I use the FBX file provided to Paint Kit to create livery using a blender or 3D Max. But in the FBX file However, during the work process I checked the color lines or airline decals of the livery clearly applied in advance through a blender or 3d max but when applied to simulators, some decals and lines drawn are not uniform and look crushed
So I compared the original gltf with the uv map of paintkit fbx file
The paint kit FBX uv map is soft but the uv of the original gltf is crushed
English is not my language so I may lack explanation but I attached reference images