14 hours ago14 hr Hi,Just started to make my first virtual airline livery for the A380 using Blender, and I've already hit a brick wall. The tail doesn't have a separate material definition, and I've been running around in circles trying to define one after discovering that the tail is linked to the fuselage material, which is causing problems when I try to link the tail texture images to it. I can't get the tail textures to link properly, and painting the logo onto it without a properly defined tail material is driving me mad. Has the paintkit been rushed, and if so, then there's something seriously wrong with it because I've never before had any problems with any IniBuilds paintkit, and this is the first time I've encountered difficulties. Why has this paintkit become so difficult? I just want to have my livery done ready for the big day! Edited 14 hours ago14 hr by AurumUsagi
5 hours ago5 hr Author So it turns out it was set up for Substance rather than Blender. Going to try the plugin now and see if it overcomes the obstacle!
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