integration with the city landmark pack. This combo transforms the entire Qatari capital into a visual showcase, whether you're flying in during the day or watching the city glow at night! Each of these projects allowed the team to refine our craft further – enhancing modeling accuracy, texture resolution, and performance-saving techniques. With improved iniManager settings, making use of MSFS 2024's SimProp Containers, and listening to community feedback, we’ve come so far since some of our first ever sceneries in Microsoft Flight Simulator. Welcoming, Larnaca International Airport (LCLK) for Microsoft Flight Simulator 2024 Our latest release, Larnaca International Airport (LCLK), brought all of these features with it! This airport is a gateway to Cyprus and the Mediterranean region. However it doesn't stop there! With destinations to places such as Dubai and more, this holiday destination is perfect for those summertime charter ops! So if you're yet to pick up a copy, at one of our most competitive, non-sale prices to date, you can get it here: https://inibuilds.com/products/inibuilds-larnaca-lclk-msfs-2024 for just £9.99 (excl. VAT) What's next? So, most of you are probably wondering where all of this is leading us next... While we typically don’t like announcing projects too far in advance, we’ve already mapped out a number of exciting releases coming your way before the year’s end. Some of these include a few highly requested projects… but that’s all we’ll say on that for now. Rest assured, we’ve got some awesome stuff in the pipeline. 👀 Moving onto the next project we'll be focusing our attention on now that Larnaca has been released, we've got a call to action for some of you, especially those of you who might work at, or have close connections with this specific airport. Much like we did with Gatwick, we want to invite you to help us achieve some of the highest levels of accuracy, which we can only do with your help. Many of you will guess it from this faint outline of the tower alone, but for this one we won't keep you waiting... Announcing iniBuilds Manchester (EGCC) Premium for Microsoft Flight Simulator 2024! That’s right, we’re heading back to the UK with our own take on Manchester Airport! With the latest releases from developers like Pyreegue and RW Profiles, UK airport sceneries have been reaching new heights. The level of detail, performance, feature-rich environments and modelled terminal toilets? 🚽 have been nothing short of incredible. As with Gatwick, accuracy is our top priority, and that’s where you come in. If Manchester is your home base, whether as a pilot, ground crew, or any other role, we’d love to hear from you. Your knowledge and insight can help shape one of the most accurate and detailed renditions of Manchester ever made for Microsoft Flight Simulator. If this sounds like you, please send an email to management@inibuilds.com, with an overview of your experience and what you can offer! We’ll be sharing teasers and previews as development progresses and closer to release, so be sure to join our Discord and follow us on social media to stay updated! Links: https://linktr.ee/inibuilds Which closes out our scenery development update! We’d like to take a moment to sincerely thank you for your continued support, feedback, and enthusiasm across all of these projects. Whether you’ve been flying into the rebuilt Heathrow, exploring the new Gatwick, experiencing Providence, or taking in the detail of Doha Hamad and the city landmarks, we love building sceneries, so we're happy you enjoy them! iniBuilds Team ❤️
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  6. Welcome to Larnaca International (LCLK) – built from the ground up for Microsoft Flight Simulator 2024! 🌍✈️ Experience the Mediterranean like never before with Cyprus’s primary international gateway, beautifully recreated in stunning detail. From seaside approaches to bustling apron activity, Larnaca delivers an immersive and vibrant atmosphere tailored for MSFS 2024. Available soon for just £9.99 (excl. VAT) Buy now: https://inibuilds.com/products/inibuilds-larnaca-lclk-msfs ✈ Discover Larnaca International Like Never Before Located on the southern coast of Cyprus, Larnaca Airport (LCLK) serves as a key hub for both leisure and regional travel. This ultra-realistic rendition brings the charm and operational realism of Larnaca into the world of MSFS 2024, from detailed terminal interiors to custom ground textures, every element has been hand-crafted with care and precision. Scenery Features: Hand-made ground textures with detailed surface materials across runways, aprons, and roadways Fully modeled terminal with interior detailing and modern glass architecture Custom airside and landside features including accurate signage, decals, barriers, and foliage Highly detailed airport buildings, clutter, and infrastructure true to real-world layouts Up-to-date airport layout reflecting the current real-world operation as of 2025 Bespoke HD jetways and animated elements bringing the apron to life 4K PBR textures and crisp night lighting for immersive visuals Optimized LODs across all assets to ensure smooth performance on all systems GSX profile included for enhanced ground handling experience Full iniManager compatibility for easy install, updates, and settings control Utilizes latest MSFS 2024 SDK features for top-tier realism and optimization Whether you're flying a quick island hop to Athens, a seasonal charter from Europe, or a cargo run across the Middle East, Larnaca offers the perfect Mediterranean destination in MSFS 2024. With its coastal setting, realistic detailing, and immersive features, this is Cyprus at its most vibrant. WATCH THE TRAILER! 📽️ iniBuilds Team ❤️
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  7. v1.0.4 of iniBuilds Doha Hamad (OTHH) for MSFS 2024 has been released. This update addresses the short jetway bug to fix A320 connections. This update can be downloaded via the iniManager. v1.0.4 - Increased length of all 'short' jetways to fix A320 connection issues
