OnAirSim Posted December 5, 2025 Posted December 5, 2025 Hello guys! The OANS quality bs really bad when playing on medium texture resolution, which is really annoying. Please fix this!
iniSteven Posted December 5, 2025 Posted December 5, 2025 Hi, the only way to fix this is to increase your texture resolution. There is nothing we can do to 'exclude' the airport navigation texture from being reduced in size by this setting. AMD 7800x3d - 64gb RAM - nVidia RTX 5080
OnAirSim Posted December 17, 2025 Author Posted December 17, 2025 (edited) Hello, thanks for the reply but why is FlyByWire's OANS the same quality with every texture resolution setting? Edited December 17, 2025 by OnAirSim
iniSteven Posted December 17, 2025 Posted December 17, 2025 4 hours ago, OnAirSim said: Hello, thanks for the reply but why is FlyByWire's OANS the same quality with every texture resolution setting? The FlyByWire aircraft is coded in JS which supports vector graphics. Our aircraft is coded in C++ which doesn't natively support vector graphics and so we have to use bitmaps instead. JS is great at graphics but struggles with performance when performing complex calculations, while C++ is much more efficient at performing the kind of mathematical calculations that things like LNAV/VNAV and performance calculations require, but is harder to code graphics with. So it's a tradeoff and we've gone different directions in that regard. AMD 7800x3d - 64gb RAM - nVidia RTX 5080
OnAirSim Posted December 18, 2025 Author Posted December 18, 2025 Alright! thanks for the information, looking forward to see the callout bug fixed! Best regards!
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