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v1.0.3 of iniBuilds Manchester (EGCC) for MSFS 2024 has been released. This is a hotfix to address the SU4 emissive glass issue on T1/3. This update can be downloaded via the iniManager. v1.0.3 - Hotfix for SU4 emissive glass issue on T1/3
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v2.4.9 of the iniManager has been released. This update brings a handful of quality-of-life improvements, including multi-SIM support for product add-ons, a new liveries auto-update system, and fixed video playback in the iniBuilds section. It also resolves GSX profile issues for some migrating users and includes a fix for the authentication system. This update will be downloaded automatically when you launch the app or you can manually download it here. v2.4.9 - Fixed Video playback in the iniBuilds section - Added multi-SIM support for product addons - Bug fixes for GSX profiles for some users migrating from old versions - Liveries auto-update system - Fix for a bug in the authentication system
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iniBuilds A350 Airliner V1.2.0 Update 🚀 v1.2.0 for the iniBuilds A350 Airliner is now available. It has a few SEC flight plan fixes but also a fix for the WASM texture loading on initial start-up. This bug was introduced in SU4 on some machines, and instead of leaving you with this issue over the Xmas period, we decided to implement a workaround so you can have some awesome A350 adventures this holiday season! 🎄⛄ This update can be downloaded via the iniManager. iniBuilds Team ❤️ ____________________________________________________________V1.2.0Fixed - Sec-fplan fixes for airway entry Fixed - SEC F-PLN - INSERT NEXT WPT adds waypoints to the top of F-PLN instead of after chosen waypoint Fixed - WASM next waypoint 'LNY vor' on SEC2, 3 F-PLN. Fixed - WASM texture loading bug introduced in SU4 on some machines Admin - Numerous file clean up and adhoc admin of project
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iniBuilds A340 Airliner V1.0.6 Update 🚀 Our latest A340 Airliner v1.0.6 update brings a substantial round of refinements across the aircraft, focusing on system accuracy, usability, visuals, EFB reliability, and an audio pass. This release improves navigation and FMGS behaviour, resolves numerous edge-case system issues, and introduces fully simulated offset functionality alongside an expanded Flight Attendant Panel experience. Visual fixes enhance gear, camera views, and cabin details, while EFB updates improve unit handling, performance calculations, and GSX integration. Sound has also received extensive attention, with reworked spatialisation, restored and refined callouts, better environmental mixing, and more immersive cockpit and cabin interactions. This update can be downloaded via the In-Game Marketplace. V1.0.6SYSTEMS ⚙️ FIXED ENG sd on ND not simulated FIXED GSX refuel still not opening the refuel access panel under the wing FIXED ETP floating in a random location of the ND FIXED PFD/ND HDG value should show when off screen with FD off FIXED Mismatch between inbound course and track diamond in PFD and ND ILS ROSE mode FIXED GPS page coordinates fluctuating during jamming FIXED ACCU PRESS + BRAKES TEST refined FIXED After go-around A/THR not working at level-off and LVL MCT not showing FIXED Manual Min EFOB resets and stays in large text FIXED Changing runways/resetting MCDU does not erase previously entered TO SHIFT FIXED Altitude constraints still show as FLs when below TRL with low transition altitude FIXED Changed unit options reset when returning to TO PERF FIXED CPDLC identifier field remains populated after logon request sent FIXED AIRPORT key on right MCDU not sequencing properly FIXED OPT ALT appearing higher than REC MAX FIXED A350/A340 always ADS-C connected when logged on FIXED MORA linked incorrectly to CSTR FIXED Editing an active offset not possible FIXED Offset unusable due to LSK reselection behavior FIXED TO PERF SYNC FMGS auto-filling WEIGHT without unit conversion ART 🎨 FIXED Center gear left wheel tread rotation inverted FIXED Wipers reset when changing from fast to slow and then continue incorrectly FIXED Nose gear strut not compressing FIXED Saved camera feedback FIXED Left wing texturing artifact under aileron when snow is on FIXED Cabin collision hitbox refinement on left side FIXED Contrail display issues EFB💻 FIXED EFB NG navdata download issue FIXED EFB payload page summary: TOW displays T despite KG unit FIXED EFB landing performance add Vapp FIXED Reverse on axis loading incorrectly FIXED Align planner setting size with A350 FIXED Wipe TO/LDG PERF pages when changing aircraft weight units FIXED TO PERF option to switch units on QNH/m/ft/lbs/kg ADDED GSX Loading Suggestion ADDED Switchable units on takeoff calculator SOUNDS🔊 FIXED Reworked 3D spatialization for flaps and slats FIXED Slat sounds near wing root FIXED PRED W/S OFF memo triggers a click sound FIXED APU sounds not changing with position relative to aircraft when APU BLEED = ON FIXED Increased low pass on APU cone FIXED Intermediate callouts missing FIXED Gear down needs more aerodynamic rumble FIXED Gear drag position not audible in cockpit FIXED Improved triple click sound FIXED Modified master warn sound sample FIXED ISIS missing interaction sounds FIXED Deprecated sound events causing doubling on ACP FIXED Improved samples and variety of larger dial interactions FIXED Ambient mixing adjustments in flight FIXED Improvements to wiper mix FIXED Reduced low pass on turbulence bumping FIXED Tweaks to payload sounds in cargo hold FIXED Oxygen test mixing FIXED Toilet door timing synced with animation FIXED Missing cabin ambient sounds FIXED Fuel pumps audible unrealistically outside FIXED Wind ambience in flight ADDED More audio detail to pedestal rotary knobs ADDED Improved WXR tilt and gain interaction sounds iniBuilds Team ❤️
