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AuraScenery

AuraScenery
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Posts posted by AuraScenery

  1. Hello @IanH77,

    Thank you for your feedback. We are working on fixing the issues with Parking and AI Routing in the next update. The lack of detail is due to optimization. We had to remove some details later on because certain high-quality textures were causing significant performance issues. We received a lot of feedback regarding this, and we will address it with the upcoming update. Have a great flight!

  2.  

    6 hours ago, Jetstreamsky said:

    Some suggestions and observations for your consideration 🙂

    It's a good start with EGPD but a few things would help.

    It desparately needs oil, gas and I suppose wind energy support helicopter in the scenery, so many heli ops companies here and it shows like a wasteland. As I'm sure you know, it's one of the largest commercial heliports in the world and none of that comes across. It needs large commercial helicopters static models (e.g. S-92, AW139, EC175, H175, AS332A, etc) and support activities to bring it to life.

    The helipad start points need fixing, all those I've tried so far, are offset spawning the aircraft to one edge which if near a building puts the rotor very close. Spawning at the fuel pump station puts you in the pumps.

    Many helipad circles are all segmented rather than round which makes the whole mod look low res and so deminishes the feel of the addon.

    The control tower should be modelled, at least to have windows.

    There are several helicopter training aids (firefighting and other aspects) missing which should be next to the airliner fire trainer. (where the blackhawk is and other side of adjacent building).

    As the Aberdeen airport welcome pipeline arch is featured, it needs to be far less segmented, it's too basic for such a feature.

    A large warehouse is missing at the North end which is very obvious becuase of the ground textures and the first building you pass coming from the North.

    The low res industrial ground textures surrounding the airport often show a lot of fuzzy imagery of clutter, if these were replaced by textures, even if not occupied with clutter items, it would enhance the airport.

    Several bushes and even trees also apprear across the airfield.

    The multistory car park is brilliant, something unusual in sim, it would be nice if it had hardened surfaces so a helo can land on it.

    I appreciate this is actually a complex scenery given the industry attached to it, but more focus on that helicopter aspect will improve this addon immensely.

     

     

     

    6 hours ago, Jetstreamsky said:

    The open hangars also need some parked aircraft/equipment inside.

    Hi @Jetstreamsky,

    Thank you for your suggestions and observations. We have taken many of your points into consideration and you can expect to see them implemented in the upcoming updates. We appreciate you taking the time to provide feedback. Have a good flight! ✈

     

  3. 11 hours ago, Trevster said:

    Finally!  Aberdeen Airport brought into the 2020s in a sim!!   Thanks for the work on this however I have a couple of observations from the promo shots (dont have it yet, will have to await pay day...):

    1.  The colour of the NATS Control Tower is too bright.  It needs to be greyed down a bit (see this image for a better colouringhttps://www.alamy.com/g-wnse-sikorsky-s92-at-aberdeen-international-airport-with-nats-control-tower-image558396117.html)

    2.  Why have left hand drive/right side exit buses in a UK Airport?  I'm sure there's models out there of UK "fit" buses that would be more accurate if you're not modelling these yourself

    Thanks for the work so far, looking forward to picking this up later in the month!

    Hello Trevster,

    Thank you for your observations! We appreciate the feedback and reviews. We are planning to make an update soon to improve Aberdeen Airport. We will definitely consider your observations. Have a good flight! 😊✈️

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