  8. Hello! It’s been a minute since we’ve provided you with a development update on the plane side of iniBuilds, so we thought it was time to give you some of the latest! We’ve had a few plane releases this year, starting with, of course the iniBuilds A350 Airliner, then something slightly smaller with the Spartan 7W Executive and the latest of which being the F406 Caravan II. To start with, we want to extend our immense thanks to the community for the support and feedback across all these products. We love making these and the reception to them has been fantastic. The A350 Airliner was of course the most anticipated and since release, we have been working hard to ensure you have the best possible experience and we will continue to do so with our update schedule! The most recent updates; v1.1.1 and v1.1.2, each bring a suite of new features, critical fixes, and deeper immersion to your long-haul flying. The highlight of v1.1.1 was the long-awaited collimated Heads-Up Display (HUD), now fully functional, with dynamic declutter logic, crosswind mode, and accurate FMA symbology. This new feature makes high-precision flying even more intuitive, especially in poor visibility or challenging approaches. We’ve also refined key aircraft systems based on your feedback: Hydraulics & Flaps Logic: Completely reworked to reflect real-world asymmetry handling and ADBG system behavior. Vertical Display Range Indicator & Cursor Interactions: Known issues have been acknowledged, and adjustments are underway in future builds. ECAM Memo Formatting: Minor discrepancies clarified, our layout is based on a real-world MSN configuration and reference airline. Visually, we’ve introduced multiple improvements to elevate realism even further: Enhanced engine blur animations and metallic surface textures. New MSFS 2024-exclusive weathering effects, from surface dents to subtle tape details. Window blinds are now visible from the exterior model, a small but immersive addition. Following community input, we’ve also taken care to address bug reports across avionics, the FMS, and the CPDLC system, with v1.1.2 focusing heavily on FADEC behavior, HUD readability, EFB stutter improvements, and broader sound balancing, especially for users with active ANR systems. We’re also delighted to confirm that the A350 Airliner has launched on Xbox for MSFS 2024! After a long testing period, to ensure the aircraft was where we wanted it to be on an initial release, we were satisfied with the build that went live! We are still working on the MSFS 2020 Xbox build, which is unfortunately not where it needs to be. We hope that this will be ready soon, until then, we appreciate your patience. WASM Testing Group For those still having WASM related issues, SU3 fixes some core sim areas that handle memory allocation. As this is imminent, we want to try and identify any last remaining WASM issues people are having for our next update which is launching next week. To help tackle lingering WASM crashes and instability, we’ve launched a dedicated WASM testing group on Discord. This group is focused on tracking down and resolving bugs that occur on specific setups, especially across different platforms and configurations. If you’ve experienced repeatable WASM issues, we’d love for you to join the effort and collaborate with our developers. By sharing logs, setups, and steps to reproduce problems, you’ll be playing a direct role in enhancing stability across the board, especially as we work in tandem with simulator-side improvements expected in Sim Update 3. Join here: https://discord.gg/WcT48gB453 Plans Moving Forwards With the release of v1.1.2, we’ve now successfully delivered on all major milestones we set out for the A350 Airliner earlier this year, from feature rollouts like the collimated HUD and Ultra Long Range variant, to the continual refinement of systems, flight dynamics, visuals, and stability. But the process doesn’t stop here - we remain fully committed to the ongoing development of the A350. With continuous updates planned to further refine the experience, address emerging bugs, and ensure maximum compatibility and performance across all supported platforms, including Xbox and, eventually, MSFS 2020. Looking ahead, we’re also incredibly excited to expand the iniBuilds Airliner series even further. You might have picked up on a little teaser in the A350 Airliner ULR update. We want to take this opportunity to officially announce our latest project in the works... Introducing the iniBuilds Airliner A340 Airliner for Microsoft Flight Simulator 2024! You guys have a keen eye! For all of you that saw D-AIGU and guessed that our next project was the A340 Airliner, you’d be correct! This long-haul four-engine widebody will build on everything we’ve learned throughout the iniBuilds A300-600R and iniBuilds A350 Airliner development cycles, from deep system simulation and custom sound environments to highly detailed visuals and immersive flight deck logic. The A340’s unique characteristics, including its engine configuration, weight and balance, and handling dynamics, present new and exciting challenges that we’re excited to bring to life in the sim. Development has already been underway behind the scenes, and we’ve made significant progress in multiple areas, particularly around the visuals, flight dynamics and systems. The visuals of the aircraft can be seen in some of the following screenshots, which showcase all those lessons we’ve learnt along the way, ensuring some of the highest quality modelling and texturing you’ve seen on an aircraft for Microsoft Flight Simulator. Click the enlarge. Much like the A350 Airliner, the iniBuilds A340 Airliner will include full EFB integration, a robust failure system, and a wide selection of real-world liveries and custom cabins at launch, among other things. The iniBuilds A340 Airliner will be the A340-313 variant utilising the CFM56-5C4 engine variant - the most engine thrust available for this variant and engine type (still expect slow climbs though 😛! ) We are also pleased to share that there will be three variants: the iniBuilds A340 Airliner Passenger, the iniBuilds A340 Airliner Preighter (converted passenger variant for freighter operations) and the iniBuilds A340 Airliner ACJ (Luxury configuration). This will all be in one purchase, and be for Microsoft Flight Simulator 2024 only. We intend to release on both PC and Xbox at the same time now that the Xbox testing pipeline is more advanced and established especially in Microsoft Flight Simulator 2024. We’ll be sharing much more in the coming weeks, from in-depth previews to deep dives on systems and features, and sound previews - which we are pleased to announce are being developed in collaboration with Echo19 Audio - so be sure to stay tuned! You might wonder, why no cockpit shots? This segment is in full swing, and in the next few weeks we will go into a deeper dive into the cockpit - or should we say cockpitS? CRT's anyone? 😉 Other Project Updates While our focus has recently been on the A350 Airliner and A340 Airliner, we want to take a moment to update you on another major iniBuilds aircraft project that continues to progress in the background: the A380 Airliner. Whilst we do not have any previews for you at this time, we want to take the time to acknowledge this project. A380 Airliner - Development on the iniBuilds A380 Airliner also continues steadily. Most recently, our team gained exclusive access to a full-motion A380 flight simulator, allowing us to collect a heap of new data, including performance data, systems behaviour, cockpit measurements, and other real-world procedural elements. We have also visited an aircraft in storage aiding in numerous data collection points. This data is proving invaluable as we refine the aircraft’s systems, handling, and flight deck functionality, helping ensure the final product delivers not just visual accuracy but also the depth and realism expected of an aircraft this complex. The A380 represents an ambitious long-term effort, and while development evolves at a steady pace, we’re excited to bring more public updates, previews, and feature showcases as the project reaches key milestones. Who's ready for a drink at the bar at 41,000ft? 