alxvown Posted October 2, 2022 Posted October 2, 2022 Not sure what happened but I downloaded the latest update and now I have CTD issues. Have done a fresh uninstall and reinstall 😞
wickedbacon Posted October 3, 2022 Posted October 3, 2022 (edited) @alxvown You likely need to clear MSFS's roaming files, after SU10, 99% of users files were not re-newed, and doubled up, since content.xml no longer structures sceneries.(drive):\Users\(you)\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache in here, you will need to delete these two items in the below screenshot. (If you are hesitant on deleting these, just move them out of this folder onto your desktop, or somewhere, for peace of mind.)  *NOTE - Upon deleting these files, re-run Navigraph NavData center, there will be an update if you have not done so since SU10, and re-install your AIRAC cycle, this will re-generate the content.xml for navigraph only, as it relies on it. Load up the sim, these files will regenerate upon restarting MSFS. 9/10 users will see a massive performance increase across the entire sim.Also note, this is not something specific to KSAT, or iniscene packages specifically, it affects every package you install as well as the base MSFS packages, performance increase across the board entirely. This should be done EVERY update MSFS receives, to ensure nominal performance. Worth mentioning, if you utilize a roaming cache, delete and re-generate it every update as well, or opt to not use it, as I do. Edited October 3, 2022 by wickedbacon
alxvown Posted October 3, 2022 Author Posted October 3, 2022 Gave those tips a try but my context.xml was already missing from that folder and the scenerycache was empty. Still deleted that one but no fix 😞
alxvown Posted October 3, 2022 Author Posted October 3, 2022 After reopening MSFS only the scenery rebuilds but no content.xml
alxvown Posted October 3, 2022 Author Posted October 3, 2022 Did some further research. Since SU10 update there is no way to regenerate the content.xml after delete. Not sure if this affects your advise. I tried opening the sim again after trying the steps again and same message.
wickedbacon Posted October 3, 2022 Posted October 3, 2022 18 minutes ago, alxvown said: Did some further research. Since SU10 update there is no way to regenerate the content.xml after delete. Not sure if this affects your advise. I tried opening the sim again after trying the steps again and same message. On my above post, this was explained. The further explaination, MSFS no longer uses the content.xml, it is GONE by default now. Only addons that require a content.xml to over-write base files can generate one. Navigraph is an example of an addon that requires the content.xml, and if you use it, load the navdata center app, there will be an update, and when you update the AIRAC, it generates the content.xml for you. 3 hours ago, wickedbacon said: @alxvown You likely need to clear MSFS's roaming files, after SU10, 99% of users files were not re-newed, and doubled up, since content.xml no longer structures sceneries. *NOTE - Upon deleting these files, re-run Navigraph NavData center, there will be an update if you have not done so since SU10, and re-install your AIRAC cycle, this will re-generate the content.xml for navigraph only, as it relies on it.   Â
alxvown Posted October 3, 2022 Author Posted October 3, 2022 I have rolling cache off and have cleared the cache manually and still no fix 😞  Â
wickedbacon Posted October 3, 2022 Posted October 3, 2022 1 minute ago, alxvown said: I have rolling cache off and have cleared the cache manually and still no fix 😞   I owe you an apology! Though, deleting the scenerycache folder is always recommended on updates! This is the correct folder to delete, Rookie mistake, been explaining this for days! 😅 Attached below is a file view of the indexes folder, if you open yours, you will likely have a plethora of files in there that follow the naming convention such as "FIlexxxx" Those are depracated now, and users I've assisted the last few days have all had those files still present, as well as content.xml, which has the same naming conventions as they used to be in that xml, but separated as index files in the SceneryIndexes folder.
alxvown Posted October 3, 2022 Author Posted October 3, 2022 Just played around with deleting that folder and same message again ;( Â Â Â Â
wickedbacon Posted October 3, 2022 Posted October 3, 2022 12 minutes ago, alxvown said: Just played around with deleting that folder and same message again ;( Â Â Â Â Post your system specs for me, as well as screenshot your in sim settings.
alxvown Posted October 3, 2022 Author Posted October 3, 2022 Just played around with deleting that folder  Â
wickedbacon Posted October 3, 2022 Posted October 3, 2022 2 minutes ago, alxvown said: Just played around with deleting that folder   What GPU? I may be blind but I don't see it listed there. Even with my 2080ti, I don't touch ultra textures, that is most definitely the cause. Stuttering will be because of Terrain LOD, that's completely CPU based, and in heavy photogrammetry area, even with all the decimation, I leave it happy at 100. Here are my settings, System specs currently are:i9 11900k @ 5.3ghz 64gb ddr4 g.skillz RAM RTX 2080ti Â
alxvown Posted October 3, 2022 Author Posted October 3, 2022 Ah shoot! I have a RTX 2070 super if that is what you were asking. And that is too bad that the scenery can't run smoothly in ultra. All of my other payware sceneries work fine. EGLL obviously has some issues but that is mainly because of the city optimisation issues. Â
wickedbacon Posted October 3, 2022 Posted October 3, 2022 (edited) 6 minutes ago, alxvown said: Ah shoot! I have a RTX 2070 super if that is what you were asking. And that is too bad that the scenery can't run smoothly in ultra. All of my other payware sceneries work fine. EGLL obviously has some issues but that is mainly because of the city optimisation issues. Â HIgh uses 100% albedo (Color) resolution and 50% normal map/PBR map, it is essential especially with higher hitting packages, KSAT at ultra is somewhere around 6GB of textures, you cut that in half and lose barely noticable/un-noticeable quality. I would literally, only ever use ultra if I was running a 3090TI, with it's 24GB of VRAM. Edited October 3, 2022 by wickedbacon
alxvown Posted October 3, 2022 Author Posted October 3, 2022 1 minute ago, wickedbacon said: HIgh uses 100% albedo (Color) resolution and 50% normal map/PBR map, it is essential especially with higher hitting packages, KSAT at ultra is somewhere around 6GB of textures, you cut that in half and lose barely noticable/un-noticeable quality. I would literally, only ever use ultra if I was running a 3090TI, with it's 24GB of VRAM. Let me adjust the settings to the ones you reccomend! Thanks for being so patient 🙂  Â
wickedbacon Posted October 3, 2022 Posted October 3, 2022 2 minutes ago, alxvown said: Let me adjust the settings to the ones you reccomend! Thanks for being so patient 🙂   I should be thanking you for your patience on getting it all running for you, so thank you for working with me!
alxvown Posted October 3, 2022 Author Posted October 3, 2022 Update: finally got a full take off roll without any error messages. Will be playing around with settings to see what works and looks best bc I miss my lovely ground world textures at 200 LOD haha 😉Â
wickedbacon Posted October 3, 2022 Posted October 3, 2022 4 minutes ago, alxvown said: Update: finally got a full take off roll without any error messages. Will be playing around with settings to see what works and looks best bc I miss my lovely ground world textures at 200 LOD haha 😉 I'm super happy to hear that! Terrain LOD over the course of the sim has turned into a massive stutter-enducer, hopefully they find a happy median!
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