Jump to content

Genista

Member
  • Posts

    29
  • Joined

  • Last visited

Posts posted by Genista

  1. 20 hours ago, Aleksey said:

    1) FD is not change from first to second turning point on track. 
    2) Redused power on take off to 86% RPM. For all modes - FLEX, manual TOGA. Redused power are maintaining till reaching of accelerating altitude.
    3) On tablet on Navigraph page airplane positioning is absent.
    4)Push zone for switching active radio on COM1 is not active if parking brake are set.
    5) During ILS app at small altitude near DH with AP active airplane making left turn up to 30 degrees bank. I disconnect autopilot and make manual landing.

     

    For point 2, I think we have the same, reported here: 

     

     

    • Like 1
  2. Reactivity is nice and appreciated. Such a buggy build should not have been pushed in the first place though. I wonder if ini could consider opening an "experimental" channel to separate stable, "playable" builds (like 1.03 was) from the ones lacking test (like 1.04).

     

     

    • Like 1
  3. 9 hours ago, Nico - Gumby said:

    If we put it to "off" as default, another groups of users will have issues, depending on their hardware. We unfortunately can't make it perfect for everyone 😕

    Hey Nico, no problems, this is fully understandable. Maybe a written clarification of what exactly does this option do would help then ? Maybe a note saying "we recommend leaving this setting "off" if you use a separate tiller axis" or something along those lines ?

  4. On 1/19/2024 at 6:33 PM, B320Max8 said:

    What's you setting for "auto rudder disconnect"? I had this behaviour starting with 1.02 and switching it off restored rudder sensitivity. Would you report back if it helped, because I gave this hint several times but didn't hear back from the OPs. Just curious if it really does help...

    Hey, many thanks for your input. Putting that option to OFF indeed appeared to solve the issue on take-off !

    @devs: If this is intended behavior maybe it should be OFF by default (?)

  5. Hey all, 

    Regarding the Cold & Dark panel state, I have the following questions/remarks:

    1/ Shouldn't the Passenger Oxygen P/B be on "OFF" by default ?

    2/ Shouldn't the display dimmers be set at "zero" by default ? (SOP for CRT displays in order to improve their life expectancy)

    • Like 2
  6. Firstly, I apologize for re-opening this topic, but the initial thread got closed with my claim dismissed without leaving me the opportunity to clarify so, here we are.

    Initial post:

     

    What I would like to add following Nico's feedback:

    1/ Regarding initial post

    My report concerns in-flight/hi power settings behavior (climb/cruise), I agree that on ground the impact is visible.
    See below screeshots, notice how the N1/N2/EGT... remain identical.

    image.png?ex=65bb9a26&is=65a92526&hm=010

    image.png?ex=65bb9a26&is=65a92526&hm=f0a

     

    2/ Regarding N1 effect on ground:

    - I need to check more papers on the CF6 version - but on the PW, you have a modulating idle concept where the idle setting increases to match the bleed pressure demand. Bleed pressure demand increases with air conditioning load, and anti-ice systems. See FCOM Chap. 1.17.20

    - In case the N1 remains the same, you should still see a change in EGT, FF and N2 (because you are taking power from the engine).

     

    3/ Regarding in-flight effects

    - FCOM Chap. 1.13.30 mentions (on PW at least) a decrease of Thrust Limit relative to bleed load. 

    - For the same reasons stated above and in original thread, increasing bleed load (by the use of anti-ice, or running both packs from the same engine etc) should have a visible impact on EGT/N2/FF/N1. You are taking power from the engine, the power you take is power that won't be used to spin the turbines. Your efficiency decreases, at a given fuel flow, you will have a lower N1 and higher EGT. And a lower N1 will reduce your thrust (and therefore impact climb rate).


    Note: Only FCOM references are posted in order not to post copyrighted material publicly, more details can be provided by PM.
     

    Hopefully it is clearer this time.

