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wickedbacon

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wickedbacon last won the day on August 2 2022

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  1. @Fly2021 I have rectified the issue, and tested with latest AIRAC. All procedures are available once again, I will push the update by Monday, as there are a few more items I want to address as well.
  2. I'll be back on finishing the risidual structures and remaining skyscrapers after this upddate to KSAT itself! Should be finishing it this weekend, it's massive. In a great way, 3GB removed from package size so far, while increasing quality tenfold! Stay tuned!
  3. wickedbacon

    KSAT

    Unsure of what you mean by Mud field, care to explain a bit more/send screenshots? What are your system specs, a screenshot of your in sim graphics settings if you can, and have you looked through some previous threads in here? this one specifically.
  4. I do plan to add passengers, though it will not be in the next update as I want to do them a specific way which will take some time, next update is focused on finishing curbside properly and re-doing certain assets in a seamless manner to reduce texture size of the whole package drastically, here's a few screenshots of next update.
  5. If you're available for a one on one via discord, I'm more than happy to see what's going on and what we're missing, just let me know, i'm here all day. discord username: Wickedbacon#5798
  6. Just to be certain, you cleared the SceneryIndexes folder? I amended my original post where I mistakenly pointed towards the SceneryCache folder (that one is perfectly fine to delete as well) I've assisted two more users through the night, both of which have seen drastic improvements. One of which has the exact system you do.
  7. Your terrain level of detail will be the main culprit, leave it at 100, photogrammetry cities weigh heavily on that, the photogram buildings are terrain mesh, not actual object mesh, they are all affected by that setting. What are your system specs, and did you follow and do my above recommendation to clear cached files?
  8. I'm super happy to hear that! Terrain LOD over the course of the sim has turned into a massive stutter-enducer, hopefully they find a happy median!
  9. I should be thanking you for your patience on getting it all running for you, so thank you for working with me!
  10. HIgh uses 100% albedo (Color) resolution and 50% normal map/PBR map, it is essential especially with higher hitting packages, KSAT at ultra is somewhere around 6GB of textures, you cut that in half and lose barely noticable/un-noticeable quality. I would literally, only ever use ultra if I was running a 3090TI, with it's 24GB of VRAM.
  11. Here is just before 1.0.7 release, completely stutter free, WITH 100% AIG traffic injected. https://streamable.com/ds3ip4
  12. What GPU? I may be blind but I don't see it listed there. Even with my 2080ti, I don't touch ultra textures, that is most definitely the cause. Stuttering will be because of Terrain LOD, that's completely CPU based, and in heavy photogrammetry area, even with all the decimation, I leave it happy at 100. Here are my settings, System specs currently are: i9 11900k @ 5.3ghz 64gb ddr4 g.skillz RAM RTX 2080ti
  13. Post your system specs for me, as well as screenshot your in sim settings.
  14. Apologies! I pointed to the wrong folder, still completely a good idea to remove scenerycache folder, this is also regenerated on start when it is not present. The correct repository is right below it. SceneryIndexes. Attached below is a file view of the indexes folder, if you open yours, you will likely have a plethora of files in there that follow the naming convention such as "FIlexxxx" Those are depracated now, and users I've assisted the last few days have all had those files still present, as well as content.xml, which has the same naming conventions as they used to be in that xml, but separated as index files in the SceneryIndexes folder.
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