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Posts posted by darialove
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2 hours ago, ykeyre said:
Bump. Suspension animation still not fixed in v1.0.9. Please send this video to the devs Eddie.
+1
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8 hours ago, felipeturbay said:
I remember having this issue as well before the latest update
I ve had it in MSFS2020 but never in 2024 LOL
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I fly from HAAB to KBOS on A35k, about 7hrs after takeoff I got CTD. When I resume the flight via autosave the same thing happened.
Another thing is that when the aircraft roll to one side the spoilers of the opposite side deploy(only when autopilot is on), as you can see in the image, the aircraft was rolling to right side but left spoilers deployed.
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Dear team,in 1.0.9,still have the issue, I have no key binded to roll axis
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6 hours ago, C. Schaffhausen said:
That's weird,do you have any key binded to aileron (ROLL) on keyboard?I unbinded all the key to flight control surface on keyboard but still having the issue.
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13 hours ago, C. Schaffhausen said:
I can confirm as well, both left and right aileron are lower than the neutral position
It seems to happen during cruising. At low altitude and low speed, the issue doesn’t appear.
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1 hour ago, Eddie said:
Hello,
I have triple-checked with both models across both simulators and this is not a native model issue. I've seen this with other users and boils down to a faulty binding. Perhaps on the keyboard or some other peripheral - please double check that you haven't got anything binded to ROLL under flight control surfaces.
Let me know how it goes. Thank you! 🙂
Hi Eddie
I have double check,only one axis of my joystick is binded to aileron.
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On 3/31/2025 at 3:09 AM, haza2 said:
Thank you. Will inform the team.
Hi there,
In version 1.0.7, the landing gear sinks into the ground upon touchdown again.😂(which is fixed in 1.0.5)
- A350-1000: The left landing gear is affected.
- A350-900: Both landing gears exhibit this issue.Could this be addressed in the next update? Thanks!
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can’t agree more!
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this issue have been partially fix in 1.0.5,but still need a lot of tuning to make the animation more realistic. but in 1.0.6 this issue revive.
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2 hours ago, haza2 said:
English please
Sorry,I mean we've seen some improvements to the landing gear landing animation in 1.0.5, hopefully they will continue to tweak it in the upcoming updates.
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Hi there , i also reported this issue.
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I agree. I think they should improve the landing gear animation because, currently, the landing gear clips into the ground upon touchdown. i think it's all about contact point.
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hope they will be aware of this soon~the A300 premium has the same issue
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Once touchdown, the FPS dropped significantly, and then the spoilers could not be retracted. There was no reverse animation, and the nose gear did not steer.
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The beluga doesn't have this issue so i think it should be pretty easy to fix.
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12 hours ago, C. Schaffhausen said:
Tried my best to capture the same angle in the sim, the first one is taken by myself. The more I look at the inibuilds, the more it looks like an A330 wing.
There seems to be some issue with the flap modelling/spoiler position, on the real plane the blue line intersects the orange line dividing the orange line roughly in half
Where as on the inibuilds model, the ratio is quite different.
😉I think the real flap track fairing looks larger than the one in the sim.
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12 hours ago, Simon Rasamoelina said:
Hello INI Team,
Sorry if someone else report this Little bug but after seeing many landing videos on YouTube (real world), I have notice That the ailerons (both) are not use as spoilers during landing.
The in-Game aircraft use ailerons as spoilers. Maybe this is an option that I’m no aware of.
It Will be cool to have an option in the EFB to tien off this effect.
Thank in advance
Simon
Yes,A350-900 barely utilizes this feature, the A350-1000's ailerons do act as spoilers during landing.
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10 hours ago, Swisspilot1986 said:
landing gear animation is enhanced since the 2nd update
Really?I thought they just fixed the gear clipping into fuselage issue.
Gap between wing flaps
in Modelling & Texturing
Posted
agreed,but although this issue was reported almost right after the first release version, still not fixed yet. I dont know whether ini team is aware of this.