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loualbert1101

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  1. Thank you for your reply. I really think this product has a lot of potential waiting to be tapped. I hope it will get better and better. cheers!
  2. btw I record this in fs2020, but I know in 2024 is the same, recording in 2020 is just for more fps.
  3. I would like to point out an issue that has existed since the product’s release — the engine start-up animation is unrealistically fast. As we all know, the Trent XWB engines used on the A350 are high-bypass turbofan engines, and engines of this type do not spool up to high RPMs instantaneously during start-up. This should be common knowledge. However, in the iniBuilds A350, the exterior view clearly shows this issue, and unfortunately, it still hasn’t been addressed. Since the product’s release, I’ve seen many users raise this issue on the forums. With each new update, I hope that it will finally be acknowledged and fixed — but it hasn’t been, which is really disappointing. To illustrate this, I’ve made a video. Please forgive the amateur production quality, but I believe it clearly shows the problem. The video compares a real aircraft and the in-sim version starting up at almost the same time, and the difference in the initial fan blade rotation speed is very noticeable. I’m not sure how many users regularly use the exterior camera, but I believe many do — and this isn’t a complex feature to implement. Other developers such as PMDG, Fenix, and even freeware projects like FlyByWire have managed to replicate it accurately. Considering this is a product priced at £72, while it’s impressive in many aspects, small details like this should not be overlooked. I’m not a game developer myself, but I believe that if others can do it, a product that claims to offer “the ultimate airliner experience” should be able to as well. I understand the modeling team might be busy — for example, adding character models for specific scenarios — but engine start-up is something users encounter in nearly every single flight. Compared to rare emergency cabin scenarios where characters might be visible, this is much more common. Adding characters in special scenes is a nice touch, but not essential. Realistic engine start-up is a basic requirement. I respectfully urge the team to treat modeling and animation with the same level of care as avionics. Attention to detail should be holistic — not overly focused in just one area. Right now, the cabin modeling might be a 10/10, but some animations barely meet the acceptable standard. Personally, I’d rather see everything at a consistent 8/10 level than having certain aspects be perfect while others clearly fall short. I hope the development team will consider my feedback. I truly love the A350 and appreciate the work of every developer at iniBuilds, but the absence of such a fundamental feature is hard to accept.
  4. yeah totally agree with that, the current animation feels like turbo charged lol
  5. Hi developers, I think with the current version the sunshade is not visible in the external view even when it is open. I remember that in the previous version the sunshade is still visible but now it is not. I assume this is due to adding the pilot figure in the cockpit when in the external view so the art team have to delete the sunshade? Maybe I was wrong but please consider adding them back, I think these little things is still big part of the immersions of the flight, thanks! I will have the screenshots as a reference 🙂
  6. hi The current cargo door opening and closing animation lacks some details. In reality, large doors or components cannot avoid vibrations caused by inertia when driven by hydraulics or external forces. The current version of the aircraft does not have this detail, and the door opening and closing feels rather stiff. This detail has nothing to do with the system, but only with the experience of the game. I have seen this feature on other products, so I think products that aim to become the "ultimate airliner experience" should consider adding this detail. You can see the comparison video between the sim and the real machine below. cheers!
  7. Hi, inibuilds development team, I have to say the A350 airliners is very close to perfect. For me a pretty average simmer I don't have too much suggestions about the systems. Just some small suggestions about the animation of the aircraft. You see, the cargo door animation for the aircraft was operated by the hydraulic or some other system, my point is the door opening and close might some shaking, not that stable and also that fast like we have now. I am writing this just want to kindly remind you guys if there is any possibility we plan to add in the future. Also for the engine starting animation, I think for such a large fan may be the starting rotation is a little bit too fast, need a more smooth transition. Well I don't know about the codes so I might underestimated the work that might need to improve this. Just tiny suggestion here which want to improve the plane more immersive!
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