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Woogey

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  1. I do have that vessels addon. So I will try this when I get home. Thank you for the tip, I am hopeful that this solution brings good things. Update: thank you whopper! That fixed the resolution and let the airports high-res ortho show properly. That leaves only a couple issues that I hope IniBuilds can fix. The fighter ramp is still unusable for the shelters and hopefully they can adjust the flatten to allow the elevated H1 freeway to be shown properly. Maybe a new 3-D model needs to be added to fill in where the photogrammetry freeway is flattened down?
  2. Edit: after uninstalling the ini Honolulu for comparison, It appears that the default Airport property is also pretty low resolution. Outside the airport boundaries, we get the higher resolution provided by the Photogrammetry Imagery. I assume this is due to the pilot that was hired to collect Photogrammetry needing to stay clear of the airport when doing his/her orbits. There is definitely room for iniBuilds to better this scenery by providing higher res background imagery. The attached pictures may be an MSFS bug, but the Fighter ramp Shelter starts are unusable. -Woog
  3. Good day Friends, I was ecstatic to finally get PHNL installed into MSFS 2024, and then I took a look around. The Ortho that ships with the product is VERY low resolution. With the Default resolution being so much better than that supplied with the product, I am not sure why it was even provided? The technique used on the military side resulted in many 2d imagery aircraft being visible. It was stated that this new version utilizes 2024 native materials, but it does not appear that way. The resolution of the concrete, asphalt and tarmac textures seem to be 2020 resolution. I am not sure if the material has different attributes but the default 2024 textures are much higher resolution. As far as compatibility goes, the product documentation states the Photogrammetry needs to be enabled, but the H1 Elevated highway that runs along the ramp is flattened by an airport Exclude? I will re-install it and try it with the Monorail option turned off. I am highly disappointed at this stage, and do not feel like this current iteration is up to iniBuilds usually high standards. My hope is that updates will come fixing these glaring deficiencies. Note: I have my Texture Resolution, Object detail, and Mesh slider set to Ultra in the attached photos. -Woog
  4. Kwikflight team, I second this request, cannot taxi on the ground. I suspect it could be one of two things: one could be too high of the main landing gear, which causes the rotor disc to be tilted Aft more than it should be, which allows for enough thrust on the ground to move backwards, but not forwards. The other could be the router head itself does not have the proper static forward angle. Or it could be a combination of both. Please lower the front landing gear, and see if this fixes the issue, because it does sit too high compared to the real aircraft. Thank you for your consideration. -Preston
  5. A couple more I am hoping to see at launch.
  6. Yeah buddy! I can’t wait to get some 318th FIS paint on it!
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