    Cheers,

    • Like 1
  7. The combination of bumpy runways (ex: EFHK 22R, KJFK 31L...) and  very high V-speeds (ie. 160+kts) sometimes causes the aircraft to momentarily "jump" and become airborne for a very short amount of time, during T/O roll. (if you forget to set DH to -5, you can hear the GPWS at that moment)

    When this happens, autothrottle switches off and engines go back to idle. Even if the hardware throttle are full forward.

    Note: behavior was also present on 1.02 build and maybe the previous ones too 
     

  8. During take-off the rudder seems to become super effective as soon as the speed goes above 20-30kts. The slightest pedal deflection causes the aircraft to severely veer left or right.

    This leads to an almost uncontrollable aircraft during take-off roll, especially in case of crosswind.

    I would expect the rudder not to do much before at least 60kts and only then start to become progressively effective.

    Other addons do not show this (incorrect) behavior. 

    For reference my hardware is MFG Crosswind; and steering is on a separate axis.

     

    Suggestions:

    1/ Reduce crosswind sensivity 

    and

    2/ Reduce global rudder effectiveness on ground, especially at lower speeds

    • Like 2
  9. Hey guys,

    First of all thanks for the reactivity regarding the latest update, in my opinion engines and the overall sound balance is much much better now !

    Anyways, I would like to report a strange noise that you can hear in the cockpit during cruise (it becomes clearer as you get above FL150 and engine sounds get muffled).

    It's looping, you can hear it repeating over and over. It sounds like someone is banging against a metal door, or like heavy footseps on a metal scaffold. "bam, bam, bam.... Bam, bam, bam...".

    It's a bit subtle but with headphones you can hear it quite clearly. I find it a bit irritating lol, sounds like something is wrong with the aircraft.

    Note: it's only heard in the cockpit, not in the cabin.

    I'll get a recording. Is anybody hearing the same ?

  10. Hi, as the title says, would be nice to hear callouts.

    V1, VR, Positive Rate would be the basic ones but if you implement this and have room for more, I would also suggest flaps callouts, gear  "up and locked" and "down 3 green", "reverse lights out", "spoilers out", "reverse lights out"... 🙂

     

    cheers,

    • Like 2
    • Thanks 3
  11. 18 hours ago, Nico - Gumby said:

    But you do understand that I can't help you if you can't give me the add-ons you use, yeah? I am not interested in any scenery add-ons as they are rather unlikely to cause the plane to fall out of the sky, but rather functionality add-ons like FSUIPC.

    GSX, Realturb, FSLTL. That's about it. Once again, NO FSUIPC.

  12. Same, happened twice around the time I put the transition in the STAR

     

    1. EGAA/25 N0448F250 DCT PEPOD L15 SOSIM/N0456F350 L15 KEPAD L151 KIDLI DCT NARAK NARA7I LFBO/32L
  13. 9 hours ago, pilot53 said:

    Great explanation, didnt know that about delta p but it does make sense.  Do know what the actual reason is for the tas related effect?

    Honestly, for the TAS one I have no explanation, I'm curious as well. 

    If you want an experiment for delta P check this. You'll notice exactly this "low pass filter" effect as pressure decreases. FL300 atmospheric pressure corresponds to just below the "-10PSI" mark on the gage. -> 

    Note, I believe Ini already implemented all that since the 310, the fan buzz and whistle do diseapper as we climb (it's more of a problem of global volume, maybe?)

  14. Also reported on the discord community support section

    Hello,

    I find the pitch trim to be extremely sensitive. For example, hold the nose down trim switch for only a second is enough to send the aircraft into a deadly dive. Even just hitting the trim button once, will create a noticeable pitch wobble. It makes trim extremely complicated to manage, and I highly doubt this is realistic.

    The actual THS angular speed can probably be found somewhere in the AMM but if I had to throw a guess I would say it's 4-5 times too fast right know.

     

    Thanks,

×
×
  • Create New...