🍹 We Need Your Help! Airliner Pilots With the active development of both the A340 & A380 Airliners, we’re looking to connect with real-world pilots who have experience flying these aircraft. We have a small subset already, but as we learnt with the A350 Airliner - the sooner we expand our testing set, the better the product we can deliver on launch! If you’re a current or former A340 or A380 pilot, your insight would be invaluable in helping us fine-tune systems behavior, flight dynamics, and procedural accuracy. From subtle handling characteristics to operational quirks and airline-specific flows, the knowledge of those who’ve flown the aircraft firsthand plays a huge role in achieving the highest levels of authenticity. If you’re interested in contributing to the development process and shaping the future of these aircraft in Microsoft Flight Simulator, we’d love to hear from you. Please reach out to us at management@inibuilds.com with a brief overview of your experience. General Pilots If you're passionate about flight sim, but also fly a variety of planes in real life, from GA planes to turboprops, we want to hear from you! We’re looking for skilled and detail-oriented pilots to assist with quality assurance testing across a broad range of projects. This includes iniBuilds aircraft and beyond. Your feedback will directly help us refine product flight models, system behavior, and overall realism across the board. If this sounds like you, please reach out to us at management@inibuilds.com with a brief overview of your experience. Plans for 2026 & Beyond If you're a real-world pilot, aircraft owner, or have access to a specific aircraft type, we want to hear from you! Whether you're interested in bringing your aircraft into Microsoft Flight Simulator, have access to valuable flight data, or simply have strong ideas for aircraft you'd love to see us develop, we’d love to connect. We’re always looking to expand our portfolio with high-quality, accurately modeled aircraft, and collaborations with passionate aviators and experts are at the heart of that process. From data sharing to full development partnerships, there are many ways to get involved. If this sounds like you, please fill out the form below, we'll evaluate all submissions and if it grabs our attention, we'll reach out directly to you for further information! Form: https://forms.inibuilds.com/suggestions Wrapping up As we wrap up this development update, we want to extend our thanks to each and every one of you in the iniBuilds community. This year has been one of our most exciting yet, from the launch of the highly anticipated A350 Airliner, to the release of the Spartan 7W Executive and F406 Caravan II, your support, feedback, and passion have driven everything we do. Whether you’ve shared a bug report, posted screenshots, flown a long-haul in the A350 Airliner, or simply dropped kind words in our Discord, you’ve played a vital part in shaping the aircraft and experiences we deliver. We remain committed to pushing the boundaries of quality and immersion in Microsoft Flight Simulator, whether that’s through refining our current products, bringing new ones like the A340 Airliner to life, or continuing development on larger long-term projects like the A380. Thank you for being part of the journey, iniBuilds Team ❤️
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  9. v1.0.3 of iniBuilds Zayed International (OMAA) Compatible for MSFS 2024 & 2020 has been released. This update improves airport realism and functionality with fixes to jetway connections at Terminal 3, restored missing VOR and wig-wag lights, upgraded approach lighting types, refreshed palm tree models, adjusted runway profiles for greater accuracy, and enhanced interior lighting brightness. This update can be downloaded via the iniManager. v1.0.3 - Added MSFS 2024 compatibility - Fixed term 3 jetways not connecting - Replaced missing wig wags - Adjusted approach lighting types - Replaced palm tree models - Added missing VOR model - Adjusted runway profiles - Increased brightness of interior lighting
  10. v2.4.6 of the iniManager has been released. This update adds some great new features that have been on the request list for a while as well as various fixes which should provide a smoother experience overall. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.4.6 - GSX profiles scanner to remove duplicate copies of GSX profiles - Fix for checkout looping issue - Updated My Products page, tabbed and with new filters. Added sort functionality - Added Sorting to GSX Profiles - Tabbed Changelogs for Products with support for both sims - Implemented Symlinks & Sim libs for product paths - Fixed issue with queued updates How To: Libraries You can choose to use this functionality, or simply use the default paths! The latest version of iniManager introduces a new way to manage install paths using library groups and symlinks, making it easier to control where your products are installed while keeping everything neat and tidy! Here's how to set it up! Set a default group that points to your main simulator addon/community folder location. (Important!) If you only use the default group, products will install directly to those paths without any extra configuration. To add a new folder/location (e.g. another folder or drive), create a new path group via the button in the bottom right. When installing a product, you’ll be asked which group to use, iniManager will install to that location and create a symlink pointing back to the default group. Once you've installed a product, you can toggle their visibility on/off. Go to the Sim Paths configuration screen, and select "Manage Products" on the group you wish to edit. From here you can view products installed in each group and enable/disable them. This adds/removes the symlink without deleting files. Use the Simulator Path section to scan for manually installed products. iniManager can link them properly so they show up in the app. If you remove a symlink, the product will appear uninstalled in iniManager, but the files remain on your drive. To fully uninstall, use the uninstall button from the product’s page, not just the path settings. Liveries are installed in the same location as the product they belong to. Deleting a path group from settings will not delete the folder or its contents, it just removes it from iniManager’s control.
