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Posted

Hello guys! 
The OANS quality bs really bad when playing on medium texture resolution, which is really annoying. Please fix this!

Screenshot 2025-12-05 184529.jpg

Posted

Hi, the only way to fix this is to increase your texture resolution. There is nothing we can do to 'exclude' the airport navigation texture from being reduced in size by this setting.

AMD 7800x3d - 64gb RAM - nVidia RTX 5080

  • 2 weeks later...
Posted (edited)

Hello, thanks for the reply but why is FlyByWire's OANS the same quality with every texture resolution setting?

Edited by OnAirSim
Posted
4 hours ago, OnAirSim said:

Hello, thanks for the reply but why is FlyByWire's OANS the same quality with every texture resolution setting?

The FlyByWire aircraft is coded in JS which supports vector graphics. Our aircraft is coded in C++ which doesn't natively support vector graphics and so we have to use bitmaps instead.

JS is great at graphics but struggles with performance when performing complex calculations, while C++ is much more efficient at performing the kind of mathematical calculations that things like LNAV/VNAV and performance calculations require, but is harder to code graphics with. So it's a tradeoff and we've gone different directions in that regard.

AMD 7800x3d - 64gb RAM - nVidia RTX 5080

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