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F737NG

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Posts posted by F737NG

  1. West of the airport and between the reservoirs, there is a noticeable misalignment.
    It is an improvement on the alignment that appeared in your v2 scenery. If you could take a look at getting this to line up a little better in a future patch, it would be appreciated.

    Thanks.

     

    zRpgHTS.jpg

    • Like 1
  2. On 12/5/2022 at 9:51 AM, gumbyger said:

    I don´t have those floodlights, check that you maybe don´t have a second DTW scenery in your community folder?

    Sorry, I've tested the scenery again without other add-ons in the community folder. This problem is clearly caused by another add-on, object library or both. Please ignore.
     

    On 12/5/2022 at 9:51 AM, gumbyger said:

    You have any more of these? I found the one in your screenshot at the B/Y crossing, that one should be fixed.

    • Taxiway Papa, between November and Papa 4, the taxiway centre lights and centreline are not aligned.


    I feel like I'm nitpicking with the rest of these :

     

    Thanks.

  3. Thanks for the reply:

    • My MSFS settings:
      https://imgur.com/FXdRRds
      https://imgur.com/rxk1dfM
       
    • I agree, from other devs' comments, terraforming isn't easy. If the team can, it would be a 'nice-to-have' set of fixes.
    • No setting in iniManager turns the de-icing trucks off for me. Aeroplanes disappear, but not the trucks. 🤷‍♂️
    • No other KDTW scenery.
      I have many library object add-ons and object placements in my community folder. One of these may be getting called up, rather than one of your objects. Will test.
    • There are more taxiway lines. I will revert when I get a chance to take another look this evening.
  4. First of all, I really like the new scenery. For a v1.0, I think you've done a great job!

    If you were to fix a few areas, I think you would turn this into an even better add-on.

    • some obvious texture differences on the taxiway bridges over John D Dingell Drive
    • feels weird that there's no guardrail modelled on the bridge for taxiway Foxtrot
    • terrain modelling issues—they jar when there's very good textures and terrain modelling right next to these lower quality areas
    • some floodlights are misplaced near the de-ice pads. Aircraft would either drive straight into them or clip wingtips
    • de-icing trucks can only be turned off manually by renaming the 'kdtw-scene-winter.bgl' file in the kdtw-scene folder
    • most taxiway lines across the airfield have been drawn beautifully when merging with others, some less so
    • feels a bit strange to animate shuttle doors and platform edge doors opening and closing when there are no passengers at 'stations' or on-board shuttle.

    The linked text above takes you to screenshots of the issues that I'm describing.

    Overall, I'm happy to have bought it already.

  5. The changelog and preview images for v2 look impressive!

    Another thing I'd like to see is an 'none / some / all' type option available for 3D modelled people. This would give users the choice of having passengers + workers, and at the user's preferred density in the visible terminal interiors (or not).

    IMO, the fantastic interiors look quite sterile without people present.

  6. 13_cd476275-a6b5-4c11-abb5-ae206acb3fe6.

    The multistorey car park isn't aligned correctly with the base photo imagery.
    That's why you can see the circular ramp ortho image when it should be covered by the vehicle ramp model.
    It's also why the model intrudes into one of the vehicle lanes towards the right of the above image.

    Please fix simple placement issues like this around the airport.

    • Like 1
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