Dear inibuilds and Synaptic Simulations Team, I love the A220 and think it is one of the best aircraft I have ever flown in MSFS 2024! I am so happy with the extremely deep system simulation and the functional circuit breakers. I’m really looking forward to future updates featuring the HUD, weather radar, ACARS integration, integrated airport moving maps, and the walk-in avionics bay! However, a few things could be improved below: Registration Decal Option: It would be great to have a setting option to choose whether the registration decal also appears on the Captain's side, as many airlines feature the registration on both sides of the cockpit. EFB Performance & Utilities (Go-Around & Runway Intersections): It would be very helpful to include an option in the EFB to calculate the Go-Around (G/A) gradient, as this is crucial for certain approaches. Additionally, it would be amazing if the Performance Page (both for Takeoff/DEP and Landing/LDG) displayed the specific runway entry and exit taxiways. Seeing these intersections would allow us to precisely plan which taxiway to use for vacating or entering the runway, just like it is implemented in the real-world A220 EFB. A simple application for fuel checks would also be very realistic and helpful. Advanced GSX Integration & Seated Passengers: I would love to see a deep and seamless GSX integration similar to what the Fenix A320 offers. It would drastically boost immersion if the aircraft could be dynamically loaded via GSX through the EFB—meaning passengers boarding in real-time, cargo/baggage loading visibly, and weights and fuel quantities updating dynamically on the displays. On top of that, it would be absolutely incredible to actually see the GSX passengers sitting in the cabin during the flight, just like Fenix and PMDG have done. Avatar Mode Walkthrough: It would be amazing for me and many other pilots if the aircraft fully supported First-Person / Avatar Mode—allowing us to open the door from the outside, walk through the cabin, and perform external walkarounds seamlessly. Cockpit Interactivity Details: A small detail that would round out the experience with minimal effort would be an interactive jumpseat and the ability to open the storage closets on the left and right sides of the flight deck. Soundscape Realism (Avionics & Engines): There is still some great potential regarding the cockpit sound environment. In the real aircraft, the avionics cooling fans in the cockpit are notably louder, while the engines themselves are quieter. At the same time, the iconic "whale howl" of the engines is much more pronounced inside the real flight deck than it currently is in the simulation. Seeing these features and fine-tunings implemented would absolutely mean the world to me and would elevate your wonderful A220 to a whole new, unprecedented level of immersion! I am deeply in love with your aircraft, look forward to the further system depth, and am incredibly grateful that you take the time to simulate every system and detail so true to life! Thank you so much for your hard work and dedication! Best regards, Florian