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HenrikIsaksen

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  1. For info, my PC specs: AMD Ryzen 7 5800x3D, RTX4070Ti, 32GB RAM. I typically get 60fps anywhere, I've also locked my frame rate to 60
  2. Hey! I'm not sure if this is MSFS related, Asobo 787 related or Inibuilds JFK related but figured I would report it anyway. So if I spawn up at the gate at JFK, I get about 60 fps in the sim and some minor stutters but nothing too bad. However, if I fly fro LGW to JFK in the 787 (approx 7,5 hours) my frames at JFK are severely degraded. On about 15DME it's all good, about 60fps. At final however where LODs from JFK loads in my fps decreases drastically to about 30fps, and by the time I arrive at my gate I could be down to 15 degrees and the stutters are massive. I'm not good at troubleshooting exactly what is draining my performance, but if I fly into FlyTampa Boston, Taxi2Gate MCO, Flightbeam IAD I don't have these issues. I had the same issue flying into LAX a few weeks ago and would get 20-30 fps on final, but if I reload the sim and depart from LAX I would be back at 60 fps. So my theory is that there is some issue in regards with how LAX and JFK are rendering in the sim that takes a toll on the performance in the sim. Anyone else had similar experiences? This was with the newest 1.1.0 update
  3. Saw this on FSDeveloper. Inibuilds apparently soon to release a very large EU airport (and a job opening for someone to convert it to P3D and make a few thousand dollars) Has this airport been announced yet? If not, what do you guys think/hope it is? A bit tricky to tell what qualifies as a "very large airport" but personally I'm hoping for Heathrow (if very large means that large) or something like Malaga which is still large, but not very large in my opinion. Screenshot taken from FSDeveloper:
  4. Sadly, they are still out of date when it comes to registration. They were just ported over to the cargo variant (which is a very welcome update of course) I'll just continue to wait patiently I guess 😅 Thanks for the response
  5. Especially asking about the Peach Aviation one, as it should be a rather quick fix 😅
  6. Hi! Any news about the livery updates? 🙂
  7. Hi again mate. Having a new issue on another scenery. Was wondering if you had any idea of fixing this. Here is a picture of the issue: Thanks in advance
  8. Update, seems that LOWERING the airport altitude did the trick interestingly enough! I lowered it a bit too much but still seems to work like a charm now! Image of how it's currently Pic number 2
  9. Hey, thanks for the help! Sadly, it didn't work. It removed the base P3D stuff but there is still some sort of ground photoscenery that overlaps the actual airport. Same bleeding as before. From the sky it looks fine, but the closer I get to the ground it gets replaced by the photoscenery Here are some pics: Pic 1 pic 2
  10. accidental post
  11. I will give it a go. I've used ADE to fix default buildings shining through add-on scenery but not changed airport elevation or anything else. I'd be happy to give it a try myself, but I would definetly need some sort of guide or tutorial on how to do it. 🙂
  12. Thanks. Seems like I've got the issue again. I'm out of ideas of what the issue could be 😞 image link
  13. Correction (can't edit my previous post?) had to set texture and mesh resolution to max, not the complexity
  14. Update: I fixed it. Turns out I had to set scenery complexity to max ¯\_(ツ)_/¯
  15. I'm having this issue with Tropicalsim LPPR in P3Dv5.1 Problem persist with the scenery fix, anyone got any clue what might be the issue and how to fix it? Or if the Porto fix simply doesn't work? From a height it looks fine (image link) And as I move lower, the ground textures disappear (image link) Until it's just the base with no custom textures (image link)
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