  11. v1.0.1 of iniBuilds F406 Caravan II for MSFS 2024 & 2020 has been released. This update delivers a wide range of improvements across systems, visuals, and sound. Highlights include fixes to autopilot logic, HSI behavior, and GPS functionality, along with various bug fixes inside and out. Visual refinements address texture artifacts, lighting realism, and cockpit animations, while new additions like dynamic cargo for FS24 and the release of a paint kit round out the update. This update can be downloaded via the iniManager. v1.0.1 SYSTEMS FIXED: Cowl flap movement reversed FIXED: Autopilot not following GPS FIXED: AP ALT "ENG" not showing FIXED: AP GS capture not working FIXED: ADF INOP FIXED: HSI TO/FROM flag incorrect FIXED: WX Radar screen brightness too dim FIXED: Voltameter RH GEN load reading too low FIXED: Gear unlocked light not functioning FIXED: Ammeter shows output with GEN2 on while ENG2 off FIXED: Deice system not drawing electrical load FIXED: AP switches missing tooltips FIXED: Turn coordinator reverses direction of turn beyond certain AOB FIXED: 3rd-Party GPS backlight dimmable (PMS/TDS) ART FIXED: Spring clipping through airframe FIXED: RH aileron line detaches with movement FIXED: Elevator and rudder ghost outline (dirt) FIXED: Detached mesh on Atlantic livery FIXED: Tone down dirt/weathering effect FIXED: Dirt texture edge visibility FIXED: Taxi and landing lights not visible from cockpit at night FIXED: Taxi light brightness too weak at night FIXED: Interior light emissive FIXED: Increase exterior lights brightness at night FIXED: Exhaust scarring too extreme FIXED: Autopilot art corrections FIXED: Interior cockpit panel emissive correction FIXED: Internal placards correction FIXED: Cockpit buttons not animated when pressed FIXED: Left pilot seat contained detached objects FIXED: Propeller and spinner intersection clarity reduced FIXED: FS24 cargo loads now dynamic FIXED: No ancillary items in seatbacks SOUND FIXED: Missing baggage door sounds FIXED: Missing interaction sounds MISC FIXED: Checklist typos FIXED: TT corrections FIXED: Pax door tooltip ADDED: Paintkit released Have a great weekend, iniBuilds Team
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  12. iniBuilds A350 Airliner V1.1.2 Update 🚀 Another update & another solid step forward for the iniBuilds A350 Airliner! The newly released v1.1.2 update brings a wave of fixes across systems, visuals, and sounds, refining everything from FADEC behavior and CPDLC messaging to HUD tint and sound balancing. We’ve also addressed several MSFS 2020-specific quirks, ensuring smoother operation and deeper immersion all around. We’re aware of some issues relating to the Brake to Vacate (BTV) system and want to assure you that these are actively being investigated & worked on. As a result, we expect another update to come soon which will address this and any other bugs. We’d also like to extend a huge thank you to everyone who provided feedback on the ULR update. Your feedback has helped us fine-tune several elements. Your continued support helps us make this aircraft better and better, so keep the reports and suggestions coming! Now, let’s break down what’s been polished, improved, and fine-tuned in this latest update to keep your flight running on schedule! This update can be downloaded via the iniManager. V1.1.2 Changelog A significant focus for this update has been enhancing core aircraft logic, resolving bugs, and refining various system behaviors to better reflect the real-world experience. FADEC & Engine Logic Improvements FIXED: Pack valves logic refinement after engine start FIXED: ENG FADEC logic improvements FMS & Flight Plan Behavior FIXED: Removing FL on wind page now clears associated wind data FIXED: DEST button non-functional on SEC2/3 FIXED: ND in PLAN mode now shows selected arrival and other SEC F-PLN waypoints when selected from ARRIVAL page FIXED: Issues with re-selecting arrival runway FIXED: Airways bugged when using Navigraph data (edge cases) FIXED: Y10 Airway Missing FIXED: Adding airways on SEC F-PLN edits ACTIVE F-PLN instead FIXED: WASM Crash when changing arrival Display & Interface Fixes FIXED: Dimming a display unit no longer turns the screen off FIXED: More button no longer remains highlighted if there are no additional pages FIXED: POSITION/GNSS ALT showing incorrect FIXED: ADS-B TRAFFIC ON ECAM logic revised CPDLC & Data Communication FIXED: D-ATIS previous message not retained FIXED: PDC/CPDLC functionality issues FIXED: Telex now properly disables send when unavailable FIXED: SayIntentions AI CPDLC compatibility issues FIXED: Wind Request message alignment corrected EFB / OIS Stability FIXED: System stuttering when using Navigraph data HUD Improvements FIXED: HUD tint adjusted to be lighter Sound Enhancements FIXED: Certain sounds unaffected by ANR noise cancelling are now correctly processed FIXED: ULR cabin announcements now positioned correctly FIXED: Nose gear bump sound volume IMPROVED: Sound mixing while noise cancelling is active based on community feedback WASM-Related Issues We’re working hard to fix any WASM crashes that have been affecting the A350 in the sim. Sim Update 3 (SU3) should fix a bunch of these with core improvements (that are sim side), but if you find a bug you can reproduce, please hop into our dedicated WASM tracking Discord. We want to team up with you to track down and squash those WASM-issues to give everyone a better experience! Discord: https://discord.gg/DuNYA4Mb Have a great week, iniBuilds Team
