100% agree, In VR it's super difficult to find a correct spot to move the camera, because if you put the real one you can't see the FMA. I think it's because the glareshield isn't tilted enough; the same thing happens in the A320s and the A330 in 2024 with the glareshield. The cockpit doesn't have the correct design and Airbus did it that way for a reason. Now it's super difficult to fly these planes in VR. I don't expect iniBuilds to change your 3D cockpit, to be honest, but they could make a statement. It doesn't just happen with iniBuilds; more developers take measurements from who knows where and then in VR you realized that the plane is not accurate. great plane anywhere.