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Shing

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  1. Hi iniBuilds Team, I would like to report an issue with the stand parking alignment and jetway geometry at VHHH. In the current scenery, the jetways extend unusually far towards the aircraft, and the ground stop/parking markings are placed significantly further away from the terminal compared to the real airport. As a result, the aircraft has to park much farther from the building in the sim, and the jetway appears extremely long and angled, instead of looking almost perpendicular to the aircraft as it does in real life. To illustrate this: In my MSFS screenshot (e.g. Gate 34), the aircraft nose is well ahead of the red/white stand markings and the jetway is stretched out at a shallow angle to reach the door. In the real‑world reference photos and satellite images, the stop line is much closer to the terminal, and the jetway connects to the aircraft with a short, almost 90‑degree angle. The parking position and stand markings are therefore noticeably different from the current scenery. This issue is not only present at Gate 32 – several other gates at Terminal 1 appear to have the same problem, although I have not checked every stand individually due to the large number of gates. Simulator: MSFS 2024 Scenery: iniBuilds VHHH Hong Kong International Airport Issue location: Passenger stands at Terminal 1 (for example Gate 32; other nearby gates show similar behaviour) I have attached: A top‑down MSFS screenshot showing the current stand markings and jetway extension. Real‑world photos taken from the terminal, showing how close the aircraft parks to the building. Satellite images showing the true relationship between the stop line, jetway and aircraft. I hope you can review the stand layout and jetway lengths and adjust the parking positions to better match the real VHHH stands in a future update. Best regards, Shing
  2. Dear iniBuilds Team, Thank you for your amazing work on the VHHH Hong Kong International Airport scenery. The overall quality is excellent and I really enjoy flying in and out of this airport. However, I noticed an accuracy issue with the apron light pole models. In the current scenery, the light poles are placed directly on the apron surface without any base guardrails or surrounding equipment platforms. In reality at VHHH, each apron light pole sits on a raised concrete base with metal guardrails and nearby equipment boxes/buildings around the pole. To illustrate the issue: In the simulator (first screenshot), the light poles are standing alone on the apron with no base, guardrails or surrounding equipment. In the real‑world references (second and third screenshots), you can clearly see the square/rectangular platform around the pole, the safety guardrails, and the associated equipment structures at the base. These details are quite prominent when taxiing or parked near the stands, so adding the base platforms and guardrails would significantly improve the realism and accuracy of the VHHH scenery. Simulator: MSFS 2024 Scenery: iniBuilds VHHH Hong Kong International Airport Location: Apron stands near the main cargo/remote stands (see screenshots) I have attached: A top‑down screenshot from MSFS showing the current light pole models. A satellite image of the same area at the real VHHH. A ground‑level photo from the terminal showing the actual light pole base, guardrails and equipment. I hope this can be considered for a future update to the scenery. Thanks again for your hard work! Best regards, Shing
  3. A321LR does not call "100 Above" when reaching decision altitude during landing, only have "minimum". Even if I set the correct Values on the MCDU, it would not have 100 Above callout.
  4. a320 neo v2 does not call "100 Above" when reaching decision altitude during landing, only have "minimum". Even if I set the correct Values on the MCDU, it would not have 100 Above callout.
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