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v1.2.2 of iniBuilds Honolulu (PHNL) for MSFS has been released. This update addresses pink taxisigns in FS2020. This update can be downloaded via the iniManager. v1.2.2 - Fixed issue with pink taxisigns in FS2020
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Hello! It’s been an incredibly busy year for the team, and looking back, we’ve covered a lot of ground. The headliners were obviously the A350 Airliner and A340 Airliner, but we also managed to squeeze in the F406, Spartan and a host of other updates across the board. It wasn't just about pushing new products out the door, but rather, refining products to ensure their usability remained at a level we can be happy with. We’d like to extend our thanks to every one of you that made this year so successful. This year has been our strongest yet, and the progress we’ve made across our flagship products have allowed us to finish 2025 on a real high. It’s been a milestone year for us, one we’re genuinely proud of. A350 Progress Throughout the Year February saw the release of the long anticipated A350 Airliner. Bringing a project of this complexity to the simulator naturally presented some initial challenges, particularly regarding WASM. Our priority was first and foremost to ensure that customers had the best possible experience with this product. This meant a focus to address issues as soon as they were raised by the community. With this mindset, between the release of the A350 Airliner on the 26th February up to today, we’ve released 22 updates for this product, ranging from smaller hotfixes of certain issues, to major upgrade packages, ensuring the product continues to meet community expectations alongside the feedback being given. In June, the ULR variant was released within a major update, aimed at boosting performance, as well as flight model and systems fidelity. This update heavily tackled WASM issues, and performance, with a significant focus on improving the overall WASM structure, we had consolidated internal variables and also streamlined the XML hierarchy amongst other things. In the proceeding months from July, up to December, the 7 updates that were released were focused on performance gains, WASM stability and quality-of-life features. Still working through those WASM bugs, a huge step was made towards the stability of the aircraft within this period, with the number of WASM reports dropping significantly. Performance has also been a key element that we wanted to ensure was in the right place - update V1.1.7 played a significant role in addressing this. V1.1.7 saw a clear increase in average framerates, but more importantly, a substantial improvement in 1% and 0.2% low frametimes. These reductions in frame-time variation translate to a much smoother, more stable experience. Stutters were also significantly reduced. In previous builds, fewer than 45% of frames were classified as “smooth” on this setup. In v1.1.7, this figure would now exceed 85% in most cases. Frame-time spikes greater than 4ms were reduced by 90%, resulting in consistent, fluid motion even in demanding environments. Which brings us to today, a great year with the A350 Airliner, we’re incredibly grateful for the consistent support on this project, from the community, professionals, testers and all the reports that allowed us to directly address bugs that were in need of fixes - your dedication to this project has allowed it to be where it is today. If you have not tried the A350 Airliner since earlier in the update cycle, we would highly recommend doing so. You will notice an impressive and seamless experience with incredible sounds. You can purchase a copy of the A350 Airliner here: https://inibuilds.com/products/inibuilds-a350-airliner-msfs-2024 2025 Recap This year saw some of our most standout releases to date. With the launches of the A350 Airliner, A340 Airliner, F406 Caravan II and Spartan 7W Executive, each release taught us something new, and we’ve been applying those lessons directly back into our development pipeline. We also made sure not to leave our existing products behind. Revisiting the A300-600R throughout the year, specifically to ensure appropriate compatibility with Microsoft Flight Simulator 2024. This effort continued throughout the year, with the most recent v1.0.5 update. These updates included fixes aimed at stability and "quality of life" features based on your reports. We’ve addressed the stutters some users experienced with external lighting, fixed various logic issues with the TCAS and autopilot constraints, and restored the functional standby compass. We also integrated LIDO charts and refined the visual experience, from adding glowing hot brake effects to tweaking the gear suspension limits for a more realistic ground stance. You can purchase a copy of the A300-600R here: https://inibuilds.com/products/inibuilds-a300-600r-airliner-msfs-2024 In October, the A340 Airliner debuted on the Microsoft Flight Simulator In-Game Marketplace. This was the work of thousands of hours across the team, learning from previous projects, implementing features to ensure parity between products at a minimum, but wanting to push the boundaries as well. The release of the A340 Airliner was met with open arms by the community, and for that, we cannot thank you enough! Much like with other projects however, we wanted to ensure that the update cycle remained in place, bringing much-needed refinements week to week. Since the release on October 7th, we’ve pushed five substantial updates to the product. The initial weeks (v1.0.1 and v1.0.2) were heavily focused on stabilising the platform, tightening up VNAV logic, correcting FMGS behavior, and enhancing the sound suite. We also moved quickly