
kosta
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kosta last won the day on March 16
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Dynamic Suspension Based on Gross Weight and Animation on Landing
kosta replied to ykeyre's topic in Modelling & Texturing
Alright. So we ascertained it’s wrongly animated and also wrongly modelled, which most likely goes hand in hand with the flight model, aircraft model and ground physics. Inibuilds: what are you going to do about this? -
Dynamic Suspension Based on Gross Weight and Animation on Landing
kosta replied to ykeyre's topic in Modelling & Texturing
Also in their current stream they completely omitted the topic of suspension. There is apparently the correction on the sunken main gear on landing but I think they think the suspension is completely correct. -
Reinstalling GSX?? 🤣 Why would I even consider this, if everything else is working correctly? disclaimer: did not try a350 yet with new versions.
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Just FYI, fuel loading is actually working. But there is completely unnecessary query how much fuel you want to load. So do it like this: Ask for the refueling truck and it will announce. Look for when it appears and connects and immediately go to OIS again and watch for the fuel query amount on GSX page. Set full amount. Progressive loading will commence. IMO they should just disable that query OR even leave it, but set default to set full, instead of no refueling.
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On the serious note… this is often the most called out “fix”, while almost never being a solution. My curve is indeed softened.
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Oh don’t come me with sensitivities. This is straight bad modelling. and yeah… my whole setup is via SPAD.next, sensitivities per profile and aircraft, and I have my €1000 Hotas well tuned. Ini should fix this to behave naturally.
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kosta started following Taxiing too direct , VDGS not working , VDGS wrong placement or not working and 4 others
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Is VDGS provided at all? I see the devices, but no display. Thanks
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Hello, just upgraded yesterday to EGLL Premium from 2020 in MSFS2024, and it seems like VDGS is either not present at the gate (like, not working, but the device is there), or there is a 2nd device which is working - now, I think the 2nd one is actually Noolaero, for which 2020 had the support for, and Premium does not, at least not listed on their site. There is also no info on ini site. So, tell me two things: - does new EGLL support Noolaero and is there a fix for this? - if it does not support Noolaero, how do I get the provided VDGS to work, if at all? Thank you.
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So, another update is out, 1.0.4, without any mention of GSX issues... how about fixing them?
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Hello, even after 1.0.4 I have random crashes of the sim, when: - I end the flight (doesn't matter if flow or not, simple load will do), change the livery and start a new flight - CTD guaranteed - sometimes on first sim start, I'll get a CTD just after loading - sometimes when closing the sim, sim will hang And before you say anything: this does not happen with Fenix, which I have flown very long before a350.
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Hello, I think there is an issue with the flight model, at least on take off. Based on this video, and comparing to how it behaves in the sim, there is a very big difference. In the video you can observe how to main gear remains on the ground for a considerable time after rotation. Here, at about minute 04:00, you can see how inibuilds a350 performs on takeoff, and I have seen this myself. And I have "felt" it each time on takeoff inside of the cockpit, you can definitely observe the wrong takeoff angle.
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Dynamic Suspension Based on Gross Weight and Animation on Landing
kosta replied to ykeyre's topic in Modelling & Texturing
I will definitely second this. I have never seen such terrible main wheel animation like on a350 on such a high quality addon. I will also add following: - nosewheel animation when braking is also totally unrealistic, with the nosewheel itself bouncing when braking, and suspension almost not working at all -
Hello, this is an itch I had with a350 from almost beginning and was actually hoping someone would report it... Does anyone think that taxiing with a350 is way too direct? It feels like driving a kart... and observing the wheel turning/reacting to the joystick movement, I think it's way too direct. That said... I am no real world pilot, this is only my opinion based on what I've seen with other top-tier addons, and it seems realistic that all hydralics and mechanics between the tiller and the gear have some delay and smoother movement. Anyway, looking for some opinions, and I really think this should be addressed as soon as possible.
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This is what I am wondering from the first second I bought it. I must have been one of the first 10 people who bought it. And this really means something... I bought it as I was sitting on the toilet 😁