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Posts posted by MediumRareBaku
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Hey there,
I've just noticed a couple things with the Spirit livery from ini for the Toliss A321neo that I thought I'd raise in case the original livery creator was willing to adjust them.
The fuselage titles are curved and the S on one side pretty noticeably out of alignment with the rest of the lettering with the rest of the fuselage titles.
I also just happened to note the K on the registration is noticeably out of alignment and also the 6s look a lot like upside down 9s, and the 8s look a little wonky as well, perhaps upside down also?
Like I said, small things that you don't notice at first, but once you notice them (at least for me) they stick out big time!
Thanks!
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I've downloaded the dynamic lighting package for Taxi2Gate's KMCO. Installed per instructions (just drag and drop into Scenery folder) in P3D v5.1 HF1 with HDR on, using the HDR file, and the night lighting has some weird extremely bright spots in the textures. Is there any way to correct this? It's quite jarring.
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Would swapping
fallback.3=..\..\FSLabs A32X\texture_VCfallback.4=..\..\FSLabs A32X\textureto befallback.3=..\..\FSLabs A32X\texturefallback.4=..\..\FSLabs A32X\texture_VCMake it to where it'd load whatever VC textures were in the livery folder and then load any HB textures below that? -
In the installation for the ORBX Leeds dynamic lighting package it says:
Quote1. Disable the following files in Orbx Libraries\Effects
- fx_TRB_dyn_Flood_O_XLrg
- fx_TRB_dyn_Flood_O_XLrg_ctrlAre these ONLY used at the EGNM scenery? Or will this affect other ORBX airport sceneries?
Also, there is a file in EGNM Leeds Bradford Airport\Effects called "fx_TRB_dyn_Flood_w_lrg_CP.fx" -- does this need to be disabled also?
Question about KLAX dynamic lighting profile
in Freeware Content
Posted
I really appreciate how much the ini KLAX dynamic lighting profile cleans up some of the really dated night time lighting effects/textures at KLAX. I was curious, though -- would it be possible in a future update to remove these weird/old fashioned light ray effects which I'm guessing are baked in somehow?
Thanks!