to address specific community feedback regarding the visual modeling, specifically revisiting the wing and main landing gear in v1.0.3 to ensure the geometry and behavior matched the real-world aircraft. The most recent updates focused on deepening system fidelity. v1.0.4 was a significant milestone, introducing a complete rework of the EIS1 display logic and a fully featured ATSU/AOC suite. With v1.0.5, we’ve added offset functionality, better navdata handling and a series of system-wide fixes. It’s been a steady process of not just fixing bugs, but actively expanding the aircraft's capabilities based on how you are flying it. To close out this section on the A340 Airliner, we have one last exciting piece of news to share. We are excited to announce that a new free variant will be added soon: the VIP variant will officially be arriving in January. We look forward to starting the new year by offering you a new way to fly the A340 Airliner in Microsoft Flight Simulator. Tristar Project Moving on with today's main topic, iniBuilds proud to announce the legendary iniBuilds TriStar Airliner for Microsoft Flight Simulator 2024. Developed from the ground up exclusively for the new platform - supported by extensive real-aircraft access and reference sessions - this recreation fully leverages MSFS2024’s latest physics, environmental modelling, and advanced systems framework. Our goal is to deliver the most authentic and immersive TriStar, or ‘El-Ten-Eleven’, experience ever brought to home simulation. Our main variant will be based off of the L1011-500 variant. Today's update will an introduction to the project, cover the journey to date, highlight some key features of the product as well as some WIP areas of the aircraft – live in sim. Product Highlights Given the numerous variants, configurations and options that were available for this aircraft, let’s start with covering some of the key system features of the product. • Detailed systems simulation covering electrical, hydraulic, pneumatic, and environmental logic • A fully featured AFCS and CAT IIIB autoland system • Accurate flight dynamics driven by MSFS 2024 aerodynamics and real-world performance manual data • High-fidelity exterior and interior modelling including cockpit, cabin, and full S-duct tail engine geometry • Fully modelled triple Litton INS system with era-accurate navigation workflows as well as easy import options and Simbrief integration • A faithful reproduction of the Performance Management System (PMS) integrated directly with the AFCS and INS • Period authentic EFB – the iniBuilds Paper Flight Bag • Flight Engineers panel with manual and automatic modes • Multiple navigation layouts to suit every style of flying: – Classic analogue radio-navigation – Authentic triple-INS long-range setup – INS combined with PMS for full TriStar automation – Modern GNS 530 upgrade option Flight Model and Aircraft Systems There’s a lot to explore in this aircraft, and through these development updates, we will take you on the journey through different parts of the aircraft and the key details captured. Today’s focus is on the multiple navigation layouts designed to suit every style of flying. Options include classic analogue radio navigation, an authentic triple-INS long-range setup, INS combined with the Performance Management System for full TriStar automation, and an optional modern GNS 530 upgrade. Triple Litton INS System The TriStar’s triple INS suite is simulated in full. Each unit features correct DC standby and AC essential power logic, including realistic standby warm-up behaviour. Position entry and classic alignment are fully simulated, with the traditional 90-to-01 sequence taking roughly 17 minutes to complete. The system supports up to nine waypoints with proper RMT cross-sync, along with accurate intercept, direct-to, and leg-tracking logic. Cross-track and offset navigation are modelled exactly as in the real aircraft. An ATT REF gyro-only mode is included, requiring full re-alignment once the aircraft is back in stable conditions. Distance and time computations follow the authentic A–B, 0–X, and X–0 logic used by the Litton INS units. Performance Management System (PMS) A defining feature of the L-1011 is the Performance Management System. Fully recreated in depth, the PMS computes optimal climb, cruise, and descent speeds from simulation weight, altitude, and engine data and integrates directly with the auto-throttle and AFCS vertical modes for each phase of flight. It supports long-range, fuel-efficient flight planning with accurate predictive performance and crew feedback, reflecting the system’s role as the heart of the TriStar’s automated efficiency. In our next development update we will go into much further detail about some of the features of the RB211 engine simulation and unique aerodynamic features such as Direct Lift Control (DLC); all of which will be available on the aircraft. We will also provide details on the core aircraft systems (hydraulic, fuel etc), the AFCS – automatic flight control system along with a walkthrough of the flight engineer system and the new period authentic EFB – the iniBuilds Paper Flight Bag. Sound Pack Equally important as other development workstreams is the sound suite; without it, the aircraft would simply feel empty and lifeless. Our partners Echo19 secured behind-the-scenes access to the TriStar Experience based in Kansas City, Missouri to record real-time audio. This one-of-a-kind organisation uses an operational Lockheed L-1011 TriStar to inspire students in science, technology, engineering, and math (STEM) through aviation education and immersive hands-on experiences. Echo19 have captured authentic sounds straight from this rare aircraft so that we can bring you a genuinely immersive TriStar experience in Microsoft Flight Simulator. From