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  13. v1.0.5 of iniBuilds Spartan 7W Executive for MSFS 2024 & 2020 has been released. This update brings a wide range of refinements, including fixes to the vertical speed indicator, adjustments to flight dynamics and trim responsiveness, improved climb performance, and greater stability through roll and flap tuning. This update can be downloaded via the iniManager. v1.0.5 Fixed: VSI snaps to -2000 ft/min when climb rate higher than 2000 ft/min Fixed: Flight model feedback and adjustments to the following -Empty weight roll MOI - decreased a bit for a faster overall roll NOTE: Roll Increases with speed still -Wing incidence - removed nose up motion to make it more stable -Pitch moment - lowered to allow more fine movements of the trim -Belly flaps - increased effectiveness now they do and should make slowdown easier in air -Elevator trim effectiveness - smoothen out trim to allow more finer movements instead of in between and either going up or down rather than flat Fixed - Climb speed and power Thrust scalar reduced to prevent overspeeding. Also allows for a more accurate climb/cruise profile
  14. Hello! Today we're excited to announce that the iniBuilds F406 Caravan II is now available! A unique twin-turboprop utility aircraft that has quietly been in the works behind the scenes, now ready to make its debut in Microsoft Flight Simulator! Designed with versatility and performance in mind, the F406 is capable of a wide range of missions, from regional transport and light cargo to aerial surveillance and medevac operations. With its rugged build and multi-role capabilities, the F406 Caravan II is the perfect balance of utility and sophistication, a true workhorse brought to life in stunning detail. You can purchase this aircraft NOW from the iniBuilds Store,for just £19.99*Purchase Link: https://inibuilds.com/products/inibuilds-f406-ii-msfs * Price excludes VAT Aircraft Features: Exterior realism including a high-fidelity model based on 3D scans, custom fowler flaps, exhaust effects, propeller blur and more! Authentic sound suite for cockpit and external curated by Echo 19 Audio Productions, including authentic PT6A turbine and McCauley 3 blade propeller sounds. Fully integrated GTN 650 avionics - Compatible with Asobo, PMS & TDS - Hot swappable GTN models for flexible navigation Modern EFB with Navigraph charts and map support Multiple aircraft variants with tailored interiors, exteriors, and mission-specific systems: - Passenger Transport - Cargo/Utility - Surveillance - Maritime Patrol - Environmental Response Dynamic loading systems based on sim or EFB payload inputs Functional surveillance systems - Aerial surveillance station and computer (model only) - Animated, gyro-stabilised camera - Coastguard SLAR and AIS Radar dome (model only) - Interior surveillance ops station (model only) Custom autopilot system, designed for realistic single-pilot operations and advanced nav support Detailed lighting system, with individually adjustable cockpit lighting and rotatable light stalks Accurate electrical systems simulation with selected circuit breakers being operational With the expertise of Echo 19 Audio, we’ve captured the unique soundscape of the F406 in stunning detail – from the iconic twin-engine startup to the cockpit switch clicks and turbine hum at cruise. All audio was professionally recorded from the real aircraft to deliver an ultra-immersive audio experience. This isn't just a pretty model – the F406 flies like the real thing. Our team tuned the flight model using real-world manuals, performance charts, and direct feedback from RVL Aviation pilots. Whether you’re lifting off from a short strip, cruising long-range, or descending into remote terrain, the F406 performs true to spec. Equipped with both modern avionics and rugged mission systems, the F406 is built to serve in a wide range of scenarios. From low-level surveillance runs to cargo drops in hard-to-reach areas, this aircraft is ready to handle whatever you throw at it. In-case you missed them, be sure to check out the "Welcome To:" and Official trailer! Watch the Welcome to & Trailer, below! Welcome To: Trailer: Throughout the pre-release streaming period, streamers have been showcasing a version that was a couple behind the current release build. During this period, the team we working hard to fix a variety of bugs and beyond, so if you saw something that didn't quite look right, rest assured it's most likely now fixed! Below is the changelog of what's changed from the version that streamers were showing off, to the now live release build, it's pretty crazy what the team have achieved in just a few days! Flight Model Fixed reverse thrust effectiveness Fixed MTOW, TO config: stall warning sounds too early Added aircraft to be more 'bumpy' on the ground Fixed cold & dark pitch trim spawns full nose down Fixed MLG does not extend if >160kts Systems Fixed annunciator panel test audio warnings Fixed rudder trim wheel inverted rotation Replaced "Asobo GTN" with WT GNS 430 Added interaction points for storage locker doors Fixed master warning reset isn't clickable Fixed RHS pitot cover stuck Fixed autopilot vs knob smaller changes Fixed EFB