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hallweston

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  1. hallweston's post in FBX modeling file of paintkit and original GLTF modeling do not match was marked as the answer   
    Hello,
    This is to do with how MSFS compresses the UV coordinates for MSFS. It rounds the coordinates to a lower decimal which in turn slightly moves the UV. The model you have is the UV the aircraft was textured with. This is one of the reasons assets heavily utilize decals in MSFS 2020/2024. 
    - Weston
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