engine nuances to ambient systems, Echo19 have documented every detail that helps tell the story of this aviation icon. We’re proud to work alongside groups who are preserving aviation heritage and encouraging young people to dive deeper into aerospace and engineering. We are excited to continue developing this project and to share a truly authentic TriStar soundscape with the MSFS community as we honor this rare jet and the amazing people who keep its legacy alive. Check out Tylers video! Art The TriStar is one of the most visually distinctive wide bodies ever built, and our art team has recreated every aspect of its engineering and character with exceptional fidelity that reflects what is expected with modern MSFS 2024 detail standards and to the bar we’ve set for ourselves. Members of our art and QA teams have travelled around the world to study real TriStars up close. We gathered extensive reference material, including high-resolution photography, video, measurements, detailed notes, and sectioned 3D scans, to aid with our detail and accuracy goals. From an aviation museum in Riyadh, Saudi Arabia to an L-1011 cockpit in a shipping container in California, United States, we’ve visited multiple examples of the aircraft, including variants beyond the L-1011-500, to understand their intricacies and the differences between models at a one-to-one level. As with all iniBuilds airliner releases, the TriStar is created to include the full suite of visual features simmers expect from our newest generation of aircraft. This includes high resolution materials, accurate surface imperfections, fully realised cabin spaces, and a wide range of small touches that enhance immersion without compromising performance – and performance is key here. Being exclusive for MSFS 2024, takes advantage of the visual improvements and techniques available to us in MSFS 2024. Let’s get into some of the core visual features and extras the art team has spent time on developing the TriStar. Exterior Modelling The exterior model has been crafted using high accuracy reference material gathered from our international aircraft visits. Every major structural component reflects real references and data gathered. Our rendition features several interactive elements that contribute to overall realism. These include animated GPU hatch, potable water, waste systems, cargo door handles, cargo doors, entry doors, and as usual: engine cowling doors. And as standard, there will be an era-appropriate ground handling equipment set, alongside the usual engine covers and remove before flight tags where necessary. We hope to showcase these to you in more detail in our upcoming development updates along with a walkthrough of external animations (showcasing systems such as DLC in action). Exterior - Dynamic Dirt and Weathering The TriStar is an old aircraft, and our visual recreation reflects this age and service life with the most extensive weathering package we have ever applied. A layer of dirt pre-exists on the base textures which cannot be disabled for authenticity, but we have gone beyond this with an enhanced dynamic weathering implementation. Oil streaking, hydraulic fluid residue, chipped paint, oxidised metal, soot patterns, and panel discoloration have all been crafted inspired by real-world examples, not only observed on the TriStar, but other in-service aircraft which have been through some heavy operations. Dynamic dirt and weathering behaviour works by increasing the intensity the more you fly, with persistence in mind between liveries, giving the aircraft a believable sense of operational history. Subtle material roughness changes, variation in reflectivity, and dirt accumulation around seams and rivets create a realistic appearance that reflects decades of service life. Stairs and Lounge Feature Although the L-1011-500 variant did not operate with the lower lounge feature, the concept is so iconic that we created our own retrofit for simmers to enjoy. This will be available as an optional preset configuration of the aircraft within MSFS. The optional lounge includes a fully modelled lower deck with a bar area, seating and relaxation spaces, and a spiral staircase that connects the lower lounge to the main cabin. Most notably, the exterior boarding stairs lead directly into the lounge from the outside of the aircraft, giving the unique experience of a private jet style boarding flow for a widebody airliner. We have also included the distinctive lower forward lobe on the aircraft belly. Only TriStars equipped with the lounge had this structure. It was designed to protect passengers in the lounge area in the event of a heavy landing that could compromise the nose gear. This additional detail is recreated accurately in our retrofit version and represents a unique identifying feature of lounge-equipped TriStars. We hope to showcase the cockpit, interior and additional features in our next development update. Optimisation and Performance Visual quality is balanced with careful optimisation principles learned from our most recent product cycles. We use a mix of shared texture sheets, strict texture resolution rules, and smart LOD transitions that reduce VRAM memory usage without visible losses in quality. Complex areas such as the Flight Engineer station, the cabin, and the landing gear assemblies have been built with performance in mind. These regions feature multi-stage LODs that retain visual accuracy close-up but scale down gracefully at distance. The TriStar benefits from the mentioned techniques and more we refined on aircraft like the A350 and A340, for which we have received overwhelmingly positive feedback in recent performance updates for. This ensures stable frame rates and high image quality on both PC and console platforms. You can expect the full iniBuilds package with excellent night lighting, liveries and videos as we move forward with development and can’t wait to share more information in our next development update. Final Words As we wrap up this update and look back at an incredible year, we want to circle back to where we started: with a huge "Thank You." 2025 has been a milestone year for iniBuilds. From the depth and excitement of the A350 Airliner to the grit and hands-on experience of the F406, and now looking ahead to the TriStar, none of this would be possible without you. Your support, your feedback, and even your bug reports have been the driving force behind every update we pushed. You have helped us refine our products and set new standards for what we can achieve together. From everyone here at iniBuilds, we wish you a happy holiday season and blue skies. Here’s to an incredible 2026! 🎆🎄 iniBuilds Team ❤️