brightness buttons tooltip reads "VERTICAL SPEED SELECTOR" Fixed one pitot cover stays on Fixed EFB broken when using brightness buttons Fixed right side CBs (inop) all in out (off) position Added clickspot and animation to sun visors Fixed gate spawn: chocks and pitot covers not set by default Fixed AP mode panel lacks annunciators Fixed NG hangs at 40% on startup Added EFB power button and brightness rocker interaction/function Fixed governor test holds RPM too low Fixed pilot emergency exit detaches if using EFB to open it Fixed can't cancel master warning with engines off on ground Art Fixed engine locker hinges Fixed pilot side window gaps in glass panel Fixed added lightbulb on texture in overhead lights Fixed storm window handle/clip doesn’t make sense Fixed "Ignition" spelled wrong (x2) Fixed "Crossfeed" spelled incorrectly Fixed clipped label Fixed "weight" misspelled Fixed spring clipping through Fixed text going into CB hole Fixed incorrect latch marks on forward right nose Added chocks parented to gear suspension Fixed storm window frame collision when opening Fixed storm window pane left behind when open Fixed OBS2 has no TO/FROM flag Fixed nose storage latch clip section see-through when open Fixed zero-thickness element visible outside Fixed spray pod missing fuselage bracket Fixed gaps in storm window Fixed fuel transfer indicator missing text Fixed comm radio knobs not turning Fixed clipping issue on the inside aileron hinges, both wings Fixed internal placards Fixed minor texture elements in spray panel Fixed autopilot art corrections Fixed bake marks on main pilot exit door Fixed pax door internal/external skin not parented and animation speed too slow Fixed brake lines disconnected Fixed RH gear bolt head detached Fixed yoke button split so only inner part depresses Fixed pilot emergency door animation parenting based on lock position Fixed duplicate text on belly Fixed minor RH lower aft vent Fixed static ports lack holes Fixed LOD-related hole in shadow around fill cap Fixed Eng 2 prop clips through prop covers Fixed cockpit collision mesh Fixed RS master caution decal size incorrect Fixed CDI screw textures stand out Fixed storm window texture issue Fixed rain and ice flickering in FS24 Fixed CDI aircraft symbol not centered Added occlude Fixed spray pod scratch under placard Fixed Coastguard antenna text inverted both sides Fixed prop blade face shouldn't have stripes on both sides Fixed Marine Scotland livery stripe floats if nose locker open Fixed: Autopilot, art corrections Fixed: Storm window pane left behind when open Fixed: Storm window, frame collision when opening Fixed: Internal placards Fixed: Minor, texture elements in spray panel Fixed: Spring clipping through Fixed: Yoke button needs to be split so just the inner button part depresses as an animation Fixed: Atlantic and Default livery need engine meshes parented to doors Sounds Fixed no switch sound for engine ignition switches Fixed removed/toned down fuel pump sound Fixed reduced volume of HSI knobs Fixed prop beta sounds too soft Fixed engine start switches have no sound Fixed engine start igniter sound stops too soon Fixed high-pitched buzzing sound internal/external Fixed major: warning sound consistently playing Again, we're extremely proud of this aircraft, and with such a close connection with one of the team previously flying and operating the F406 Caravan II, it was a pleasure to work on and bring to life in Microsoft Flight Simulator. We also want to give a huge, huge shoutout to RVL Aviation, who gave us an incredible opportunity to get up close and personal with one of the most operationally active F406 fleets in the world. Allowing us into their home over multiple site visits, the RVL team were incredibly accommodating letting us photograph, film, and document every inch of the aircrafts, inside and out. So for this, we want to extend our gratitude & thanks to the team and their mission, without them, this project would not have been possible. As a token of our appreciation, we have donated £1,000 to the charity of RVLs choice: Derbyshire, Leicestershire & Rutland Air Ambulance. Thanks, iniBuilds Team ❤️
  15. iniBuilds A350 Airliner V1.1.1 Update 🚀 Another week and another fantastic update to progress the iniBuilds A350 Airliner onwards and upwards! The v1.1.1 update is now available and brings a mix of brand-new features, bug fixes, and immersive visual improvements to take your flying experience to the next level. Let’s jump into what’s new, what’s fixed, and what’s been tweaked, plus give you a peek into the exciting improvements made to both the aircraft’s systems and visuals. If you haven't got a copy of the iniBuilds A350 Airliner yet, you can buy a copy through the link below for £59.99 (excl VAT). Buy Now: https://inibuilds.com/products/inibuilds-a350-airliner-msfs-2024 This update can be downloaded via the iniManager. New Feature - Collimated HUD – Heads-Up Display System After some tweaks and bug fixes, we’re proud to announce that the HUD is finally here! A fully functional, realistic Heads-Up Display system is now live with v1.1.1. This system delivers accurate projection and dynamics right in your eye line, helping improve situational awareness in any weather. Optional visibility via the OIS equipment page Smooth deploy/stow animations Accurate FMA display including AP, FD, A/THR & BTV