-
Posts
76 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Posts posted by Erik
-
-
Probably some drunk Greek workers hereย ๐
-
+1 For an animated Luton DART!
- 1
-
-
Hi! Was this addressed in v1.0.1? I still see the same behaviour ๐
-
39 minutes ago, flyer972 said:
I was thinking about it but all the other airport sceneries are also Inbuilds. (EGLL, EGSS).
I also have the free EGXU (Duxford) but this is way north of EGGW.
I have Orbx's region GB central and north mesh but again, I had no issues with any add on scenery at that region before.ย
I assume I can start removing add ons until I get to the one which is causing the problem (or not) but it shouldn't be that way. So, I'm still puzzled.
To rule out any add-on sceneries you can rename your Community folder to CommunityX. Create a new community folder and only install Luton.
-
I do not see this issue in my sim... Could it be that you still have other scenery of Luton/nearby Luton installed?
-
Gate 2 is also missing ground services:
-
A more minor issue, but when it rains you also see the rain inside the easyJet hangar...
-
I just did a few checks, and sometimes AI prefers a ramp_ga medium as well... Are there airline codes attached to gates?
-
After my first landing with the A32neo into Luton ATC guided me to gate 61. When parked I noticed no ground services are available (stairs/baggage/catering). On the world map I found that the type of the parking spot is 'ramp_ga medium'. I think changing it to ramp_ga large solves the issue.
Further I would recommend to make every spot where airlines park make it type ramp_ga large. If you levae it as is you will see GA also on i.e. easyJet parking spots.
-
The airport looks great, with a lot of detail! Adding some moving road traffic would further enhance the scenery. Can you take this into consideration?
-
Yesterday I watched AI traffic departing runway 25. They are not backtracking (which is OK since it slows down the AI departure/arrival flow), but the aircraft make a large turn into the grass. Can this please be fixed?
-
On 9/10/2023 at 2:10 PM, Erik said:
And any update on the parking types?
Jetway -> Gate, type gate_small
No jetway -> Gate, type Ramp_ga largeCan you guys please fix this? Parking a EGSS now never gives you a stairs option ๐
-
Purple textures usually indicate a missing texture... In most cases a full uninstall/reinstall solves the issue. Maybe change some settings in the Configuration tool as well?
-
Any feedback please?
-
Any feedback please?
-
Any feedback please?
-
-
-
Hello iniBuilds,
I landed after a short hop from Dubai and was guided to remote parking 675. I noticed the parking is type 'Gate_XXX'. When doing so MSFS is expecting a jetway and will therefore not give stairs as an option in the ATC menu. If you change the type to 'RAMP_GA_Large' it will work though...
Can you please fix this in an update? I noticed the same at Dubai and created a seperate topic there...
-
Hello iniBuilds,
I started a flight at T2 today (gate E6) and noticed the parking is type 'Gate_Medium'. When doing so MSFS is expecting a jetway and will therefore not give stairs as an option in the ATC menu. If you change the type to 'RAMP_GA_Large' it will work though...
Can you please fix this in an update?
-
-
-
So to sum up, please refer to:ย TaxiwayParking Objects (flightsimulator.com)
Example of gate 6
Currently:
Type=GATE SMALL
Name=Parking
Number=6This should become:
Type=RAMP_GA LARGE
Name=Gate
Number=6Hope it is clear! If you want me to test please let me know!
Thank you iniBuilds for Milwaukee!
in Screenshots
Posted · Edited by Erik
Just did a short hop from Minneapolis to Milwaukee using the LVFR A321neo (with FBW mod) and succesfully parked at the Delta terminal ๐
(AI Traffic is FSLTL with AIG models only)