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iniBuilds Scenery Development Update - December 2025
mattY posted a topic in iniBuilds Announcements
Hello! It’s been a very busy year for the scenery team! Taking a look at the year as a whole, we’ve covered a massive amount of ground across the globe. From the icy runways of Antarctica to the deserts of the Middle East and the bustling hubs of the United States & Europe too! We’ve worked tirelessly to fill gaps in the world of Microsoft Flight Simulator and bring you some truly special projects, so we hope that you’ve managed to pick up an airport or two of ours throughout the year! 2025 Recap This year brought with it some of the biggest projects to date, from a complete London Heathrow overhaul with the premium edition earlier in the year, to our latest and best received project - Manchester! Expanding on our Enhanced scenery line, the likes of Dubai, LAX and JFK saw their MSFS24 versions released, bringing these mega-hubs to the appropriate standard and making use of MSFS24 SDK tools and LOD’ing - a challenge we wanted to nail! We expanded upon our UK and European catalogue, with London Gatwick Premium, another testament to the incredible community that is present in the aviation industry, with some fantastic community members who work at the airport and provided amazing insight and information. We also added another enhanced product, Leeds Bradford V2, with a brand new terminal being added, we always want to ensure that our projects can be some of the most up-to-date sceneries available to the sim. Other European airports include Svalbard and Larnaca, to great airports that provide a variety of route options for year round coverage, especially Svalbard, which is a great destination for the winter time, providing a real challenge with the weather conditions! We also ventured into the unique and frozen region of Antarctica, releasing Wolf's Fang Runway, pairing perfectly with the A340 Airliner release and Cape Town, we want to provide you with those real-world counterparts and allow you to recreate historic routes! Each release taught us something new regarding optimization and environment texturing, and we’ve been applying those lessons directly back into our future projects. This year, we emphasised the idea that the most important aspect of creating scenery is gathering the latest and most accurate references possible. This usually used to happen through SME’s such as those who worked at airports / fly into airports. This year we focused on adding another layer of data collection. This year we had numerous opportunities in getting team members on site at the airports we are creating. We are incredibly grateful to have worked directly with Airport Management and Authorities at both Providence and Manchester, who graciously allowed us to tour the airfields and work alongside them to capture the data we needed. Having this level of access allows us to see the details that satellite imagery simply misses, from the specific wear and tear on the taxiways, grunge on terminal buildings and so much more. For George, one of our Scenery Team Leads, the trip to Providence (KPVD) stands out as a highlight of his 2025. Being able to visit the airport firsthand provided invaluable insight that went straight into his workflows towards the final product. "The highlight of my year was definitely the research trip to Providence Rhode Island (KPVD). It was a fresh experience to gain knowledge and was an extremely insightful one. Touring the entire airport with the ground operations team, gathering reference materials and learning about the history of the airport." – George, Scenery Team Lead Similarly, our time at Manchester, working with MAG, allowed us to capture the airport with an incredible level of detail, ensuring that the key placements of structures, textures & overall feel was as lifelike as possible. We love taking you behind the scenes on these trips, so if you missed our deep dives into how these visits went, be sure to check out the forum posts below: Providence Research Trip: Providence BTS 👈 Manchester Research Trip: Manchester BTS 👈 iniBuilds Winter Wonderland Sale 🎅 The iniBuilds Winter Wonderland sale is now underway, bringing festive savings across a wide selection of our sceneries! Upgrade your simulator with amazing airports and destinations from around the world and enjoy savings of up to 20% off selected scenery products. Whether you’re planning short hops or long-haul operations, it’s the perfect time to expand your collection and discover something new this winter. Check out the sale here: https://inibuilds.com/collections/sale Exclusions apply. Announcing: iniBuilds Dallas Fort Worth (KDFW) Premium for Microsoft Flight Simulator 2024! Which moves us nicely on to today's main topic, we are incredibly excited to formally announce our next major US project. We are heading to Texas to bring you Dallas / Fort Worth (KDFW)! This is a project we have