Speed, altitude, and vertical speed symbology Declutter logic with phase-of-flight-based visibility Crosswind Mode: Centres the HUD during high crosswind situations to retain critical info visibility Bugs & Feedback Addressed We’ve received feedback from VR users about MFDs not being clickable. The issue appears to be related to how mouse interaction checks occur per screen, which sometimes fails in VR frame updates. Investigation is ongoing, we hear you and are working on a fix. Vertical Display (VD) Range Indicator A known issue with the range indication logic on the Vertical Display has been acknowledged. This is a system with high complexity both in real life and in the sim, and we’re planning a broader rewrite of the logic in a future update. Cursor Behaviour on MFD Some users noted that both cursors disappear when a text box is active, whereas IRL, the opposite side’s cursor typically remains. This is a design choice to avoid mouse input conflicts, given users only have one active input source in the sim. We’ll continue monitoring feedback on this. Hydraulic System Logic (Flaps Behaviour) The HYD system logic has been fully overhauled. Previously, outer flaps didn’t extend when hydraulics were lost, despite the SD page showing they should. We’ve reworked the logic and it should now operate as required. Inner and outer flap animations now follow real-world logic Asymmetry modelled, trigger the Inner Flaps Fault via the OIS Failures page to simulate ECAM will show INR FLAPS warning and flap position differences, just like the real aircraft Outer flaps will continue to move using the ADBG system even when hydraulics are lost ECAM Memo Formatting Feedback We've had a lot of community feedback on formatting and missing elements in the ECAM Memo section. While we’ve made efforts to incorporate additional user-sourced data since launch, some elements, like formatting, are intentionally based on a specific airline’s reference. This reflects a realistic MSN configuration and software version we had verified access to. Visual & Exterior Enhancements Engine Blur Refinements The engine blur animation has been updated with new templates and more transitional texture stages for a smoother, more believable startup and spool-up sequence. Your wing views just got a serious upgrade. Watch the Start-up with the updated blur below! Refined Metallic Textures Several tweaks have been made to metal material rendering to elevate realism, including more accurate engine inlet detailing, enhanced window frame textures & patched winglet texture regression. FS24-Exclusive Weathering Pass For MSFS2024 users, we’ve rolled out advanced weathering effects, this will add some brand-new texture flags to reduce pixelation on low settings, subtle but impactful additions like dents and taped areas on wings & more realistic wear and tear visible across the entire airframe! Window Blinds – Now Visible from Outside A small but highly requested touch, window blinds are now visible from the exterior model, enhancing immersion during your walkarounds, fly-bys and inflight shots camera views! Xbox Update – Microsoft Marketplace We’re pleased to confirm that the long-awaited iniBuilds A350 Airliner has now been fully tested and is scheduled to go live on Xbox next week for Microsoft Flight Simulator 2024! (if all goes well). This update includes the ULR (Ultra Long Range) variant, expanding your range and options on console. Please note the HUD feature is not included in this release, but it’s well underway and will be arriving soon in a future update. But all the exciting and cool features you see on the A350 will be there! However, please do see the below chart about what features are not Xbox compatible: For those on MSFS 2020, the build is still not in a releasable state, and we appreciate your patience while we work to resolve platform-specific issues. A selection of new livery packs will also be available to enhance your experience—and who knows, maybe there will be some special offers to celebrate? 😉 Thank you for your continued support and enthusiasm. We’re excited to bring these improvements to our Xbox community very soon. ____________________________________________________________ v1.1.1 Systems⚙️FIXED: GA phase stuck in engine-out condition in some cases FIXED: Derotation law now correctly disengages during go-around FIXED: Engine display no longer incorrectly shows TOGA during reverse FIXED: PACK/NAI/WAI indications corrected FIXED: Engine data on ECAM now disappears automatically when expected FIXED: "STALL" warning no longer triggered with no visual/caution indication FIXED: Incorrect AIR ENG2 BLEED FAULT no longer triggered when APU bleed turned on FIXED: CHECK MIN FUEL AT DEST message now behaves correctly with SEC DEST logic FIXED: SEC DEST button logic corrected FIXED: FMS no longer indicates FLS when FLS is deselected FIXED: Incorrect message shown regarding GA SOFT instead of THR MCT during engine-out go-around FIXED: Engine out after V1 now properly transitions through takeoff phase without triggering go-around FIXED: Clock, TAT, SAT, and ISA now show "XX" when IRS not aligned FIXED: Pilot stored waypoint clickspots no longer overlap FIXED: Not possible to add custom pilot waypoints on FIX INFO page — corrected FIXED: INSERT NEXT WAYPOINT from ND now correctly inserts waypoint without blanking the FPLN FIXED: V2 lower than