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iniBuilds Malta Available now & Scenery Development Update - August 2026

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Hello!

Since our last scenery development update in June, it has been another couple of months for the scenery team here at iniBuilds!

Most notably, we’ve released our largest scenery project to date, Chicago O’Hare, followed most recently by Malta. Behind the scenes, work has continued on a major redevelopment of one of the most popular airports in our scenery collection, alongside updates bringing our latest Multi-Jetway technology to existing airports as well. 

Dubai V2 represents a substantial step forward from the original scenery, drawing on everything we have learned from developing airports specifically for Microsoft Flight Simulator 2024. From completely revisited terminal environments and improved airside detail to significant optimisation work and the introduction of our Multi-Jetway System, almost every part of the airport has received attention.

Looking further ahead, we are also ready to formally announce our next major European airport. It is a project that has already involved extensive research and one where we are keen to work closely with those who know the airport best.

Today, we will be looking back at the release of Malta International Airport, taking a much closer look at the work underway on Dubai International Airport V2 and finishing with the formal announcement of our next scenery project.

So, let’s get started!

iniBuilds Malta (LMML) for Microsoft Flight Simulator 2024!

Today we released our latest scenery, and this is what we'll start the development update with, Malta for Microsoft Flight Simulator 2024!

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Situated between Europe and North Africa, Malta International Airport serves as the island nation’s only commercial airport and provides a varied mix of European, regional, long-haul, cargo and military operations.

Malta has always been a popular destination within the flight simulation community. Its Mediterranean setting, distinctive limestone architecture and combination of modern airport infrastructure with the island’s historic surroundings make it an especially interesting airport to recreate.

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From the beginning of development, our goal was to capture not only the airport itself, but also the atmosphere and character of arriving in Malta. This meant paying close attention to the materials, colours and architecture found throughout the terminal and airfield, alongside the airport’s surrounding environment.

The scenery has been developed specifically for Microsoft Flight Simulator 2024 using our latest modelling, texturing and optimisation workflows. The airport features an accurately recreated terminal environment, detailed airside infrastructure, bespoke ground textures, custom signage, airport clutter and a range of details designed to make each arrival and departure feel authentic.

Malta International Airport is now live! You can purchase the scenery today through the iniBuilds Store for £14.99 excl. VAT.

Buy Now: https://inibuilds.com/products/inibuilds-malta-lmml-msfs-2024

Watch the Trailer 📽️
iniBuilds Dubai International Airport (OMDB) V2 for Microsoft Flight Simulator 2024!

With Malta now released, attention turns to one of the larger scenery projects currently being worked on by the team.

In our previous scenery development update, we revealed that Dubai International Airport V2 was in development. Today, we want to go much further and show just how extensively the airport is being revisited.

Dubai International has remained one of the most popular airports in the iniBuilds scenery collection since its original release. As one of the busiest international airports in the world and the home of some of aviation’s most recognisable long-haul operations, it is a destination that continues to play an important role in MSFS.

However, the original scenery was created several years ago for Microsoft Flight Simulator 2020. Since then, both the simulator and our approach to scenery development have changed considerably.

Rather than applying a simple visual refresh or compatibility update, the team has been using V2 as an opportunity to revisit the airport throughout. Existing assets have been reviewed, rebuilt or replaced, new areas have been introduced and the entire airport is being prepared specifically around the capabilities of Microsoft Flight Simulator 2024.

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One of the first stages of the project involved reviewing the original scenery and identifying where the greatest improvements could be made.

The original Dubai represented the development techniques and simulator capabilities available at the time. Since then, our work on airports such as Chicago O’Hare, London City, Manchester and Malta has allowed us to introduce new modelling methods, more efficient asset workflows and a much deeper understanding of building complex airports for Microsoft Flight Simulator 2024.

V2 allows us to apply those lessons throughout Dubai. This includes improvements to modelling, texturing, terminal geometry, interior spaces, airfield detail, lighting and the wider airport environment. Areas which previously relied on older assets or simplified geometry have been revisited, whilst parts of the airport that received limited attention in the original version are now being developed in considerably greater detail.

Terminal Modelling and Exterior Detail

The terminal complex is one of the most recognisable parts of Dubai International and has been a major focus throughout the V2 redevelopment.

The A, B and C Gates have been completely overhauled, with updated modelling and newly created interiors throughout. The D Gates have also received a range of improvements, although the existing interior did not require the same level of redevelopment. Elsewhere, the ATC tower has been enhanced with improved modelling, updated artwork and additional surface detail.

Updated geometry and materials allow the terminal buildings to more closely reflect their real-world appearance, bringing greater depth to the building faces, roof structures, glass surfaces, gate environments and surrounding service areas. These improvements are particularly noticeable around the stands, where aircraft operate close to the terminal buildings and even the smallest details contribute to the overall experience.

Expanded Interior Environments

Terminal interiors are another area where the difference between the original scenery and V2 will be immediately noticeable.

Areas that previously featured limited or simplified interiors are being revisited with more complete passenger spaces, improved materials, updated lighting and additional detail visible from both the apron and inside the terminal.

The aim is not simply to fill the buildings with additional objects. Each interior must contribute to the atmosphere of the airport whilst remaining carefully balanced against performance.