been wanting to tackle for a long time. As one of the busiest airports in the world by aircraft movements, recreating the scale and complexity of Dallas is no small job. Work has been quietly underway behind the scenes for months, ranging from detailed ground poly work to getting the unique architecture of the terminals correct. We are applying all of our updated techniques to Dallas. This includes a heavy focus on performance optimization without sacrificing the visual fidelity of the enormous terminal areas & aprons. The scenery team has been actively working on adapting our workflow to handle a hub of this size. As Greg, Head of Scenery explains, the journey to Dallas actually began with the challenges we tackled earlier this year: "It’s been an exciting and busy 2025 in the scenery department. Adopting MSFS2024 as our core development platform gave us new opportunities to introduce levels of detail and quality previously not possible. We saw the fruits of this labor recently with our Manchester release. It was an amazing experience to have so much direct input from the teams on-site, resulting in the most accurate layout representation we’ve released so far. That experience paved the way for what came next. Early in 2025, we had a commercial opportunity to work on Dallas Fort Worth. We jumped at the chance to produce what will be, by far, the largest project we’ve ever done. Thanks to that opportunity, we procured an incredible amount of on-site reference material, allowing for an incredibly faithful recreation. Of course, such an iconic airport wouldn’t be much fun if it didn’t run well, so we’ve kept performance at the core of everything. Our testing team is hard at work ironing out any kinks, and so far the results have been stellar." .juxtapose-wrapper { position: relative; width: 90%; max-width: 100%; padding-top: 53%; /* 16:9-ish for desktop */ margin: 20px auto; overflow: hidden; } .juxtapose-wrapper iframe { position: absolute; inset: 0; width: 100%; height: 100%; border: 0; } /* Mobile tweaks */ @media (max-width: 768px) { .juxtapose-wrapper { width: 100%; padding-top: 65%; /* slightly taller for mobile */ margin: 12px 0; } } These are two of the five fire stations across DFW, specifically ARFF Station 01 & ARFF Station 02. On the left of each slider, you can see the foundation modelling stage, showing the basic shape being formed. On the right of each slider, you can then see the texturing and detailed modelling stage. It's always cool to see how these projects come together from day 1 to release! We’re deep into the development of this project, with work ongoing, we’re excited to have this project on the release schedule horizon. Whilst we can’t confirm any specific date as of now, you shouldn’t have to wait many more months for it! With well over 200 nonstop destinations worldwide from DFW, we’re pretty certain it’ll become a community favourite, especially for those American Airline ops alongside the variety of aircraft used too! Our Next UK Project… Finally, we want to look ahead to our next project back on UK soil. Following the release of Manchester and Leeds Bradford v2, we are thrilled to announce that we will be continuing our coverage of the North of England with Liverpool John Lennon Airport (EGGP)! This is a fantastic airport with a rich history and a unique approach over the Mersey, and much like with all of our other UK airports, we want to do it justice. With that, and similar to our Gatwick and Manchester projects, we are issuing a call for help. If you work at Liverpool John Lennon Airport, or have airside access and would be willing to assist the team with reference photography or technical data, please reach out to us! Capturing the real life feel of an airport relies heavily on high-quality reference material, and assistance from the community is what allows us to push that extra amount in realism. If you can help, please contact us by emailing our management team at management@inibuilds.com. Thank you ❤️ We’d like to extend our thanks to every one of you that made this year so successful. 2025 has been a milestone year for the scenery team, learning plenty to make our sceneries better in terms of performance, quality and scale. Your support has allowed us to develop projects that may not have been possible previously, so thank you for providing us with these opportunities! We can't wait to kick off 2026, bringing you releases such as Dallas and Liverpool, along with several other un-announced projects we have in the pipeline. 2026 will be a truly global adventure; as we tackle an airport in a region we have not done before, to some global hubs that have been untouched in flight simulator thus far. To ensure you don't miss out on those future announcements, make sure to join our Discord community here: https://discord.gg/KnUbZfHj8j From everyone here at iniBuilds, we wish you a happy holiday season, here’s to a fantastic 2026! iniBuilds Team ❤️-
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iniBuilds A350 Airliner V1.1.9 Update 🚀 Since the last update of V1.1.8, we’re pleased to bring you another major round of improvements for the iniBuilds A350 Airliner. Version 1.1.9 is now available via the iniManager. This update delivers substantial refinement across the board, addressing a wide range of system behaviours, navigation logic, and quality-of-life issues, alongside targeted fixes in Art, EFB functionality, and FS24 audio. From VNAV and DES mode improvements to corrected terrain, TCAS, HUD, brake cooling, and flightplan handling, v1.1.9 continues our push to raise the A350 Airliner for our customers. This update can be downloaded via the iniManager. iniBuilds Team ❤️ ____________________________________________________________V1.1.9SYSTEMS ⚙️ FIXED Airspeed stuck during icing conditions and prob heat on FIXED WX