Vls condition in edge case resolved FIXED: Heading preset on ground now functioning correctly FIXED: ND manually tuned M overlap corrected FIXED: NM unit now appears for ILS approaches on PFD FIXED: Improvements to authentication and Navigraph check code FIXED: WASM token request logic updated to only pass token when actively subscribed ADDED: OIS settings now show subscription status notice for Navigraph users ADDED: ETD IFE splash screen based on user feedback FIXED: Lav tank and water tank state now correctly retained after extended flight duration FIXED: Improvements to authentication and Navigraph check code FIXED: WASM token request logic updated to only pass token when actively subscribed ADDED: OIS settings now show subscription status notice for Navigraph users ADDED: ETD IFE splash screen based on user feedback FIXED: Lav tank and water tank state now correctly retained after extended flight duration FIXED: Leftover elements from pilot stored waypoint remained on display FIXED: Brake temps begin decreasing during landing roll after overweight landing FIXED: Added time delay for brake temperatures to display on SD FIXED: PACK 1 and 2 can be operated without bleed incorrectly FIXED: Aircraft import airway from Navigraph reversed in direction FIXED: Arrival runway merged incorrectly into missed approach procedure FIXED: "REFUEL PNL DOOR OPEN" ECAM message shown twice FIXED: ADS-C status missing “ARMED” indication FIXED: OPEN light does not illuminate during fuel jettison TUNED: Brake cooling logic for overweight landings CHECKED: Speed calculations between LBS and KG units for accuracy FIXED: Pilot stored navaids not handled properly via WASM FIXED: Idle reverse should display ~27% N1 FIXED: Message missing when unable to select BTV with BRK MED armed FIXED: Autopilot cannot be disengaged by sidestick due to AP disconnect protection FIXED: DME readout clipping on PFD FIXED: Numerous WASM crashes EFB/OIS🖥️FIXED: SD mailbox message pagination now updates correctly FIXED: APU FU now displays in correct unit when set to LBS FIXED: OIS unable to manually disarm slides — corrected FIXED: FO printouts now correctly display FIXED: HUD declutter button position corrected FIXED: HUD arm shape geometry corrected FIXED: HUD red breakaway indicator corrected and repositioned (CN config) FIXED: HUD position refinements based on user feedback FIXED: HUD size, scale, and placement adjusted from default POV ADDED: Option for fuel panel open/close if GSX bugged out ADDED: Ability to attach printout to CPT or FO side IMPROVED: GSX behavior now includes slide disarming to prevent automatic deployment ART🎨FIXED: Engine PERF mode visibility corrected when cowling open on right engine FIXED: Pilots no longer disappear at LOD0 from external view FIXED: Cargo door handle angle corrected FIXED: Reduced select texture sizes from 4K to 2K for performance optimization FIXED: A6-EXD livery issues resolved FIXED: Iberia livery — missing wing registration corrected FIXED: Cathay B-LXP — exit sign clipping into floor corrected FIXED: Qatar flag orientation corrected in FS2020 version FIXED: Emirates — winglet logo no longer extends into leading edge FIXED: D-AIXQ, D-AIXY and other livery .cfg file errors resolved FIXED: CX B-LXP — missing jettison GW in FMS and overhead switches FIXED: LH cabin pack – business class aisle floor covers overlapping FIXED: ULR Cabin (SQ) – Lights disappear from walls and ceiling while moving through cabin FIXED: ULR Cabin – Missing toilet door and flush clickspots (LOD issue) FIXED: Qsuite – reverse textures corrected FIXED: A350-1000 Default Cabin – PCUAs appear dark (potential code issue) FIXED: A350-1000 Default Cabin – Lights remain ON when they should be OFF FIXED: A350-900 Default Cabin – FWD galley emissives remain ON FIXED: Cathay livery – forward bulkhead low-res texture FIXED: Cabin rear right side LOD issues (final 3/4) FIXED: Zero-thickness cockpit element above 2nd jumpseat removed FIXED: Cabin ceiling lights remain ON after full cold and dark FIXED: Heavy snow visual clipping into fuselage on -1000 FIXED: LH cabin pack – business class aisle floor covers overlapping FIXED: ULR Cabin (SQ) – Lights disappear from walls and ceiling while moving through cabin FIXED: ULR Cabin – Missing toilet door and flush clickspots (LOD issue) FIXED: Qatar Q-Suite Cabin – reverse textures corrected FIXED: A350-1000 Default Cabin – PCUAs appear dark (potential code issue) FIXED: A350-1000 Default Cabin – Lights remain ON when they should be OFF FIXED: A350-900 Default Cabin – FWD galley emissives remain ON FIXED: Cathay livery – forward bulkhead low-res texture FIXED: Cabin rear right side LOD issues (final 3/4) FIXED: Zero-thickness cockpit element above 2nd jumpseat removed FIXED: Cabin ceiling lights remain ON after full cold and dark FIXED: Heavy snow visual clipping into fuselage on -1000 FIXED: FO side pedal disc button animation now syncs with handle IXED: Flap split animation SOUNDS🔊FIXED: Remix avionics power on sound; variety in spool sound behaviour FIXED: Packs sound mixing toned down to be less overpowering FIXED: CTR TK feed sound fixed FIXED: Engine initial start and lightoff aft volume bump FIXED: Engine external rumble on start bump FIXED: Engine whine level dropped during takeoff roll FIXED: Higher N1 ranges fade out less quickly
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