Airfield and Ground Environment

Away from the terminal buildings, the wider airfield has also received significant attention. Ground textures, markings, taxiway environments, service roads and apron areas have been reviewed and updated to better represent the current airport. Additional clutter, vehicles and ground equipment help give the airfield a greater sense of activity, particularly across the expansive apron areas surrounding the terminal complex.

The surrounding airport environment has also been expanded with an extended Metro line, an animated shuttle train serving the D Gates and an animated fountain near the Dubai Airport Freezone. Airport lighting has undergone a complete overhaul, alongside numerous improvements and bug fixes based on feedback from the community.

Several new structures have also been introduced throughout the wider airport environment, including multiple underpasses and elevated roads, new Emirates car parks and headquarters parking, additional auxiliary buildings, and a new mosque within the Terminal 3 parking area. 

Dozens of performance optimisations have been implemented throughout the scenery, including reduced node and vertex counts, fewer draw calls, improved bounding-box sizes, greater use of simulator props across the terminals and further LOD improvements. Almost everything raised within the feedback document has now been addressed, with the exception of static private jets, which can conflict with community traffic configurations.

A considerable amount of work has also taken place to improve performance across the airport. This includes the use of vert limits, LOD optimisations and the use of SimProp Containers.

Large sections of the airport have been rebuilt and optimised to reduce unnecessary node counts, vertices, draw calls and bounding boxes. The scenery also makes much greater use of our latest Level of Detail workflows, allowing complex assets to be displayed efficiently depending on their distance from the aircraft.

For a project of Dubai’s scale, this work is especially important. The airport combines extensive terminal buildings, large numbers of stands, detailed interiors and a dense surrounding environment, all of which must remain manageable throughout arrival, departure and ground operations.

The result will be an airport that is not only more detailed than the original, but also built from the outset around the capabilities and requirements of Microsoft Flight Simulator 2024.

Multi-Jetway Operations

Dubai International is one of the most recognisable homes of the A380, making it the perfect airport for our Multi-Jetway System!

At selected compatible stands, multiple passenger boarding bridges will be able to connect to a single aircraft simultaneously, creating a much more authentic turnaround experience for large widebody operations.

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The system will operate in the same was as other airports that have already received this feature, such as Hong Kong, Gatwick and Chicago.

Compatible aircraft will therefore be able to use multiple jetways in much the same way as the default passenger boarding bridges, helping the feature feel like a natural extension of the existing simulator experience.

Although especially fitting for A380 operations, the system will also add further authenticity when operating other compatible widebody aircraft through the airport.

A Free Update for Existing Enhanced Owners

Dubai International Airport V2 will be provided as a FREE update to customers who own iniBuilds Dubai Enhanced, which will be rebranded as iniBuilds Dubai Premium upon release. The existing discounted upgrade path from the MSFS 2020 version to the MSFS 2024 version will be discontinued when V2 launches. Customers who do not already own Dubai Enhanced will therefore need to purchase Dubai V2 Premium at full price.

Our Next Destination: Paris

Whilst the Dubai team continues working towards the release of V2, another major project has been progressing behind the scenes.

Today, we are pleased to formally announce that iniBuilds Paris Charles de Gaulle Airport (LFPG) for Microsoft Flight Simulator 2024!

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As one of Europe’s largest and most important international airports, Paris Charles de Gaulle offers an enormous variety of operations. From short-haul European services and long-haul passenger flights to extensive cargo operations, the airport serves as a major global hub and presents one of the most varied flying environments in the region.

Charles de Gaulle is also an airport defined by its architecture and complexity. Its extensive terminal system, satellite buildings, taxiway network, cargo facilities, hotels, roadways and rail infrastructure combine to create an airport environment unlike almost anywhere else in Europe.

Recreating an airport of this scale requires an equally extensive approach to research.

The team has already completed a significant amount of research covering the airport’s layout, terminal architecture, airside infrastructure and wider environment. 

This material is already helping the team recreate the individual character of each terminal area, from the airport’s most recognisable architecture through to the smaller operational details found across the airfield.

Can You Help Us?

As we have done with projects such as Manchester, we want to work closely with those who know Paris Charles de Gaulle best.

We would particularly like to hear from people who currently work at the airport, have worked there previously or regularly operate through it. This could include flight crew, ground handling teams, airport operations staff, engineers and others with first-hand experience of the airport.

Your knowledge can help us better understand the smaller details that are difficult to capture through conventional reference material alone, from how particular areas are used to the distinctive features that give each terminal its own identity.

If you would like to contribute to the project, please contact the team directly by email.

Contact us: management@inibuilds.com

We are looking forward to working with members of the community and industry as this project develops, and we cannot wait to share the first proper previews of Paris Charles de Gaulle in the future.

Final Remarks

From the release of Malta International Airport to the extensive redevelopment of Dubai International and the beginning of a new journey in Paris, there is a huge amount happening across the scenery team.

Dubai V2 represents an opportunity to bring one of our most popular airports up to the standard of our latest Microsoft Flight Simulator 2024 developments, whilst Paris Charles de Gaulle marks another ambitious project that we hope to build alongside those who know the airport best.

Thank you, as always, for your continued support, feedback and enthusiasm. We hope you have enjoyed this closer look at what we have been working on, and we look forward to sharing much more from both Dubai and Paris over the coming months.

iniBuilds Team ❤️

Matt Y.
Head of Vendors & Partners | iniBuilds

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