radar/Terrain Map mask flipped FIXED Pilot Stored Wpt - Can create without any WPT IDENT + cannot delete after FIXED Fix info page should be grayed out if no ref ident is inserted FIXED SPD LIMIT Exceeded message always shows FIXED Issue with DES mode logic FIXED Sec-FPLAN fixes in logic when creating new destination FIXED Importing cruise winds on active wind page should leave topmost altitude empty FIXED Opening CMS by clicking speed on F-plan page shouldn’t create TMPY immediately FIXED Active f-plan should open VERT REV page FIXED WASM Crash when inserting PBD Waypoint on PILOT STORED WPTS with no distance FIXED TCAS Receiving RA when in TA ONLY on ground FIXED VSD/VNAV issues on LOGAN2H FIXED Inserting Place / Distance Waypoint in F-PLN Page FIXED FIX page not clearing info correctly on turnaround FIXED Changing the TRANS LVL in the MCDU causes it to be shown in small font FIXED FA legs that are part of missed approaches still display the associated constraint when CSTR selected FIXED Mismatched KCCU SEC-INDEX button behavior on the CM1 and CM2 side FIXED Gravity Gear EXTN logic on spawn FIXED ND in ANF Zoom - groundspeed value should have right alignment FIXED Cooling times for EGT after shutdown too long FIXED A350 brake cooling time not correct FIXED Incorrect FOB ALTN computations when entering any wpts FIXED FBW roll increasing from 22° to 30° on its own FIXED Terrain on ND wrong in NAV mode FIXED Broken EFOB reading in specific conditions FIXED HUD NORM+Declutter wrong FIXED Intermittent reports of Terrain radar not working FIXED ETA to REF APT not matching + ETP NOT FOUND when ETP drawn on ND FIXED TERR and VSD issues appearing in some geographic areas FIXED -900 no longer rolling with idle thrust at low weights FIXED STORE WPT in custom waypoint still greyed out after lat/long filled out FIXED NAVAIDS Page – LS Tuning does not wipe after changing departure to a non-ILS runway FIXED FMS2 freezing on reselection via page dropdown FIXED Incorrect LOC identifier for approach with same frequency in both runway directions FIXED CMS begin segment not appearing in the menu until an exit point is selected FIXED CLB speed limit still appears on CLB PERF page even though it has been deleted FIXED Always ADS-C connected when logged on to a CPDLC station FIXED Standby Att + Nav displays appear fully initialized on power up, then switch to init sequence FIXED Say Intentions/BATC – NOTIFY ATC grayed out when Hoppie field on EFB is empty FIXED Not possible to preselect DATA on Com3 STBY FIXED Direct with abeam points sometimes breaks flight plan FIXED VNAV issues on RNP-Z31R DOLIV FIXED ANF switches up runway numbers occasionally IXED ELEC AC Load – doesn't vary in failures ADDED VD missing features ART 🎨 FIXED FO mode selector not spinning FIXED FO HUD Cover Texture artefact EFB📱 FIXED AOC No final loadsheet received Migrated to Leaflet Enroute map to allow position scrolling SOUND 🔊 FIXED FS24 Gear thump missing on takeoff roll FIXED FS24 Tone of RA callouts FIXED FS24 High N2 engine whine slightly reduced FIXED FS24 Slight change to engine whine and buzzsaw overwing attenuation FIXED FS24 Slats vs. Flaps being audible in cockpit FIXED FS24 Adjusted Flaps and Slats overwing volume and attenuation KNOWN ISSUE Displays may not fully initialize on first load. We are aware and investigating the cause but reloading the flight should rectify the issue. This has been introduced by SU4, and we need to file a report with Asobo.
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v1.0.2 of iniBuilds Ponta Delgada (LPPD) for MSFS 2020 has been released. This update now splits the FS20 and FS24 downloads, adjusts ortho colouring as much as possible, fixes some default building exclusions and more. This update can be downloaded via the iniManager. v1.0.2 - Adjusted ortho colouring as much as possible - Added airline codes to parking - Fixed non-excluded default buildings
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v1.0.2 of iniBuilds Ponta Delgada (LPPD) for MSFS 2024 has been released. This update now splits the FS20 and FS24 downloads, adjusts ortho colouring as much as possible, fixes terrain and more. This update can be downloaded via the iniManager. v1.0.2 - FS24 exclusive - Adjusted ortho colouring as much as possible - Fixed broken terrain/cliffs in FS24 - Added airline codes to parking - Fixed non-excluded default buildings - Adjusted LODs for some GSE elements - Removed exaggerated tire gum (white marks on taxiways - FS24 feature)
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v1.2.1 of iniBuilds Honolulu (PHNL) for MSFS has been released. This update addresses some missing jetways, incorrect gate signage and makes taxisigns less blurry in FS24. This update can be downloaded via the iniManager. v1.2.1 - Fixed missing jetways C4, E9 - Fixed incorrect gate number E5/E9 - Fixed blue texture on JW gate number - Added GSX profile v1.5 - Taxisigns in FS24 should now be less blurry
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v1.0.2 of iniBuilds Manchester (EGCC) for MSFS 2024 has been released. This update realigns Taxiways E and D with updated markings and lighting, while correcting object placement, airline codes, and various visual bugs. This update can be downloaded via the iniManager. v1.0.2 - Taxiways E & D shifted as appropriate to allow additional parallel spacing - All markings, connections and lighting adjusted to suit - Changed layout of D/E connection at NC - Some taxi sign adjustments - Moved blast wall to correct diagonal position. - Moved GSE per above - Added missing airline parking codes - Fixed z-fighting T1/3 - Fixed floating approach light 23R - Fixed mast light colouring - Fixed bugged exclusion on default street lights
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v1.0.7 of iniBuilds London Heathrow (EGLL) for MSFS 2024 has been released. This update adjusts runway colouring and tyre marks, added all L/R parking positions and much more. This update can be downloaded via the iniManager. v1.0.7 - Adjusted runway colouring and tyre marks - Added all L/R parking positions - All 'spare' jetways now assigned to a gate as appropriate - Fixed PAPI positioning - Missing jetway connectors should be resolved - Adjusted Jetway type 2 and type 3 to allow for full extension to distant stop points
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iniBuilds A340 Airliner V1.0.5 Update 🚀 Our fifth A340 Airliner update is here, delivering another round of refinement with new features, system enhancements, visual fixes, EFB corrections, and improved audio cues. This update introduces offset functionality, a cabin Flight Attendant Panel, better navdata handling, and a series of system-wide fixed, alongside art improvements, EFB stability upgrades, and restored callouts for a smoother, more polished experience across the entire aircraft. This update can be downloaded via the In-Game Marketplace. V1.0.5SYSTEMS ⚙️ADDED OFFSET ADDED “Check database cycle” message when using old Navigraph navdata cycle ADDED Flight Attendant Panel in the cabin ADDED CPDLC "ADD TEXT" Function ADDED ISIS scroll wheel acceleration ADDED Flight Model - additional spoiler drag FIXED High speed planned for IF waypoint FIXED TR1 FAULT- STBY PUMP 4 not shown as failed FIXED Unable to enter (6-letter) custom waypoint as fix info FIXED MCDU BRT/DIM behaviour FIXED EIS1 DU Power-up sequence FIXED Active waypoint altitude always predicted to be at 10 ft FIXED FPLN page and the PERF page show different target MACH speed FIXED Center Gear indication light logic on alternate gear extension FIXED ENG3 & 4 anti-ice only not changing idle N1 FIXED AOC message - DEP and ETA time incorrect FIXED AOC TO PERF REQ – TOW always in KG FIXED AOC TO PERF REQ Message missing RWY FIXED Missing * for window CSTRs on FPLN Page FIXED Missing ND HDG target value when off-screen FIXED REPORT page - OVHD WPT altitude shown as 0ft FIXED INIT B RTE RSV not modifiable as a percentage FIXED Cabin altitude and delta-P FIXED AOC WX REQ inoperative FIXED IDENT Page - 'DELETE ALL' stored data button behaviour FIXED PFD HDG tape course pointer issue when crossing HDG 360 FIXED Engine failure: incorrect speed target during CLB phase FIXED APPROACH VIA Page - 'NONE' position too far left FIXED AOC Post-Flight Report - remove ETE line FIXED RMP Digits occasionally flicker whilst tuning frequencies FIXED Impossibly high MORA shown at ND Range 160/320 FIXED STEP ALT page format FIXED F-PLN A page format FIXED EQUI-TIME POINT page format FIXED POSITION MONITOR page format FIXED LAT/LONG format when entering creating custom waypoint FIXED ATC VERT REQ page - Metric altitude requests format FIXED NEW WAYPOINT page format FIXED SEC HOLD page format FIXED SEC F-PLN AIRWAYS page format FIXED REPORT page format FIXED WIND page format FIXED VERT REV page format FIXED ISIS Bugs page format FIXED Menu page - move ATSU to LSK6L FIXED Remove the space behind ILS on RAD NAV Page (LSK3L) FIXED ARRIVAL page ILS FREQ/IDENT alignment FIXED DATA INDEX - Stored 'WAYPOINTS' and 'NAVAIDS' page format FIXED PROG Page - CRZ ALT field format when INIT A not populated FIXED Flight model - MOI adjustments ART 🎨FIXED Chocks below ground level FIXED Cabin exit sign background should be white FIXED Tyre Deformation at certain weights FIXED Changing table sticker removed from lavatory behind cockpit FIXED OVHD LAND RECOVERY button animation FIXED OVHD hydraulic panel pushbuttons animation FIXED OVHD cab press knob missing integral light FIXED OVHD PRIM/SEC FCTL guard click spots not working / guards not moving FIXED ACU model disappears at a very close distance FIXED GPU positioning to prevent GSX cargo loader clipping FIXED Rear MLG/Center wheels floating at certain CG% FIXED ACP CALL, MECH, ATT button backlight intensity FIXED Wipers 'Slow' animation should not briefly stop at top FIXED MLG hot brakes emissive bleeding through gear/struts FIXED Snow clipping through aileron control surface FIXED Snow texture mask on ENG1 & 4 outer cowling (white rectangle) FIXED Missing DECEL light emissive on autobrake pushbuttons EFB💻FIXED ASU ACU not showing anymore when selected FIXED MY FLIGHT page “ERROR INSTANCE WAS NULL” when selecting “IMPORT FROM SIMBRIEF” FIXED TO PERF Page weight field display format FIXED TO PERF Negative Temperature entry format FIXED LDG PERF Sync WX button populating with DEP APT WX instead of ARR APT WX SOUNDS🔊FIXED Intermediate callouts missing FIXED Repeated RA callouts missing
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v1.0.1 of iniBuilds Manchester (EGCC) for MSFS 2024 has been released. This update addresses major terrain, visual, and accuracy fixes across the airport, improving terminals, stands, jetways, and overall realism while adding a custom ILS and enhancing GSX compatibility. This update can be downloaded via the iniManager. v1.0.1 - All airside and landside terrain issues have been addressed - Ryanair apron/Taxiway J/23R area has been revised. - Terminal 1/3 floating - Car parks around T1/3 fixed - Improved realism of terrain along the airport south side - Trident wings clipped and reg updated - T2 texture/font issues - Jetways now all have baked AO - Broken textures on stand 27 - Removed collision boxes from T1/3 and train station - T3 added dirt/weathering - Added glass extension to jetway at 210 - Remove glass stair extension at 44/47 - Remove safedock at 47 and changed marking to marshaller - Corrected some parking designations - Updated interior elements - Corrected people placement - Fixed issue with duplicated static safedock not disabling when using GSX - Added custom ILS
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